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Watch mental ray Integration Tutorials and Training
course Advanced Compositing Workflows in Maya and After Effects
2 hrs. 28 min. | Released on December 17, 2009
Required Software: Maya 2009 and After Effect CS4 Project Files Included (46 MB) In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. course Advanced Compositing Workflows with Maya and Fusion
2 hrs. 13 min. | Released on December 10, 2009
Required Software: Maya 2009 & Fusion 6.0 and higher Project Files Included (44 MB) In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration. course Advanced Compositing Workflows with Maya and NUKE
2 hrs. 18 min. | Released on November 4, 2009
Required Software: Maya 2009 & NUKE 5.2 and up Project Files Included (59 MB) In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using NUKE.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in NUKE course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration. course Maya Unlimited: Hair
2 hrs. 49 min. | Released on August 4, 2009
Required Software: Maya 6 Unlimited or higher Project Files Included (6 MB) Easily learn Maya Hair at your own pace with this project-based training. Great for new and beginning users.
Popular highlights include: Paint Hair Tool; Modify Curve Tools; Constraint Systems; Collision Objects; Converting Curves into Dynamic Curves; Paint FX; Scale Ramp Widgets; Hair Turbulence; MEL; Braiding and Curly Hair; mental ray; Applying Hair to Polygon Surfaces. course Introduction to Shave and a Haircut for Maya
3 hrs. 8 min. | Released on February 5, 2007
Required Software: Shave and a Haircut 4.5, Maya 8.5 Project Files Included (41 MB) Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Contains over 3 hours of project-based training. Perfect for artists new to Shave and a Haircut for Maya.
Popular highlights include: Shave Interface Overview; Using Hair Presets; Creating Hairstyles based on Curves; Growing and Scalping Techniques; Styling Guide Hairs using Brush and Cut Tools; Guide Selection Modes; Hair Attenuation; Popping Hairs; Shave Node Overview; Working with Various Attribute Maps; Frizzing to Create Ruffled Hair; Kinking to Create Curly and Wavy Hair; Using Multi-Strand Properties to Create Trendy Hairstyles; Setting Render Options with the Shave Globals; Exploring Hair Shadows and Lighting Techniques; Rendering and Compositing with Shave Buffer; Rendering Shave Hair with mental ray; Outputting Hair Passes; Setting Collision Surfaces; Driving Shave Hair with Maya Fields; Working with Shave Dynamics; Hair Instancing for Alternative Uses; Duplicating and Transferring Hairstyles. course ZBrush and XSI Integration
6 hrs. | Released on March 13, 2006
Required Software: ZBrush 2.0, XSI 5 Foundation Project Files Included (44 MB) Learn how to integrate ZBrush and XSI into your workflow. Contains nearly 6 hours of project-based training. Ideal for intermediate users.
Popular highlights include: Polygon Modeling; Projection Master; Morph Targets; UV Mapping Techniques; Advanced Geometry Tools; Rendering with mental ray; Geometry Sculpting; Displacement maps; Cavity Maps; Normal Maps; Brushes. |
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