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Watch Maya Rigging Tutorials and Training
1500 lessons in 37 courses & 40 individual lessons
course Introduction to Maya 2013
12 hrs. 28 min. | Released on May 3, 2012
Required Software: Maya 2013 Project Files Included (67 MB) In this Maya tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya.
We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. course Transforming Robot Production Pipeline Volume 6: Rigging
6 hrs. 49 min. | Released on April 1, 2012
Required Software: Autodesk Maya Project Files Included (49 MB) In this tutorial, we will learn the methods that were used to rig the transforming robot.
Throughout these lessons, we will learn the tools and techniques used in the setup process of both our robot and truck. The goal is to break this complex idea down into a simple, and manageable form. We'll cover the rigging process in its entirety, and along this journey, we'll be introduced to several tools that will help make this all come together efficiently. By the end of the course, you'll have the set of skills needed to rig your own transforming robot. course Transforming Robot Production Pipeline Volume 8: Animation
2 hrs. 25 min. | Released on April 1, 2012
Required Software: Autodesk Maya Project Files Included (46 MB) In this tutorial, we will learn about the animation process of the transforming robot.
Throughout these lessons, we'll cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We'll also modify the robot's rig with add-ons for more control. By the end of the course, you'll have the understanding needed to animate your own transforming robot. course Maya Rigging Reference Library: Constrain
2 hrs. 4 min. | Released on February 1, 2012
Required Software: Maya 2012 In this series of Maya tutorials you will learn about Maya's Constrain menu.
Each video in this course is a self-contained lesson centering on one of the commands found in the Constrain menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Constrain commands and how each of them can be used to speed up our workflow.
course Creative Development: Advanced HumanIK in Maya with Annick Harmel-Tourneur
1 hrs. 44 min. | Released on February 1, 2012
Required Software: Maya 2012 Project Files Included (7 MB) In this Maya tutorial we will be learn techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset.
Throughout these lessons we will be learning some of the MEL commands needed to add HIK to a character rigging pipeline. Along the way we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline.
course Unity Mobile Game Development: Rigging and Animation
1 hrs. 23 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 Project Files Included (59 MB) In this tutorial, we will learn the rigging and animation process for our Unity game.
We'll start by taking a look into our rigging process. We'll learn about bone and influence limits that we should adhere to. We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We'll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they've been tasked with. In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you'll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game's functionality. course Reusing Control Rigs in Maya
3 hrs. 37 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 Project Files Included (49 MB) In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently.
Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We'll start by merging a completed rig into our character's scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We'll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you'll learn how to reuse your own rigged assets, to, in the end, be more productive to your team. course Animation Retargeting Techniques in Maya
1 hrs. 14 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 Project Files Included (80 MB) In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets.
We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time. course Enhancing Rigs with Maya Muscle
3 hrs. 22 min. | Released on December 1, 2011
Required Software: Autodesk Maya 2012 Project Files Included (59 MB) In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.
Over the series of tutorials, we will use Maya's very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We'll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We'll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. course Creative Development: Speed Skinning Techniques in Maya with Farley Chery
4 hrs. 1 min. | Released on November 1, 2011
Required Software: Maya 2012 Project Files Included (15 MB) Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow
In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial.
course Rigging Sea Creatures in Maya
5 hrs. 5 min. | Released on October 3, 2011
Required Software: Autodesk Maya 2012 Project Files Included (36 MB) In this tutorial we will learn how to rig a sea creature in Maya.
Throughout the tutorial we’ll focus on setting our creature up with creative and intuitive controls. We'll learn how to set up Mel scripts to cut down time on repetitive tasks. We'll learn how to create a proficient vertebrae rig. We'll create an automated overlapping tail system that can be blended into an FK control rig. We’ll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this Maya tutorial, you’ll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters. course Professional Series: Animating Realistic Eyes in Maya
42 min. 5 sec. | Released on October 3, 2011
Required Software: Autodesk Maya 2012 Project Files Included (22 MB) This high-level series of tutorials was designed to provide you with techniques and tips for convincingly animating eyes in Maya.
In this series of tutorials, our objectives include understanding a character's emotions and thoughts through their eye patterns. We'll cover techniques and workflows for animating believable eye jitters and eye darts. We'll dissect various eye animations and discuss WHY they move a certain way. Overall, we'll learn how to animate the eyes and brows to feel organic and life-like. course Maya Rigging Reference Library: Deformers
2 hrs. 50 min. | Released on October 3, 2011
Required Software: Autodesk Maya 2012 In this Maya tutorial we will take an extensive look into the Create Deformers and Edit Deformers menus.
By the end of this tutorial, we will understand how they operate, as well as discuss practical uses for each of them. course Maya to MotionBuilder Integration
55 min. 18 sec. | Released on September 2, 2011
Required Software: Autodesk Maya 2012 and MotionBuilder 2012 Project Files Included (15 MB) In this tutorial you will learn a Maya to MotionBuilder workflow.
We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this tutorial, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take. course Creative Development: Enhanced IK Animal Rigging with Farley Chery
9 hrs. 55 min. | Released on August 2, 2011
Required Software: Maya 2012 Project Files Included (11 MB) This Maya tutorial will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya.
In this tutorial, Farley Chery will lead the viewer through the rigors of creating a control rig for one of the great cats using Enhanced IK in Maya 2012. While the tutorial centers on a puma/panther these techniques work on all the great cats and any quadruped with similar anatomy. Much like his prior tutorial Motion Flow Rigging in Maya, and much like the first amazing techniques are unveiled. New ideas on internal automation principles will be explored and old ones expanded on. The artist will create a robust rig with a more straight forward workflow then the previous course, while still providing examples of problem solving techniques that arise when creating a complex rig. The tutorial focuses on presenting new or different techniques wherever possible for comparison with more established systems. Rigging one of the great cats with enhanced IK makes for a very flexible control rig. The base system of Enhanced IK though is versatile enough to use with many other methodologies in Maya. Enhanced IK greatly improves the functionality of Inverse Kinematics in Maya. By the end of this Maya tutorial you will be armed with techniques to make efficient and robust rigs for feline and canine quadrupeds, utilizing an enhanced control rig that is ready to be modified and finalized with your preferred hierarchies and dynamic parenting setups. course Maya Rigging Reference Library: Skeleton Menu
1 hrs. 4 min. | Released on July 2, 2011
Required Software: Maya 2012 and up This course takes a comprehensive look into Maya's Skeleton menu.
In this collection of lessons we will learn about the tools in Maya's Skeleton menu.
course Facial Animation in Maya
2 hrs. 38 min. | Released on July 2, 2011
Required Software: Maya 2012 and up Project Files Included (106 MB) In this Maya tutorial we will learn tips an techniques for creating believable facial animations.
This tutorial will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this tutorial, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.
course Creative Development: Motion Flow Rigging in Maya with Farley Chery
7 hrs. 7 min. | Released on June 15, 2011
Required Software: Maya 2011 Project Files Included (13 MB) In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion.
In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else. course Rigging Wings in Maya
3 hrs. 38 min. | Released on June 1, 2011
Required Software: Maya 2011 and up Project Files Included (17 MB) In this Maya tutorial we will learn how to rig a wing.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We will also build a few MEL scripts to work efficiently.
course Rigging the Human Face in Maya
6 hrs. 45 min. | Released on May 2, 2011
Required Software: Maya 2011 and up Project Files Included (135 MB) In this Maya tutorial we will learn about a wide variety of useful tools and techniques for rigging a human face.
Throughout the tutorial we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation. course Beginner's Guide to Rigging in Maya
50 min. 29 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (6 MB) In this collection of lessons we will learn the foundations for rigging in Maya.
Introducing the Beginner's Guide to Rigging in Maya. In this course, We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about joints, inverse kinematics, and control objects. And to wrap up this project, we will go over the Maya binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Maya. course Rigging Game Characters in Maya
7 hrs. 55 min. | Released on February 1, 2011
Required Software: Maya 2011 and higher Project Files Included (60 MB) In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters.
In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build. course 'Infiltrator' Production Pipeline Volume 3: Rigging
4 hrs. 14 min. | Released on August 4, 2010
Required Software: Maya 2011 Project Files Included (794 MB) In this course we will take the crab robot Justin has built and rig it to performance based off of the certain specifications.
We'll construct the control rig with a production focus. In the end, we will not only have worked with the rigging tools in Maya, but we'll also have looked into ways we can use some of those tools creatively to get the job done right and at a faster pace. course Curve-Based Facial Rigging in Maya
5 hrs. 49 min. | Released on August 4, 2010
Required Software: Maya 2011 and up Project Files Included (76 MB) In this Maya tutorial we will cover tools and techniques for curve-based facial rigging in Maya.
We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this tutorial, you’ll have the fundamental knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions. course Character Rigging for Production in Maya
9 hrs. 36 min. | Released on June 1, 2010
Required Software: Maya 2011 Project Files Included (13 MB) In this Maya tutorial, we will cover tools and techniques for setting up character rigs in Maya.
Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper joint placement and techniques for correcting a joint's orientation to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to build some fun MEL tools that will help speed up our workflow, bringing that time back into constructing our control rigs with the best methods. course Introduction to Character Rigging in Maya
2 hrs. 46 min. | Released on June 1, 2010
Required Software: Maya 2011 Project Files Included (7 MB) This course will provide you with a good foundation for rigging characters in Maya.
In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. course Introduction to Maya 2011
11 hrs. 24 min. | Released on April 15, 2010
Required Software: Maya 2011 and up Project Files Included (47 MB) In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
course Introduction to Maya 2009
9 hrs. 26 min. | Released on June 5, 2009
Required Software: Maya 2009 and up Project Files Included (13 MB) Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering. course Creature Rigging in Maya: Insects
6 hrs. 9 min. | Released on July 25, 2008
Required Software: Maya 8.5 and up Project Files Included (23 MB) Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.
Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-Flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding. course Introduction to Maya Muscle
3 hrs. 25 min. | Released on February 6, 2008
Required Software: Maya 2008 Extension 1, or cMuscle System Plugin Project Files Included (25 MB) Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.
Popular highlights include: Maya Muscle Overview; Capsules, Bones and Muscles; Muscle Builder User Interface; Modeling Muscle Definition; Custom Muscle Shapes; Muscle Spline Deformer; Muscle Stretch Deformer; Muscle Skin Deformers; Sliding and Shrinkwrap; Painting Muscle Weights; Jiggle, Cycle and Rest Attributes; Relax and Smooth Attributes; Muscle Caching; Surface Attach; Muscle Setup for Symmetrical Characters. course Introduction to Rigging in Maya
6 hrs. 22 min. | Released on January 21, 2008
Required Software: Maya 8 and up (Maya 2008 required to open project files) Project Files Included (10 MB) Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in Maya.
Popular highlights include: Overview of Rigging Tools; Overview of Skinning Tools; Methods for Parenting Objects; Parent Constraints; Joint Display Settings; Joint Attributes; Adjusting Joint Orientation; Inserting Joints; Nondestructive Joint Removal; Changing Root Joints; Disconnecting Joints; Mirroring Joints; Using IK Solvers; Using Spring Solver; Spline IK Solver; Creating User-friendly Controls; Organizing Scenes with Groups; Adding Custom Attributes; Utilizing Maya's Hypergraph; Connection Editor; Point Constraint Tool; Orient Constraints; Aim Constraint Tool; Set Driven Key Relationships; Smooth Bind Tool; Modifying Smooth Skin Deformations; Avoiding Double Transformation; Mirroring Influence Data; Setting up Proxy Cages; Jiggle Deformers; Creating Flexors; Cluster Deformers; Copying and Pasting Flexors; Bind Pose Node; Wrap Deformer Tool. course Rigging Cartoon Vehicles in Maya
8 hrs. 6 min. | Released on December 17, 2007
Required Software: Maya 8 and up (2008 required for project files) Project Files Included (111 MB) Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation. Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include: Creating Customized Tools; Squash and Stretch Tools; Custom Tools for Pinning Objects; Maintaining Volume with Squash & Stretch; Creating MEL Scripts; Creating Illusion of Weight on Tires; Automating Follow-through in Antenna; Automating Revolving Lights; Intuitive Control for Steering Wheel; Rigging with Non-linear Deformers; Rigging Doors and Windows; Automating the Car Idle; Setting up Proxy Meshes; Adding a Smooth Node Switch; Creating Control Objects; Attaching Vehicles to Motion Paths; Binding to Lattices; Creating Exhaust Sputter. course Cartoon Character Rigging in Maya
10 hrs. 30 min. | Released on October 22, 2007
Required Software: Maya 8 and up (Maya 2008 required for project files) Project Files Included (68 MB) Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control. course Rigging Quadrupeds in Maya
6 hrs. 43 min. | Released on July 11, 2007
Required Software: Maya 8.5 or higher Project Files Included (127 MB) Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Contains nearly 7 hours of project-based training. Perfect for intermediate artists.
Popular highlights include: Constructing Effective Hierarchies; Broken Hierarchy Systems; Building Rig from Reference Skeleton; Building an FK Spline System; Incorporating MEL for Speed; Custom Shelf for Tools; Characters Sets; Sub-Character Sets; Set Driven Keys; IK Solvers for Proper Limb Functionality; Constraints; Advanced Hip Control; Painting Weights; Connection Editor; Reverse Lock System; Muscle Deformation with Influence Objects; Corrective Shapes for Mesh Deformations. course Facial Rigging in Maya
4 hrs. 49 min. | Released on July 10, 2006
Required Software: Maya 6 or higher (Maya 7 to open project files) Project Files Included (50 MB) Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya.
Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification / Sculpt Geometry Tool. course Character Setup in Maya
3 hrs. 18 min. | Released on April 19, 2006
Required Software: Maya 6 (support files require Maya 7) Project Files Included (4 MB) Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project-based training. Ideal for beginning users.
Popular highlights include: Intuitive Forearm Rig; Reverse Foot Rolls; Hip Sway Controls; Shoulder Controls; Body Controls; FK/IK Blending Techniques; Character Binding; Local Rotations; Pivot Adjustment; Multi-layer Control; Spline IK; Component Editor; Paint Weights Tools; Alternate Methods of Adjusting Weights. course Introduction to Maya: 2nd Edition
9 hrs. 15 min. | Released on October 4, 2005
Required Software: Maya 7 or higher (recommended) Project Files Included (54 MB) Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users.
Popular Highlights Include: Polygon Modeling; NURBS Modeling; Texturing; Lighting; Animation / Rigging; Rendering; UV Layout; Hypershade; Particle Simulations; Environments; Interface Overview. How to resolve an error that says an attribute is locked or connected
7 min. 25 sec. | Released on November 1, 2011
Required Software: Maya Project Files Included (623 KB) In this video we’re going to look at a question from one of our users, greenlayk, on an issue they came across while going through the Introduction to Maya 2009 course.
How to get a character to move with the global control
3 min. 17 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, pianowindz1, on what we can do if our character isn’t moving with the global control.
How to add a blend node on constrained attributes
2 min. 15 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, stormbringer, on an issue that they came across while going through the Character Rigging for Production course.
How to set up a global control to translate a character
2 min. 58 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, golani79, on how we can set up a global control to translate our character.
How to resolve an issue while following along with the 'Creature Rigging in Maya: Insects' course
4 min. 2 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, YoungFortune, on an issue that they came across while going through the Creature Rigging in Maya: Insects course.
How to set up a technique for adding a global control to translate a character
2 min. 58 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, golani79, on how we can set up a global control to translate our character.
How to resolve an issue while following along with the 'Character Rigging for Production in Maya 2011' course
5 min. 17 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, Zarusoba, on an issue that they came across while going through the Character Rigging for Production in Maya 2011 course.
How to resolve an issue where a character isn’t moving with the global control
3 min. 40 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, pianowindz1, on what we can do if our character isn’t moving with the global control.
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