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Watch Introductory Maya Tutorials and Training
1064 lessons in 29 courses & 69 individual lessons
course Introduction to Maya 2013
12 hrs. 28 min. | Released on May 3, 2012
Required Software: Maya 2013 Project Files Included (67 MB) In this Maya tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya.
We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. course Introduction to Maya 2012
11 hrs. 38 min. | Released on August 2, 2011
Required Software: Maya 2012 and up Project Files Included (42 MB) In this Introduction to Maya 2012 tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
In this tutorial, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information in this tutorial, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist. course Exploring NURBS in Maya
1 hrs. 28 min. | Released on August 2, 2011
Required Software: Maya 2012 Project Files Included (307 KB) In this Maya tutorial we will discuss the basics of using NURBS geometry in our modeling workflow.
NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons we’ll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We’ll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end of this Maya tutorial, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow.
course Beginner's Guide to Image Planes in Maya
49 min. 5 sec. | Released on July 2, 2011
Required Software: Maya 2012 and up Project Files Included (6 MB) In this tutorial we will learn the procedures for creating and utilizing image planes in Maya to use as modeling reference.
We will start off by learning how to properly set up and align your image planes in something like Photoshop, From there, we will learn how to begin importing your image planes into Maya, we will learn how to resize and reposition your image planes within the Maya viewports to make sure they are properly aligned in all your views, we will learn how to import animated image planes, as well as many other tools and features that will allow you to use image planes effectively in Maya.
course Introduction to Modeling in Maya
4 hrs. 58 min. | Released on June 1, 2011
Required Software: Maya 2012 and up Project Files Included (15 MB) In this Maya modeling tutorial, we will get an introductory look at the modeling process in Maya.
We will use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques gleaned from production experience. We will begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You will learn how to organize your model into hierarchies and keep your scene clean and efficient. We will also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few subd tools as well. We will take a look at using a smoothing or subdivision workflow and use deformers to help shape our models. We are going to take a slightly different approach to this introduction course, in that we are not going to talk about all of the Maya modeling tools, but rather focus on the tools that you are going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you will be able to create your own modeling solutions and really come up with a workflow that is comfortable to you. course Introduction to Lighting in Maya
1 hrs. 46 min. | Released on June 1, 2011
Required Software: Maya 2012 and up Project Files Included (22 MB) In this tutorial we will learn about the essential lighting tools and features found in Maya.
Understanding how the various lighting tools in Maya work and behave is a very important skill for anyone who is getting started with this 3D application. In this Maya lighting tutorial, we will discuss the different types of 3D lights found in Maya, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Maya, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Maya. course Utilizing Shading Networks in Maya
1 hrs. 43 min. | Released on April 4, 2011
Required Software: Maya 2011 and up Project Files Included (12 MB) In this series of lessons, we will be exploring many of the ways that shading networks can be utilized within Maya.
Shading networks can be used in many different aspects of Maya including material and texture creation, lighting, special effects, and rigging just to name a few. Because these networks are widely used throughout Maya, this is one aspect of the application that nearly all Maya artists should be familiar with. This course will explore topics such as using various render nodes to create complex material and texture effects, building shading networks to simulate atmospheric effects, using shading networks for lighting purposes, and many other topics that will allow you to become a stronger, more efficient Maya artist. course Beginner's Guide to Maya
1 hrs. 21 min. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (3 MB) In this Maya tutorial we will be teaching you the essential workflows, terms and techniques to help you get started with Maya.
We will start off by learning how to navigate through the Maya interface, and moving the Maya virtual cameras. We will then explore many critical aspects of Maya, such as creating and manipulating primitive objects, understanding the various components of Maya geometry, animating objects in Maya, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will help you get a solid foundational understanding of Maya and it's capabilities. course Beginner's Guide to Modeling in Maya
1 hrs. 26 min. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (7 MB) In this Maya tutorial we will learn the basics of working with 3d models in Maya.
We'll take an introductory look into modeling so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in Maya. After that, you'll learn about some of the Maya tools that can be used to construct models. And to wrap up, we will look at how geometry can be assembled into more complex models. This step-by-step Maya tutorial was developed with artists new to Maya in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Shading Networks in Maya
59 min. 41 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (785 KB) In this Maya tutorial we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Maya.
We will start off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Hypershade, which is where you will be creating your Maya shading networks and we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Maya. course Beginner's Guide to Animation in Maya
29 min. 23 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (2 MB) In this collection of lessons we will learn the foundations for animating in Maya.
Introducing the Beginner's Guide to Animation in Maya. In this course, we will start off by covering some ways we can view animation in Maya. We will then take a look at how to create and edit keyframes on the Maya timeline. After that, you will learn about the powerful Maya animation editor, the Graph Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with playblasts. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Maya. course Beginner's Guide to Rigging in Maya
50 min. 29 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (6 MB) In this collection of lessons we will learn the foundations for rigging in Maya.
Introducing the Beginner's Guide to Rigging in Maya. In this course, We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about joints, inverse kinematics, and control objects. And to wrap up this project, we will go over the Maya binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Maya. course Exploring Modeling Workflows in Maya
2 hrs. 41 min. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (7 MB) In this series of lessons we're going to talk about some basic workflow concepts that will help you as you begin modeling in 3D.
When starting out creating 3D models, it's one thing to learn the tools. It's another to learn to think like a modeler. In this course we'll cover some of the most important topics you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our workflow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic we'll cover is working well within a pipeline. In addition to these lecture style lessons, we'll also use some practical examples to illustrate the fact that there are almost always multiple modeling methods for getting the same result. Once done, you'll be able to look at your modeling projects with a more critical eye and be able to more easily problem-solve your modeling issues. course Getting Started with UVs in Maya
1 hrs. 15 min. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (21 MB) In this series of lessons we're going to take a look at the basics of working with UVs in Maya.
UVs and UV layouts are important aspects of creating textures for our 3D models. They let us tell Maya how to apply the 2D images we create. Having a good UV layout can really make a difference in speeding up texture creation and optimizing your results. course Introduction to Character Rigging in Maya
2 hrs. 46 min. | Released on June 1, 2010
Required Software: Maya 2011 Project Files Included (7 MB) This course will provide you with a good foundation for rigging characters in Maya.
In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. course Introduction to Maya 2011
11 hrs. 24 min. | Released on April 15, 2010
Required Software: Maya 2011 and up Project Files Included (47 MB) In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
course Getting Started with Assets in Maya
43 min. 27 sec. | Released on August 4, 2009
Required Software: Maya 2009 and up Project Files Included (7 MB) In this course we will learn how to use the Assets system in Maya to speed-up our workflows and organize our scene.
In this series of lessons we'll learn how to use Maya's Assets system to organize a set of nodes into a single, easy-to-use location. Using Maya Assets, we can gather all of the attributes we need to edit into a single location for easier editing and animation. We'll begin this project by taking a look at how the Asset system works inside of Maya. We will then dive right in by adding our prebuilt rocket into a container to begin our asset and then learn the various methods of adding functionality to that asset. We will learn how to control the basic transforms of the rocket with the asset, view, and edit the shaders connected using the Asset Editor and create a custom icon displayed in the Outliner. Finally, we go over how to lock and black box our Asset so we only see the values we need to edit.
This series of lessons will guide us through taking a model or object we already have, and creating an Asset around it to make it easier to control and animate. By using the Asset system in your own workflow, you can keep all of your objects organized and quickly editable. course Introduction to Maya 2009
9 hrs. 26 min. | Released on June 5, 2009
Required Software: Maya 2009 and up Project Files Included (13 MB) Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering. course Non-linear Animation with Maya Trax
2 hrs. 42 min. | Released on May 7, 2009
Required Software: Maya 6.0 or higher (Maya 7.0 recommended for project files) Project Files Included (6 MB) Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include: Trax Editor; Animation Clips; Poses; Constraint Clips; Expression Clips; Clip Moving, Scaling, Trimming, Cycling, Blending, Splitting, Merging; Absolute / Relative Clips; Import / Export Clips; Non-destructive Animation; Mixing and Deriving Animation; Time Warp Curves; Character and Sub-character Sets; Character Mapper; Character Redirection; Character Retargeting with Neutral Poses and Joint Labeling; Bake Simulation. course Introduction to Maya Muscle
3 hrs. 25 min. | Released on February 6, 2008
Required Software: Maya 2008 Extension 1, or cMuscle System Plugin Project Files Included (25 MB) Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.
Popular highlights include: Maya Muscle Overview; Capsules, Bones and Muscles; Muscle Builder User Interface; Modeling Muscle Definition; Custom Muscle Shapes; Muscle Spline Deformer; Muscle Stretch Deformer; Muscle Skin Deformers; Sliding and Shrinkwrap; Painting Muscle Weights; Jiggle, Cycle and Rest Attributes; Relax and Smooth Attributes; Muscle Caching; Surface Attach; Muscle Setup for Symmetrical Characters. course Introduction to Rigging in Maya
6 hrs. 22 min. | Released on January 21, 2008
Required Software: Maya 8 and up (Maya 2008 required to open project files) Project Files Included (10 MB) Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in Maya.
Popular highlights include: Overview of Rigging Tools; Overview of Skinning Tools; Methods for Parenting Objects; Parent Constraints; Joint Display Settings; Joint Attributes; Adjusting Joint Orientation; Inserting Joints; Nondestructive Joint Removal; Changing Root Joints; Disconnecting Joints; Mirroring Joints; Using IK Solvers; Using Spring Solver; Spline IK Solver; Creating User-friendly Controls; Organizing Scenes with Groups; Adding Custom Attributes; Utilizing Maya's Hypergraph; Connection Editor; Point Constraint Tool; Orient Constraints; Aim Constraint Tool; Set Driven Key Relationships; Smooth Bind Tool; Modifying Smooth Skin Deformations; Avoiding Double Transformation; Mirroring Influence Data; Setting up Proxy Cages; Jiggle Deformers; Creating Flexors; Cluster Deformers; Copying and Pasting Flexors; Bind Pose Node; Wrap Deformer Tool. course Introduction to Animation in Maya
5 hrs. 31 min. | Released on January 10, 2008
Required Software: Maya 8 and up (Maya 2008 required to open project files) Project Files Included (34 MB) Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.
Popular highlights include: Overview of Animation Tools; Manipulating Animation in Graph Editor; Ghosting Animation; Exploring Various Cycle Options; Editing Keys; Modifying Tangent Handles; Set Driven Keys; Creating Turn Tables; Outputting Animation for Preview; Copying and Pasting Key frames; Animation Curve Node; Dope Sheet; Motion Paths; Seamlessly Cycling Animation; Holding Current Keys; Insert Keys Tool; Breaking Tangents for Weight; Optimizing Key Frame Data; Animating with Constraints; Overview of Trax Editor; Fine-tuning Function Curves; Baking Animation Data; Simplifying Function Curves; Breakdown Keys; Buffer Function Curves. course Python Scripting in Maya
3 hrs. 16 min. | Released on November 27, 2007
Required Software: Maya 8.5 and up Project Files Included (528 KB) Easily learn Python and begin utilizing the powerful capabilities with creative projects, practical examples, and a fun and easy approach to learning object-oriented programming. Ideal for artists interested in tool development, creating rapid applications, and adding efficiency to workflows. Contains over 3 hours of intuitive project-based training.
Popular highlights include: Basics of Python Coding; Plug-in Development; Rewriting MEL as Python; Variables and Types; Print and Concatenation; Loops and Lists; Working with Selections; Scripting for Automation; Creating a Procedural Gear Generator; Building Custom UIs with Python; Creating Motion Trail and Lags; Timeline Based Scripting; Python in Maya Expressions; Creating a Tkinter GUI; Working with Mayapy Shell; Working with Python Editors. course Introduction to Dynamics in Maya
5 hrs. 28 min. | Released on November 15, 2007
Required Software: Maya 2008 and up Project Files Included (11 MB) Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.
Popular highlights include: Introduction to Particle Systems; Understanding Rigid Body Simulations; Overview of Dynamic Fields; Setting up Simulations; Particle Instancing; Rendering Particles with Maya Hardware; Software and Hardware Render Buffer; Fire Effects; Smoke Effects; Lightning; Fireworks; Explosive Effects; Attaching Particles to Curves; Creating Soft Body Effects; Colliding Particles with Surfaces; Rigid Body Simulations with Weighted Objects; Particles Interaction with Rigid Bodies; course Introduction to Lighting in Maya
2 hrs. 59 min. | Released on September 13, 2007
Required Software: Maya 7 and up (Maya 2008 required for project files)* Project Files Included (15 MB) Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - Ideal for new and beginning artists.
Popular highlights include: Overview of Maya Light Types; Setting up Depth Map Shadows; Utilizing Raytrace Shadows; Light Decay Rates; Creating Custom Light Intensity Curves; Controlling Render Statistics for Geometry; Creating Volumetric Lighting Effects; Building Shaders to Simulate Visible Light Sources; Adding Environment Fog to Scenes; Simulating Realistic Camera Effects with Light Glows; Light Linking; Creating Gobos and Projectors; Practical Lighting Exercises and Scenarios. course Introduction to Modeling in Maya
5 hrs. 17 min. | Released on February 2, 2007
Required Software: Maya 8.5 and up Project Files Included (3 MB) Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.
Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot. course Introduction to Maya Animation: Walk Cycle
2 hrs. 35 min. | Released on June 21, 2006
Required Software: Maya 4.0 and higher (project files require Maya 7)* Project Files Included (12 MB) Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
Popular highlights include: Walk Cycle Diagram; Layering Body Mechanics; Follow Through and Weight; MEL Scripting for Animators; Transforming Male Walk into Female Walk; Translating Walk Cycle Forward; Keying in Channel Box; Graph Editor; Insert Key Tool; Breaking Tangents to Create the Illusion of Weight; Editing Tangents for Seamless Cycling; Cycling with Pre and Post Infinity;
Please note that the project files provided with this training kit require Maya 7 to be opened.
If you do not have Maya 7, you can create your own character rig with the help of our Character Setup in Maya training kit. course Introduction to Maya: 2nd Edition
9 hrs. 15 min. | Released on October 4, 2005
Required Software: Maya 7 or higher (recommended) Project Files Included (54 MB) Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users.
Popular Highlights Include: Polygon Modeling; NURBS Modeling; Texturing; Lighting; Animation / Rigging; Rendering; UV Layout; Hypershade; Particle Simulations; Environments; Interface Overview. course Introduction to Maya Paint Effects
6 hrs. 50 min. | Released on September 13, 2005
Required Software: Maya 7 or higher (recommended for project files) Project Files Included (3 MB) Express yourself creatively and learn Maya Paint Effects with over 7 hours of project-driven training. Great for beginner to intermediate users.
Popular highlights include: Toon Rendering; Mesh Brush; Optimizing Scenes; Light Based Effects; Control Curve Based Effects; Secondary Animation; Custom Brushes; Paint Effects Overview. How to overcome issues when accessing Maya's help documents
2 min. 59 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, fabittar, on how to overcome issues accessing Maya’s help documents.
How to resolve an issue where inputs aren't showing in the channel box
3 min. 9 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, excessiveMaya, on how we can get the input attributes of created objects to show up in the channel box.
How to troubleshoot vertex selection in the distance
3 min. 24 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, DylanWinter, on what we can do if we can’t select vertices in the distance.
How to use assets in Maya 2011
3 min. 22 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, bluesenizen, on how to use assets in Maya 2011.
How to resolve an issue when selecting groups and control curves
2 min. 48 sec. | Released on November 1, 2011
Required Software: Maya Project Files Included (4 MB) In this video we’re going to look at a question from one of our users, Elizabeth_NZ, on how we can select groups with the control curves at the same time.
How to resolve an issue where a primitive cube gives unexpected results
7 min. 15 sec. | Released on November 1, 2011
Required Software: Maya Project Files Included (17 KB) In this video we’re going to look at a question from one of our users, ZStudios, on how we can resolve an issue where adding subdivisions to a cube causes it to give unexpected results.
How to show transform manipulators
3 min. 50 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, b4world, on how to show our transform manipulators.
How to better understand NURBS parameterization
6 min. 4 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, lucaswschmidt, on how to troubleshoot an issue where the Tool Settings aren't showing.
How to better understand what has an effect on render speeds
6 min. 51 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, noelblim66, on how to better understand what has an effect on render speeds.
How to work in a heavily populated scene
7 min. 6 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, pianowindz1, on how we can deal with working in a heavily populated scene.
How to begin troubleshooting strange display issues
2 min. 3 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, Comy, on what we can do when we have strange display issues.
How to fix an issue where Maya can't find an appropriate startup camera
3 min. 18 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, adeptus, on why we get an error saying that Maya can’t find an appropriate startup camera.
How to gain better control when moving objects
3 min. 15 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, Sazarret, on how we can get a better level of control over how we move our objects.
How to resolve an issue where snapping appears to be stuck
3 min. 9 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, tricky_biscuits, on how to resolve an issue where the snap function appears to be stuck on.
How to project an image sequence as a texture onto a model
3 min. 51 sec. | Released on October 2, 2011
Required Software: Maya Project Files Included (59 KB) In this video we’re going to look at a question from one of our users, tricky_biscuits, on how we can project an image sequence as a texture onto a model.
How to tell the difference between soft and reflection selection modes
5 min. 8 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, tricky biscuits 2, on the differences between reflection and soft selection modes.
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