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Watch Maya Dynamics Tutorials and Training
815 lessons in 22 courses & 37 individual lessons
course Introduction to Maya 2013
12 hrs. 28 min. | Released on May 3, 2012
Required Software: Maya 2013 Project Files Included (67 MB) In this Maya tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya.
We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. course Creating Hairstyles with Maya Hair
1 hrs. 29 min. | Released on April 1, 2012
Required Software: Maya 2012 Project Files Included (24 MB) In this series of Maya tutorials, you'll learn how to create realistic hairstyles for your characters using Maya Hair.
We will begin the tutorial by learning how to create the basic shape and style of our hair with a high level of precision and a minimal amount of effort. We will use paint effects strokes to assist in the styling and creation of our hair, we will learn how to apply dynamic forces while retaining the styled shape of our hair, and many additional topics that will allow you to start creating beautiful hairstyles for your Maya characters. course Enhancing Rigs with Maya Muscle
3 hrs. 22 min. | Released on December 1, 2011
Required Software: Autodesk Maya 2012 Project Files Included (59 MB) In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.
Over the series of tutorials, we will use Maya's very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We'll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We'll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. course Introduction to Maya 2011
11 hrs. 24 min. | Released on April 15, 2010
Required Software: Maya 2011 and up Project Files Included (47 MB) In this Maya tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
course Advanced Maya Fur Menus
55 min. 16 sec. | Released on January 14, 2010
Required Software: Maya 2010 and up Project Files Included (3 MB) In this Maya tutorial we will explore the Maya Fur menu set and all of the advanced features tucked away in them.
We will learn things like how to control your render settings, shadows, use the Maya Hair system to add dynamics as well as how to render fur using mental ray. This is a perfect course for those of you using fur in production and want a refresher on the different menus as well as those of you touching Maya Fur for the first time. This is a second part of a two part Maya tutorial. We'll build upon what we covered in the first tutorial. You are welcome to start here but I would recommend you complete the first course as a pre-requisite. course Introduction to Maya Fur
1 hrs. 38 min. | Released on January 7, 2010
Required Software: Maya Unlimited or Maya 2010 Project Files Included (6 MB) In this series of Maya tutorials we'll explore the fascinating Maya Fur toolset.
We will spend most of our time with the core node of this system the Fur Description. This tutorial is a perfect review of the fur description for those of you who are already using Fur as well as a perfect overview for new artists using Fur for the first time. We will go through the process of loading the plugin and go through each of the attributes one by one in the Fur Desc. Node. By learning more about what the individual attributes do you will be armed with the knowledge to tackle your own fur projects. This is the first part of a 2 part series covering the fur system in Maya.
course Introduction to Fluid Containers in Maya
2 hrs. 30 min. | Released on November 11, 2009
Required Software: Maya 2010 and higher Project Files Included (13 MB) This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. A few things that we will learn include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This tutorial is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does.
This tutorial is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This tutorial will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids tutorial. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya. course Overview of Maya Ocean Locators and Wakes
1 hrs. 13 min. | Released on October 1, 2009
Required Software: Maya Unlimited Project Files Included (23 MB) In this Maya tutorial we'll learn how to use the locator and wake features of Maya Oceans to make objects float on the surface, and create ripples in our ocean. Using advanced dynamic and boat locators we can define many attributes of our floating object to create realistic motion.
We'll begin this tutorial by learning about the most basic locator, the Ocean Surface locator. We'll then branch into the more complicated locators that allow us to have dynamic motion including buoyancy, damping and gravity. We'll finish the locator section with a lesson on the fun feature of Motorboats, which let us have a throttle and rudder on an object and make a realistic boat animation complete with pitching and rolling. We'll then learn the basics of using wakes to deform our surface as if something has just dropped into the water. We'll learn a few advanced techniques such as, connecting a foam generator to our ocean as well as advanced color bleeding and foamy waves. course Getting Started with Oceans in Maya
1 hrs. 15 min. | Released on September 24, 2009
Required Software: Maya Unlimited Project Files Included (152 KB) In this Maya tutorial we'll learn how to begin Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes.
We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence and peak. We'll finish the tutorial by adding foam and editing the color information of the shader. course Maya Unlimited: Hair
2 hrs. 49 min. | Released on August 4, 2009
Required Software: Maya 6 Unlimited or higher Project Files Included (6 MB) Easily learn Maya Hair at your own pace with this project-based training. Great for new and beginning users.
Popular highlights include: Paint Hair Tool; Modify Curve Tools; Constraint Systems; Collision Objects; Converting Curves into Dynamic Curves; Paint FX; Scale Ramp Widgets; Hair Turbulence; MEL; Braiding and Curly Hair; mental ray; Applying Hair to Polygon Surfaces. course Rigid Body Tips and Tricks in Maya
1 hrs. 21 min. | Released on August 4, 2009
Required Software: Maya 8.5 and up Project Files Included (2 MB) In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya
This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. We will also spend time learning how to set-up rigid body clones, use rigid bodies on characters, and utilize MEL to solve different rigid body problems. course Introduction to Maya 2009
9 hrs. 26 min. | Released on June 5, 2009
Required Software: Maya 2009 and up Project Files Included (13 MB) Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering. course Ultimate Fluids
3 hrs. 47 min. | Released on May 7, 2009
Required Software: Maya 6 Unlimited or higher Project Files Included (613 KB) Learn how to create advanced fluid effects in Maya resulting in extraordinary realism with 3.5 hours of interactive training. Great for intermediate and advanced users.
Popular highlights include: Realistic Fire and Smoke Effects; Navier-Stokes Fluid Solvers; Spring Mesh Fluid Solvers; Interacting Fluids with Particles; Fluid Container Properties; Expression-controlled Fluids; Advanced Heat Dynamics; Combustible Fluids; Soft Surface Simulations; Realistic Liquid Simulations; Converting Fluids to Polygons. course nParticles in Maya
2 hrs. 44 min. | Released on October 23, 2008
Required Software: Maya Unlimited 2009 and up Project Files Included (11 MB) Learn Maya's robust toolset for simulating complex physics simulations and an intuitive workflow for creating liquids, clouds, smoke, spray, and dust effects using Maya nParticles. Contains over 2.5 hours of practical projects and self-paced training. Perfect for new and experienced artists using Maya 2009.
Popular highlights include: nParticles Overview; nParticle Emission; nParticle Style Presets; nParticle Collisions; Nucleus Node Attributes; Applying Space Scale; Liquid Simulation Properties; Collision Layers; Point Force Generation; Wind Field Generation; nConstraints on nParticles; Per-particle Expressions; Emitter Rate Per Point; Fields; Particle Sizes; Lifespan Types; Shading Attributes; Initial State; NCaching; Rendering Blobbies; Output Mesh Conversion; Bounce, Friction, Stickiness; Working with Ramp Widgets. course Introduction to Maya Muscle
3 hrs. 25 min. | Released on February 6, 2008
Required Software: Maya 2008 Extension 1, or cMuscle System Plugin Project Files Included (25 MB) Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.
Popular highlights include: Maya Muscle Overview; Capsules, Bones and Muscles; Muscle Builder User Interface; Modeling Muscle Definition; Custom Muscle Shapes; Muscle Spline Deformer; Muscle Stretch Deformer; Muscle Skin Deformers; Sliding and Shrinkwrap; Painting Muscle Weights; Jiggle, Cycle and Rest Attributes; Relax and Smooth Attributes; Muscle Caching; Surface Attach; Muscle Setup for Symmetrical Characters. course Introduction to Maya nCloth
3 hrs. 36 min. | Released on November 27, 2007
Required Software: Maya 8.5 and up (2008 required for project files) Project Files Included (17 MB) Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.
Popular highlights include: Overview of Nucleus Node; Realistic Cloth Simulation; Scene Scale and Settings; Time Scale; Mass; Dynamics Forces; Friction; Dynamic Attributes; Rigidity; Passive Object Collisions; Glue Strength; Pressure; Tearing Surfaces; Caching nCloth; Deformation Resistance; Lift and Drag; Controlling Scene Playback; Collision Layers; Painting Values and Property Maps; Input Mesh Attraction vs. Rest Shapes; Stretch/Compression Resistance; Links; Constraints. course Introduction to Dynamics in Maya
5 hrs. 28 min. | Released on November 15, 2007
Required Software: Maya 2008 and up Project Files Included (11 MB) Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.
Popular highlights include: Introduction to Particle Systems; Understanding Rigid Body Simulations; Overview of Dynamic Fields; Setting up Simulations; Particle Instancing; Rendering Particles with Maya Hardware; Software and Hardware Render Buffer; Fire Effects; Smoke Effects; Lightning; Fireworks; Explosive Effects; Attaching Particles to Curves; Creating Soft Body Effects; Colliding Particles with Surfaces; Rigid Body Simulations with Weighted Objects; Particles Interaction with Rigid Bodies; course Introduction to Shave and a Haircut for Maya
3 hrs. 8 min. | Released on February 5, 2007
Required Software: Shave and a Haircut 4.5, Maya 8.5 Project Files Included (41 MB) Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Contains over 3 hours of project-based training. Perfect for artists new to Shave and a Haircut for Maya.
Popular highlights include: Shave Interface Overview; Using Hair Presets; Creating Hairstyles based on Curves; Growing and Scalping Techniques; Styling Guide Hairs using Brush and Cut Tools; Guide Selection Modes; Hair Attenuation; Popping Hairs; Shave Node Overview; Working with Various Attribute Maps; Frizzing to Create Ruffled Hair; Kinking to Create Curly and Wavy Hair; Using Multi-Strand Properties to Create Trendy Hairstyles; Setting Render Options with the Shave Globals; Exploring Hair Shadows and Lighting Techniques; Rendering and Compositing with Shave Buffer; Rendering Shave Hair with mental ray; Outputting Hair Passes; Setting Collision Surfaces; Driving Shave Hair with Maya Fields; Working with Shave Dynamics; Hair Instancing for Alternative Uses; Duplicating and Transferring Hairstyles. course Using SyFlex in Maya
4 hrs. 8 min. | Released on May 9, 2006
Required Software: SyFlex 3.5, Maya 7 Project Files Included (23 MB) Easily learn SyFlex and begin creating various realistic simulations. Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include: Clothing Techniques for Animated Characters; SyCloth, SyHair, SySkin, SyFlesh; Forces: Gravity, Damp, Air, Wind, Turbulence, Volume, Magnet, Sew; Constraints: Nail, Pin, Mimic ; Wrinkle Maps; Hair Maps; Attenuation Maps; Rigging SyFlex for Secondary Animation; Initial States and Caching; Collisions; Live Mode; Visualization Attributes; Maya Artisan; Troubleshooting Simulations; Efficient Workflow Using EZFlex. course Rendering with Maya Toon
3 hrs. 48 min. | Released on March 13, 2006
Required Software: Maya 7 Project Files Included (8 MB) Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users.
Popular highlights include: Custom Toon Shaders; Shader Network Creation; Toon Outlines; Toon Outline Attributes; Paint Effects; Converting Toon to Polygons; Crosshatching and Stippling; Particle Dynamics; Profile Lines; Border Lines; Creases; Intersection Lines. course RealFlow and Maya Integration
3 hrs. 54 min. | Released on November 14, 2005
Required Software: RealFlow 3 / Maya 7 Project Files Included (6 MB) Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users. Includes a trial version of RealFlow.
Popular highlights include: Importing Geometry to RealFlow; Daemons; Advanced Mesh Generation; Keyframing in RealFlow; Particle and Mesh Loaders; Exporting Particles and Meshes; Scene Setup in Maya; mental ray Materials; Photons; Caustics; Particle Expressions. course Introduction to Maya Paint Effects
6 hrs. 50 min. | Released on September 13, 2005
Required Software: Maya 7 or higher (recommended for project files) Project Files Included (3 MB) Express yourself creatively and learn Maya Paint Effects with over 7 hours of project-driven training. Great for beginner to intermediate users.
Popular highlights include: Toon Rendering; Mesh Brush; Optimizing Scenes; Light Based Effects; Control Curve Based Effects; Secondary Animation; Custom Brushes; Paint Effects Overview. How to set up a technique for adding trees into a scene
6 min. 55 sec. | Released on November 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, Amolese, on how to set up a technique for adding trees into a scene using Paint Effects.
How to troubleshoot a slow playback
3 min. 41 sec. | Released on November 1, 2011
Required Software: Maya Project Files Included (29 KB) In this video we’re going to look at a question from one of our users, insomniagfx, on a couple tips for what we can do if our dynamic simulations are playing back slowly.
How to control the jiggle deformer on objects
3 min. 50 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, gorlar, on how to we can control the effect that the jiggle deformer has on our objects.
How to emit localized particles
3 min. 54 sec. | Released on October 2, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, checkmate17, on how to emit particles from only the top of text.
How to begin troubleshooting fur that isn't rendering as expected
2 min. 56 sec. | Released on October 2, 2011
Required Software: Maya Project Files Included (43 KB) In this video we’re going to look at a question from one of our users, DigitalDave, on some tips for troubleshooting an issue where Fur isn’t rendering as expected.
How to emit particles from only the top of text
3 min. 54 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, checkmate17, on how to emit particles from only the top of text.
How to stop the emission of a fluid within a 3d fluid container
3 min. 39 sec. | Released on September 1, 2011
Required Software: Maya 2011 In this video we’re going to look at a question from one of our users, ABESHI, on how to stop the emission of a fluid within a 3d fluid container.
How to create some metaballs in Maya
5 min. 33 sec. | Released on August 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, sketchguy, on how to create some metaballs in Maya.
How to create a table cloth with the nDynamics engine
6 min. 34 sec. | Released on August 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, seansmith1989, on how we can create a table cloth with the nDynamics engine.
How to adjust the cycling of instanced nParticles
4 min. 36 sec. | Released on August 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, Dfrade, on how we can adjust the cycling of instanced nParticles.
How to resolve an issue while following along with lesson 34 from the 'Introduction to Maya nCloth' course
3 min. 2 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (1 MB) In this video we’re going to look at a question from one of our users, 3x3cutor, on how to fix some nCloth interpenetration from the Introduction to nCloth course in Maya 2011.
How to use the particleSampler data in a surface
8 min. 28 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (344 KB) In this video we’re going to look at a question from one of our users, insomnia gfx, on how to use the particleSampler data in a surface.
How to set up some sparks coming out from power lines
9 min. 58 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (1 MB) In this video we’re going to look at a question one of our users, dmantech, on how to set up some sparks coming out from power lines.
How to fire bullets from a plane using particles
6 min. 1 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (2 MB) In this video we’re going to look at a question one of our users, rkcolemn, on a technique for firing bullets from a plane.
How to apply a texture to an nCloth object
5 min. 18 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (116 KB) In this video we’re going to look at a question from one of our users, dmantech, and see how we can apply a texture to an nCloth object.
How to delete an individual nparticle from a simulation
4 min. 18 sec. | Released on July 1, 2011
Required Software: Maya Project Files Included (193 KB) In this video we’re going to look at a question from one of our users, berndr, on how to delete an individual nparticle from a simulation.
How to set up a technique for quickly spreading debris around a scene
4 min. 41 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, KMKaine, on a quick way of spreading debris around a scene.
How to set up an nParticle collider
1 min. 52 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, elmira, has on how to set up an nParticle collider.
How to render multistreak particles with mental ray
4 min. 43 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, dmantech, on how to set up rendering multistreak particles while using mental ray.
How to delete fur from a scene
1 min. 17 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, snipe202, on how to delete fur from a scene.
How to begin troubleshooting an issue dealing with paint effects and transparency maps
3 min. 6 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, nbrooks, on an issue dealing with paint effects and transparency maps.
How to set up rotation on an nParticle simulation
3 min. 35 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, berndr, on how to set up rotation for instanced nParticles.
How to fix an issue with inverted textures on instanced geometry
5 min. 45 sec. | Released on July 1, 2011
Required Software: Maya In this video we’re going to look at a question from one of our users, berndr, on how to fix an issue with inverted textures on instanced geometry.
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