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Watch Maya Animation Tutorials and Training
1366 lessons in 55 courses & 45 individual lessons
course Introduction to Maya 2013
12 hrs. 28 min. | Released on May 3, 2012
Required Software: Maya 2013 Project Files Included (67 MB) In this Maya tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya.
We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. course Transforming Robot Production Pipeline Volume 8: Animation
2 hrs. 25 min. | Released on April 1, 2012
Required Software: Autodesk Maya Project Files Included (46 MB) In this tutorial, we will learn about the animation process of the transforming robot.
Throughout these lessons, we'll cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We'll also modify the robot's rig with add-ons for more control. By the end of the course, you'll have the understanding needed to animate your own transforming robot. course Creative Development: Transformation Motion Graphics in Maya and After Effects with Hao Cui
2 hrs. 54 min. | Released on April 1, 2012
Required Software: Maya 2011, Photoshop CS5, Illustrator CS5, After Effects CS5 Project Files Included (298 MB) In this tutorial we will learn how to create an animated robotic title sequence.
Throughout these lessons we will use a combination of Maya, After Effects and Photoshop to do everything from the modeling, animating, texturing, lighting and rendering of an animated title sequence. By the end of this tutorial you'll have an understanding of the knowledge required to create a robotic title sequence from start to finish. course Maya Rigging Reference Library: Constrain
2 hrs. 4 min. | Released on February 1, 2012
Required Software: Maya 2012 In this series of Maya tutorials you will learn about Maya's Constrain menu.
Each video in this course is a self-contained lesson centering on one of the commands found in the Constrain menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Constrain commands and how each of them can be used to speed up our workflow.
course Character Interaction in Maya
5 hrs. 7 min. | Released on February 1, 2012
Required Software: Maya 2012 Project Files Included (6 MB) In this Maya tutorial we will learn how to animate a multi-character interaction with time-saving techniques.
We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful mel scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, and learn ways to overcome gimbal lock interpolations. By the end of this tutorial, you will have attained the set of skills needed to animate fun and believable character interactions. course Unity Mobile Game Development: Rigging and Animation
1 hrs. 23 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 Project Files Included (59 MB) In this tutorial, we will learn the rigging and animation process for our Unity game.
We'll start by taking a look into our rigging process. We'll learn about bone and influence limits that we should adhere to. We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We'll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they've been tasked with. In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you'll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game's functionality. course Animation Retargeting Techniques in Maya
1 hrs. 14 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 Project Files Included (80 MB) In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets.
We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time. course Maya Animation Reference Library: Animate
1 hrs. 42 min. | Released on January 2, 2012
Required Software: Autodesk Maya 2012 In this set of Maya tutorials you will learn about Maya's Animate menu.
This series takes an in-depth look into Maya's Animate menu set. course Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
2 hrs. 38 min. | Released on January 2, 2012
Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 Project Files Included (466 MB) In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video.
Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
course Professional Series: Animating Realistic Eyes in Maya
42 min. 5 sec. | Released on October 3, 2011
Required Software: Autodesk Maya 2012 Project Files Included (22 MB) This high-level series of tutorials was designed to provide you with techniques and tips for convincingly animating eyes in Maya.
In this series of tutorials, our objectives include understanding a character's emotions and thoughts through their eye patterns. We'll cover techniques and workflows for animating believable eye jitters and eye darts. We'll dissect various eye animations and discuss WHY they move a certain way. Overall, we'll learn how to animate the eyes and brows to feel organic and life-like. course Maya to MotionBuilder Integration
55 min. 18 sec. | Released on September 2, 2011
Required Software: Autodesk Maya 2012 and MotionBuilder 2012 Project Files Included (15 MB) In this tutorial you will learn a Maya to MotionBuilder workflow.
We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this tutorial, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take. course Creative Development: Vehicle Animation Dynamics in Maya with Scott Cullen
1 hrs. 59 min. | Released on June 15, 2011
Required Software: Maya 2012 Project Files Included (65 MB) In this course we will go over how to properly rig and animate a vehicle in Maya.
In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight.
course Exploring Craft Director Studio's Animation Tools in Maya
44 min. 55 sec. | Released on May 2, 2011
Required Software: Maya 2011 SAP and up Project Files Included (22 MB) In this Maya tutorial, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack.
Throughout the tutorial, we will cover everything from setting up your Preferences for Craft, to connecting your vehicles to the Craft control rig, how to constrain your vehicles to drive along a modeled surface. We will also explore tools and settings for achieving desirable performances from your vehicles, and even take a look at a few of the amazing camera rigs built into craft. course Exploring Animation in Maya: Animating a Swinging Character
3 hrs. 5 min. | Released on April 4, 2011
Required Software: Maya 2011 and up Project Files Included (41 MB) In this collection of lessons we will learn how to animate a swinging character.
In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace. course Beginner's Guide to Maya
1 hrs. 21 min. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (3 MB) In this Maya tutorial we will be teaching you the essential workflows, terms and techniques to help you get started with Maya.
We will start off by learning how to navigate through the Maya interface, and moving the Maya virtual cameras. We will then explore many critical aspects of Maya, such as creating and manipulating primitive objects, understanding the various components of Maya geometry, animating objects in Maya, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will help you get a solid foundational understanding of Maya and it's capabilities. course Exploring Animation Principles in Maya: Staging
26 min. 27 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (15 MB) In this collection of lessons we will learn about the animation principle of Staging.
What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work. course Exploring Animation Principles in Maya: Solid Drawing
24 min. 46 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (37 MB) In this collection of lessons we will learn about the animation principle of Solid Drawing.
What is Solid Drawing? How can this 2D concept be implemented in 3D? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character. course Beginner's Guide to Animation in Maya
29 min. 23 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (2 MB) In this collection of lessons we will learn the foundations for animating in Maya.
Introducing the Beginner's Guide to Animation in Maya. In this course, we will start off by covering some ways we can view animation in Maya. We will then take a look at how to create and edit keyframes on the Maya timeline. After that, you will learn about the powerful Maya animation editor, the Graph Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with playblasts. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Maya. course Animating Game Characters in Maya
2 hrs. 43 min. | Released on February 1, 2011
Required Software: Maya 2011 and higher Project Files Included (47 MB) In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future. course Exploring Animation Principles in Maya: Ease In and Ease Out
26 min. 27 sec. | Released on January 3, 2011
Required Software: Maya 2011 and higher Project Files Included (18 MB) In this collection of lessons we will learn about the animation principle of ease in and ease out.
In this course, we will explore the animation principle of ease in and ease out in Maya. Why is ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer. course Exploring Animation Principles in Maya: Follow-Through and Overlapping
1 hrs. 15 min. | Released on January 3, 2011
Required Software: Maya 2011 and higher Project Files Included (10 MB) In this collection of lessons we will learn about the animation principle of follow-through and overlapping.
In this course, we will explore the animation principle of Follow-through and Overlapping in Maya. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations. course Animating with Props in Maya
51 min. 30 sec. | Released on December 1, 2010
Required Software: Maya 2011 and higher Project Files Included (6 MB) In this collection of lessons we will learn about prop animation.
This course covers tools and techniques for animating props in Maya. We'll discuss methods that are animator-friendly for prop animation. We'll learn how to animate constrained objects, how to blend smoothly between our space-switches as we keyframe a constraint's weight, and we'll even explore at technique for switching between spaces with no offset. At the end of this course, you'll have the knowledge you need to overcome the challenges of prop animation. course Exploring Animation Principles in Maya: Secondary Action
19 min. 44 sec. | Released on December 1, 2010
Required Software: Maya 2011 and higher Project Files Included (2 MB) In this collection of lessons we will learn about the animation principle of secondary action.
This course will venture into the animation principle of secondary action in Maya. What is secondary action? Is it another way of describing follow-through and overlap, or is it much more? Throughout this course, we'll define secondary action and work through a variety exercises to help get the point across. By the end of this course, you'll understand what the principle of secondary action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters. course Exploring Animation Principles in Maya: Arcs
17 min. 27 sec. | Released on December 1, 2010
Required Software: Maya 2011 and higher Project Files Included (10 MB) In this collection of lessons we will learn about the animation principle of arcs.
This course will venture into the animation principle of arcs in Maya. What are arcs? Why is this subject so vital in animation? These are but a few questions we'll answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you'll know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to your character's movements. course Exploring Animation Principles in Maya: Anticipation
29 min. 33 sec. | Released on October 31, 2010
Required Software: Maya 2011 and higher Project Files Included (22 MB) In this collection of lessons we will learn about the animation principle of anticipation.
This course will delve in the animation principle of anticipation in Maya. Without anticipation, a viewer can totally miss what we are trying to communicate through our characters. So in this course, we cover a few examples of when and how to add this essential component, and, by the end, you'll be more knowledgeable of anticipation, which will, in turn, improve your ability as an animator as you use this principle to make sure all actions are clearly conveyed. course Exploring Animation Principles in Maya: Pose to Pose and Straight Ahead
1 hrs. 13 min. | Released on October 1, 2010
Required Software: Maya 2011 and higher Project Files Included (8 MB) In this collection of lessons we will learn about the animation principle of pose to pose and straight ahead.
This course will delve in the animation principle of pose to pose and straight ahead in Maya. The goal of this course is to not only learn the differences between both pose to pose and the straight ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We'll even look a different technique for animating with Pose to Pose than we've used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you'll have a firm understanding of pose to pose and straight ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work. course Exploring Animation Principles in Maya: Timing and Spacing
28 min. 29 sec. | Released on October 1, 2010
Required Software: Maya 2011 and higher Project Files Included (7 MB) In this collection of lessons we will learn about the animation principle of timing and spacing.
This course will delve in the animation principle of timing and spacing in Maya. Throughout this course, we'll define timing and spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding of the principle of timing and spacing, which will help you become a better animator. course Exploring Animation Principles in Maya: Squash and Stretch
27 min. 59 sec. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (5 MB) In this collection of lessons we will learn about the animation principle of squash and stretch.
This course will delve in the animation principle of squash and stretch in Maya. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast to exploring ways it can be used to add more flexibility to characters. course Exploring Animation Principles in Maya: Exaggeration
40 min. 6 sec. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (16 MB) In this collection of lessons we will learn about the animation principle of exaggeration.
This course will delve in the animation principle of exaggeration in Maya. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result. course Exploring Animation Principles in Maya: Appeal
48 min. 47 sec. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (6 MB) In this collection of lessons we will learn about the animation principle of appeal.
This course will delve in the animation principle of appeal in Maya. The goal of this course is to give you a greater understanding of what appeal is. We will explore various ways appeal can be added successfully, which will, in turn, strength your ability as an animator as you use this principle to refine your work for more captivating results. course Exploring Animation in Maya: Climbing A Wall
2 hrs. 52 min. | Released on September 1, 2010
Required Software: Maya 2011 and higher Project Files Included (20 MB) In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently. course Creating Walk Cycles in Maya
2 hrs. 46 min. | Released on August 4, 2010
Required Software: Maya 2010 and up Project Files Included (8 MB) In this course we will cover the process of creating a Walk Cycle in Maya.
One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality. course 'Infiltrator' Production Pipeline Volume 5: Animation
4 hrs. 11 min. | Released on August 4, 2010
Required Software: Maya 2011 Project Files Included (109 MB) In this course we will take the rigged Infiltrator and bring it to life with animation.
We'll animate the Infiltrator with a production focus, using storyboards and an animatic to assist us in making sure our animation adheres to specific instructions. We'll get into character development and learn how to go about creating performances that are convincing and, at the same time, entertaining. We'll even do a little rigging and learn how to work with Maya's robust and very efficient Referencing system to update the control rig and, in turn, automatically have those changes update in our animation file saving us plenty of time. course Introduction to Camera Animation in Maya
1 hrs. 35 min. | Released on August 4, 2010
Required Software: Maya 2010 and up Project Files Included (22 MB) This tutorial will provide you with a foundation for camera animation in Maya.
We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end of this Maya tutorial, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience.
course 12 Principles of Animation in Maya
2 hrs. 45 min. | Released on March 18, 2010
Required Software: Maya 2010 Project Files Included (15 MB) In this Maya tutorial, we will guide you through the 12 Principles of Animation in Maya.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character's movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation. course Animation Tips and Tricks in Maya
42 min. 2 sec. | Released on August 4, 2009
Required Software: Maya 2009 and up Project Files Included (32 MB) In this course we will learn various animation tips and tricks to make more appealing character animation
This course will provide you with a sampling of tips and tricks collected by our animators. We will learn how to improve our animation using different tools such animation snapshot and motion trails. Then we will go over some simple ways of how to apply weight to character, use silhouettes to strengthen poses, and add offsets to make our animations look more natural and less rigid. course Introduction to Maya 2009
9 hrs. 26 min. | Released on June 5, 2009
Required Software: Maya 2009 and up Project Files Included (13 MB) Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering. course Non-linear Animation with Maya Trax
2 hrs. 42 min. | Released on May 7, 2009
Required Software: Maya 6.0 or higher (Maya 7.0 recommended for project files) Project Files Included (6 MB) Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include: Trax Editor; Animation Clips; Poses; Constraint Clips; Expression Clips; Clip Moving, Scaling, Trimming, Cycling, Blending, Splitting, Merging; Absolute / Relative Clips; Import / Export Clips; Non-destructive Animation; Mixing and Deriving Animation; Time Warp Curves; Character and Sub-character Sets; Character Mapper; Character Redirection; Character Retargeting with Neutral Poses and Joint Labeling; Bake Simulation. course Animation Layers in Maya
2 hrs. 8 min. | Released on November 12, 2008
Required Software: Maya 2009 and up Project Files Included (125 MB) Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.
Popular highlights include: Overview of Animation Layers; Animating on Layers; Practical Layering Workflows; Importing and Exporting Animation Layers; Working with Layer Modes; Merging Layers; Baking Layers; Using Expressions with Layers; Controlling a Layer's Weight; Filtering Layered Keyframes; Understanding Animation Layer Hierarchies; Examining the Animation Layer Node; Utilizing Animation Layers as Takes; Adjusting the Animation Layer Editor's Layout; Packaging Layers into Containers; Working with Layers and Trax Editor; Ghosting Animation Layers; Template F-curves of Layered Animation; Animation Layer States; Using Constraints with Layers; Parenting layers; Using the Animation Layer Toolbar and Pane; Copying Layers; Extracting Animation into New Layers; Adding and Removing Objects and Attributes in Layers. course Animating Creatures in Maya: Insects
4 hrs. 47 min. | Released on July 25, 2008
Required Software: Maya 8.5 and up Project Files Included (34 MB) Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures.
Popular highlights include: Animating Hexapedal Creatures; Tips for Animating Insect Legs; Adding Energy for Appealing Movement; Using Pose to Pose and Straight Ahead to Block in Animation; Convincingly Animating Antennas ; Follow-through; Overlapping; Weight; Anticipation; Establishing Timing for an Attacking Creature; Fine-tuning Motion With the Graph Editor; Adding In-betweens to Control Spacing; Animating in Sections for a Faster Workflow; MEL Scripting for Animation. course Exaggerated Facial Expressions in ZBrush and Maya
2 hrs. 44 min. | Released on May 23, 2008
Required Software: ZBrush 3.1 and up, Maya 2008 and up Project Files Included (234 MB) Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games.
Popular highlights include: Shaping Facial Features; Shaping with Move Brush; Utilizing 3D Layers; Creating Expression Libraries; Adding Normal Maps in Maya; Setting up Blendshapes in Maya; Key Framing Blendshapes; Creating In-betweens; Isolating Geometry with Masks; Manipulating Subtools with Polygroups; Exporting Geometry from ZBrush; Blending Shapes using Morph Targets; Sculpting Facial Expressions; Isolating Areas of Face; Moving the Teeth and Gums; Smoothing Geometry; Working with Subdivision Levels; Creating Phonemes; Creating Distinct Emotions. course Pipeline Development with Maya and XNA
4 hrs. 54 min. | Released on May 1, 2008
Required Software: XNA Game Studio 2.0, Maya 2008 Project Files Included (39 MB) Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.
Popular highlights include: XNA Development Overview; Interfacing with Keyboard and Gamepad; Building Controller Systems; Controller Vibration; Exporting and Loading Static Meshes from Maya; Exporting Animated Characters from Maya; Moving and Turning a Character; Object-oriented Programming with Bullets and Targets; Baking Textures in Maya; Deriving Bounding Boxes from Maya; Collision Detection with Bounding boxes; Collision Detection with Rays; Building a Custom Animation Player; Switching and Blending Between Animations; Chase Cameras; Camera Shakes; Drawing Text. course Animating Cartoon Characters in Maya
6 hrs. 25 min. | Released on April 24, 2008
Required Software: Maya 8 and up (Maya 2008 required for project files) Project Files Included (142 MB) Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists.
Popular highlights include: Staging; Anticipation; Follow-Through; Creating Appeal; Arcs; Timing and Spacing; Pose to Pose and Straight Ahead; Adding Personality; Exaggeration; Squash and Stretch; Secondary Action; Ease in and Ease Out; Animating Cameras; Motion Trails; Working with Storyboards; Key-frame Marking Menu; Adding In-betweens; Breakdown Keys; Muting Keys; Interacting with Props; Proxy Cage for Characters. course Animating Next-Gen Characters in Maya
6 hrs. 9 min. | Released on April 14, 2008
Required Software: Maya 8.0 and up* Project Files Included (25 MB) Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
Popular highlights include: Rigging Techniques for Games; Scene Organization; Custom Shelves; Creating Control Objects with MEL; Constraints; Advanced Spline IK Twist control; Alias Attributes; Binding Techniques; Rotation Order; Follow-through; Exaggeration; Arcs; Timing and Spacing; Weight; Cycling Animation; Animated Transitions; Character Sets; Trax Editor.
You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only. course Introduction to Animation in Maya
5 hrs. 31 min. | Released on January 10, 2008
Required Software: Maya 8 and up (Maya 2008 required to open project files) Project Files Included (34 MB) Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.
Popular highlights include: Overview of Animation Tools; Manipulating Animation in Graph Editor; Ghosting Animation; Exploring Various Cycle Options; Editing Keys; Modifying Tangent Handles; Set Driven Keys; Creating Turn Tables; Outputting Animation for Preview; Copying and Pasting Key frames; Animation Curve Node; Dope Sheet; Motion Paths; Seamlessly Cycling Animation; Holding Current Keys; Insert Keys Tool; Breaking Tangents for Weight; Optimizing Key Frame Data; Animating with Constraints; Overview of Trax Editor; Fine-tuning Function Curves; Baking Animation Data; Simplifying Function Curves; Breakdown Keys; Buffer Function Curves. |
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