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Watch MatchMover Tutorials and Training
127 lessons in 6 courses & 9 individual lessons
course 3ds Max for Motion Graphics
4 hrs. 52 min. | Released on December 1, 2011
Required Software: 3ds Max 2011, MatchMover, After Effects CS4 Project Files Included (372 MB) This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects.
In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot. course Object Tracking in MatchMover and After Effects
1 hrs. 38 min. | Released on January 3, 2011
Required Software: MatchMover 2011 and After Effects CS5 Project Files Included (171 MB) In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and After Effects. Using MatchMover we can find the movements of a real life object and move a 3D object to match.
We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in After Effects. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images. course Object Tracking in MatchMover and Composite
1 hrs. 41 min. | Released on January 3, 2011
Required Software: MatchMover and Composite 2011 Project Files Included (112 MB) In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and Composite. Using MatchMover we can find the movements of a real life object and move a 3D object to match.
We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in Composite. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images. course Object Tracking in MatchMover and NUKE
1 hrs. 47 min. | Released on November 30, 2010
Required Software: MatchMover 2011 and NUKE 6.1 Project Files Included (111 MB) In this series of tutorials we'll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE. Using MatchMover we can find the movements of a real life object and move a 3D object to match.
We'll begin the tutorials by manually tracking our sequence in MatchMover and exporting it for use in Maya. We'll then take our solved camera into our Maya scene and move our object into place. We'll then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we've rendered our Maya sequence, wecll learn how to combine all of our images in NUKE. We'll learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We'll finish the tutorials by adding a silhouette and color correcting our images. course 'Infiltrator' Production Pipeline Volume 4: Match Moving
2 hrs. 34 min. | Released on August 4, 2010
Required Software: MatchMover 2011 and up Project Files Included (458 MB) In this series of lessons we'll learn how to use MatchMover to track some real-life footage and create a 3D scene that matches the real camera's movement. Match moving is an essential step for integrating 3D into real footage.
We'll begin this project by examining the footage and seeing what processes have been already done. From there, we will enter camera data from the shoot and manually track the shot. Once we have a solid camera solve using manual tracking, we will use the automatic tracker to create many 3D points for us. Then we'll finish the match move by manually tracking key areas and creating a coordinate system. Once we move to Maya, we'll create some stand-in geometry and render a preview of the match move. This series of lessons will show how to use MatchMover's powerful manual tracking features to solve a difficult shot and finish prepping the file before handing it off to the next person in the pipeline. This will allow us to animate on top of geometry that is very close to the real world for increased realism and ease of use. All footage that needs 3D integration will need to be match moved, so this is a very important part of the production pipeline.
course Introduction to MatchMover
58 min. 22 sec. | Released on May 3, 2010
Required Software: MatchMover 2010 or higher Project Files Included (120 MB) In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene.
We'll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we'll learn how to move around MatchMover's 2D and 3D viewports to get a preview of the 3D objects. We'll then learn how to guide MatchMover's automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We'll finish by learning a few techniques to help the camera solve and render a preview video. Manually tracking an entire shot in MatchMover
5 min. 13 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (21 MB) In this lesson we will learn the techniques to manually track a scene.
Changing the manual tracker size to track large features in MatchMover
5 min. 14 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (31 MB) In this lesson we will learn about trackers and how to track large or small features.
Using different key types to control the tracking process in MatchMover
5 min. 28 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (21 MB) In this lesson we will learn how to use different keyframe types to make it easier to track.
Removing tracking data and interpolating between keys in MatchMover
4 min. 39 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (21 MB) In this lesson we will learn how to delete tracking data and how to fill-in missing data.
Editing the default 2D track size preferences in MatchMover
6 min. 2 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (17 MB) In this lesson we will learn how to change the track size to either track large HD footage, or larger features.
Automatic 2D Tracking Settings in MatchMover
9 min. 43 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (31 MB) In this lesson we will learn how to change the 2D tracking settings to better control the automatic tracker.
Fixing a flipped Coordinate System in MatchMover
5 min. 23 sec. | Released on May 3, 2010
Required Software: MatchMover Project Files Included (31 MB) In this lesson we will learn how to reverse or flip a coordinate system.
Basics of Match Moving - Tracking and Solving
3 min. 18 sec. | Released on May 3, 2010
Required Software: MatchMover In this lesson we will learn how a tracker works and how a camera solve works.
Basics of Match Moving - Calibrating and Camera Parallax
3 min. 42 sec. | Released on May 3, 2010
Required Software: MatchMover In this lesson we will learn how to calibrate a camera solve and the importance of camera parallax.
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