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Learn Robust Painting and Texturing Tools with In-Depth MARI Tutorials
238 lessons in 14 courses & 12 individual lessons
course Multi-Tile Texture Workflows
51 min. 20 sec. | Released on May 1, 2012
Required Software: Maya, 3ds Max, ZBrush, Mudbox, MARI Project Files Included (131 MB) In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them.
Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we'll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We'll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We'll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we're done, you'll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects. course Transforming Robot Production Pipeline Volume 5: Robot Texturing
1 hrs. 59 min. | Released on April 1, 2012
Required Software: MARI 1.4v2 Project Files Included (326 MB) In this tutorial we will learn about the process of texturing our transforming robot's robot form.
To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them. course MARI Shader Module Reference Library
1 hrs. 27 min. | Released on April 1, 2012
Required Software: MARI 1.4v2 and higher In this collection of MARI tutorials, we will be taking a detailed look at each of the shader modules available to us in MARI.
Each tutorial in this course is a self-contained lesson centered on one of the shader modules available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we'll discuss not only how each shader module works but also an example of how the module can be used to maximize your results. course Working with Projectors in MARI
1 hrs. 14 min. | Released on April 1, 2012
Required Software: MARI 1.4v2 Project Files Included (121 MB) In this MARI tutorial, we will learn about a powerful feature known as projectors which allow us to move textures from MARI into other 2D image editing applications for editing.
We’ll get started by learning what projectors are and why we might want to utilize them in our texturing process. Here we’ll learn about what kind of information is stored by a projector and what exactly is not. Next we will learn how to create and configure projectors as well as how to use them to move a snapshot of our textures out of MARI and into Photoshop for additional texturing. We will wrap this course up by learning about importing and exporting camera information and finally how we can render turntables out of MARI using a projector. After completing this course, you’ll understand the power of projectors and how they can be used to make moving textures back and fourth between MARI and Photoshop a snap. course Transforming Robot Production Pipeline Volume 3: Truck Texturing
1 hrs. 32 min. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (466 MB) In this tutorial we will learn about the process of texturing our transforming robot's vehicle form.
To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them. course MARI Filter Reference Library
2 hrs. 8 min. | Released on March 1, 2012
Required Software: MARI 1.4v2 In this collection of MARI tutorials, we will be taking a detailed look at each of the filters available to us in MARI.
Each tutorial in this course is a self-contained lesson centered on one of the filters available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we'll discuss not only how each filter works but also the best way to apply it in order to obtain optimal results. course Essential Strategies for Hand Painting Textures in MARI
3 hrs. 1 min. | Released on February 1, 2012
Required Software: MARI 1.4v1 Project Files Included (473 MB) In this MARI tutorial we will learn about hand painting textures in MARI for a character model.
We’ll begin this process by learning some basics about MARI. Things like bringing in geometry, creating channels and shaders and understanding the concept of the paint buffer. Next we'll begin painting our character by laying down a base color and then building some variation on top of that. We'll walk step by step through adding paint detail on top of paint detail until we end up with our finished painting. We'll wrap this course up by learning a little about color correction and then how to export our textures out of MARI. After completing this tutorial, you will have enough knowledge of this powerful texture painting application to begin painting your own characters without the use of photographs. course Combining Painted and Image Based Textures in MARI
2 hrs. 48 min. | Released on February 1, 2012
Required Software: MARI 1.4v2 Project Files Included (454 MB) In this MARI tutorial we will learn about texturing a creature model using a combination of hand painting and image projection.
We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next we will learn how to use the paint through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. Next we will learn several different techniques for color correction both our painted as well as photographic textures. To wrap things up we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand painted textures with photographic ones in our own MARI projects. course New Features in MARI 1.3
53 min. 44 sec. | Released on October 3, 2011
Required Software: MARI 1.3v2 Project Files Included (235 MB) In this series of lessons we will take a look at some of the powerful new features available in MARI 1.3.
In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We'll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We'll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We'll also talk about the new shader modules. We'll cover the displacement preview module. We'll talk about displaying models as reflective surfaces with the environment sphere module. We'll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we'll cover the high-pass filter and check out the new bridge between MARI and NUKE. course Professional Series: Texturing Military Vehicles in MARI
1 hrs. 18 min. | Released on September 2, 2011
Required Software: MARI 1.3v2 Project Files Included (552 MB) In this course we will talk about important concepts and workflow ideas to keep in mind as you create vehicle textures in MARI.
Welcome to the Professional Series for Texturing Military Vehicles in MARI, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world’s largest online CG training library. This course was designed to help develop your MARI workflows, and give you some concepts to keep in mind as you go through the process of painting texture maps for your military vehicles. The objectives for this fast-paced course include looking at several different workflows and techniques for texturing a military transport. These concepts include using a layer-based approach to add flexibility to your textures and using snapshots to create variation. We won't be going step by step through an entire project, but rather talk in broad terms about some of the best ways to work and options you have for dealing with issues that may come up. Before we start, I recommend you have experience using MARI as we cover a lot of information in a shorter span of time. If you’re an artist new to MARI, I recommend you check out Establishing a Solid Foundation in MARI first. From there you can look at the intermediate step-by-step project based courses that will take you through the entire process.
course Creature Texturing in MARI
3 hrs. 23 min. | Released on May 2, 2011
Required Software: MARI 1.2 and up Project Files Included (433 MB) In this collection of lessons we will learn to use MARI to create texture maps for a complex creature.
Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application. course Beginner's Guide to MARI
1 hrs. 2 min. | Released on May 2, 2011
Required Software: MARI 1.2v1 and up Project Files Included (1525 MB) In this course we will be teaching you the essential workflows, terms and techniques to help you get started with MARI.
In this course we will be giving you an introductory look into MARI so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of MARI- working with projects and looking at the interface. We will then take a look at some key concepts in MARI, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to MARI in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Establishing a Solid Foundation in MARI
3 hrs. 18 min. | Released on May 2, 2011
Required Software: MARI 1.2v1 and up Project Files Included (1629 MB) In this collection of lessons we will learn the basics of working in MARI, a powerful texture painting application.
Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, MARI is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly. In this series of lessons we will take you through the many facets of MARI so you start creating textures for your own models right away. We will begin by talking about how to work with MARI projects. We will get accustomed to the MARI interface and let you know how you can customize it to fit your own needs. From there, we will talk about vital topics like working with the paint buffer and how MARI works with multiple uv patches. We will explore the tools you can use to paint on your models, including customizing brushes and tool properties. We will cover the topic of projection painting and look at some of the projection settings that will allow you to get better results. We will also look at cloning and painting through existing photographic images to help you create great texture maps. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will explore channels and shaders, and working with multiple objects, using filters to modify textures, and a lot more. In the end, you will be able start using MARI to paint great textures for your own models. If you are just starting out and maybe you're fairly new to 3D. You can also go through The Beginner Guide to MARI, which will give you a quick overview of the functionality of MARI and some of the things to expect when using it. course Texture Projection Techniques in MARI
1 hrs. 49 min. | Released on May 2, 2011
Required Software: MARI 1.2v1 and up Project Files Included (18 MB) In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.
This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process. From there, we will move into important topics such as mirroring painted details from one side of your geometry to the other, utilizing a multi-layered approach when creating our textures in MARI, looking at methods for seamlessly blending our textures together, as well as many additional tips, tricks, and techniques that you will be able to use within your own MARI projects.
Using the Zoom Paint Buffer Tool in MARI 1.4
5 min. 10 sec. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (340 MB) In this MARI tutorial we will learn how to integrate MARI 1.4's new zoom paint buffer tool into our painting workflows.
MARI 1.4's zoom paint buffer tool will allow us zoom in or out on the paint buffer after paint has been added to it. Importing layered PSD files with MARI 1.4
7 min. 3 sec. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (303 MB) In this MARI tutorial we will learn how to import and apply layered Photoshop files inside our MARI 1.4 project.
With MARI 1.4 we now have to ability to import a layered Photoshop file, utilizing separate channels for each layer. Projecting and unprojecting layered PSD files in MARI 1.4
10 min. 25 sec. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (479 MB) In this MARI tutorial we will learn how to unproject a portion of our MARI 1.4 project so that it can be worked on in Photoshop before being projected back onto our model.
By using a layered painting unproject in MARI 1.4 we can take a picture of specific channels in our project through the paint buffer and then take it into Photoshop to be modified. Once done we are able to use layered painting project to return our painting and reproject it onto our model in MARI. Using masked filters in MARI 1.4
5 min. 57 sec. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (230 MB) In this MARI tutorial we will learn how to utilize a mask when apply a filter in MARI 1.4
By using a mask on our filters in MARI 1.4, it allows us to restrict the areas where the filter is applied on either the channel or the painting. Reducing the size of a MARI archive
8 min. 35 sec. | Released on March 1, 2012
Required Software: MARI 1.4v1 Project Files Included (365 MB) In this MARI tutorial we will learn some ways that we can reduce the size of our MARI archives.
When a MARI archive is created to store all textures and geometry related to a project, often times it can be quite large. Here we will look into a couple steps we can take to reduce the size of a MARI archive. Rendering MARI texture patches in 3ds Max
12 min. 2 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (180 MB) In this lesson we will learn how to render MARI-generated textures within 3ds Max.
Rendering MARI texture patches in Maya
14 min. 54 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (180 MB) In this lesson we will learn how to render MARI-generated textures within Maya.
Using object versions in MARI
3 min. 26 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (167 MB) In this lesson we will learn how to update and replace meshes within MARI.
Using custom user attributes in MARI
4 min. 29 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (283 MB) In this lesson we will learn to work with custom user attributes in MARI.
Adding symmetrical detail in MARI
7 min. 1 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (55 MB) In this lesson we will look at a couple of ways to add symmetrical detail in MARI.
Creating turntables in MARI
6 min. 46 sec. | Released on May 2, 2011
Required Software: MARI 1.2 Project Files Included (283 MB) In this lesson we will learn to create turntable animations within MARI.
Creating custom channel presets in MARI
6 min. 46 sec. | Released on May 2, 2011
Required Software: MARI 1.2 In this lesson we will learn to create our own custom channel presets.
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