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Start Learning with Detailed and In-Depth Houdini Tutorials and Training
411 lessons in 21 courses & 28 individual lessons
course Creative Development: Creating Procedural Rigs and Controlling Motion in Houdini with Jonah Hall
4 hrs. 4 min. | Released on November 1, 2011
Required Software: Houdini 11 Project Files Included (3 MB) In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs.
Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. Generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering.
course Creative Development: L-systems for trees in Houdini with Jonah Hall
2 hrs. 29 min. | Released on November 1, 2011
Required Software: Houdini 11.0 Project Files Included (2 MB) This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees.
In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.
course Creative Development: Combining Procedural Animation and Rigid Body Dynamics in Houdini with Jonah Hall
3 hrs. 29 min. | Released on October 3, 2011
Required Software: Houdini 11.0 Project Files Included (1 MB) In this series of lessons we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs.
We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibillities. course Creative Development: Voronoi Dynamic Fracturing in Houdini with Luke Olson
1 hrs. 36 min. | Released on June 15, 2011
Required Software: Houdini 11.0 Project Files Included (2 MB) In this series of lessons, we will learn how to create dynamic and high quality fracturing simulations.
Dynamic fracturing of rigid bodies is a powerful and production ready tool in Houdini. The shelf tools are a great place to start but there's a lot more under the hood that can be leveraged to get high quality and highly tunable results in less time. This tutorial covers dynamic fracturing starting in the context of dynamic simulations, then using dynamic fracturing building blocks to visualize fracturing without the need to simulate anything, and other tip and tricks to attain complex effects and improve robustness of the workflow. The material is based on the assumption that the viewer has a working knowledge of other aspects of Houdini and might have some experience with other DOP simulations. Dynamic fracturing was introduced in Houdini 9.5 but this tutorial was created using Houdini 11.0 so there may be some differences with earlier versions of Houdini.
course Getting Started with Auto Rigs in Houdini
56 min. 28 sec. | Released on October 15, 2009
Required Software: Houdini 9 and up Project Files Included (911 KB) In this course we will get started with using Auto Rigs in Houdini to quickly rig characters.
In this series of lessons, we will learn how to use the auto-rigging tools in Houdini. By using the Auto Rig feature, we can build advanced custom rigs in a matter of minutes rather than hours so we can animate our characters quickly, consistently, and easily. course Python in Houdini
43 min. 54 sec. | Released on September 17, 2009
Required Software: Houdini 10 and up Project Files Included (1 KB) In this course we will take our first look at Python scripting in Houdini.
Python is a very powerful and popular programming language and is poised to replace Hscript in Houdini. We will learn how to run Python commands from the shell, build functions, and use modules to get access to more commands. We will learn how to manipulate our Houdini scene with Python code and eventually we will build our first shelf tool based on Python. course Houdini Ocean Toolkit
1 hrs. 12 min. | Released on September 3, 2009
Required Software: Houdini 10 and up Project Files Included (3 MB) In this course we will learn how to simulate and render oceans using the Houdini Ocean Toolkit.
In this series of lessons we will learn how to build and render realistic oceans using Houdini's Ocean Toolkit (HOT), a powerful external tool designed to generate realistic ocean surfaces in Houdini. We'll go step-by-step though the fundamentals of HOT and how to use its Ocean SOP and its different parameters including Wave Length and Ocean Depth. We'll also go over how to build geometry that is suitable for ocean displacement and how to create a special shader from scratch to shade our ocean as well as learn how to light, render, and use compositing networks to add fog to our final shot. course New in Houdini 10
1 hrs. 22 min. | Released on August 4, 2009
Required Software: Houdini 10 and up Project Files Included (32 MB) In this course we will learn about some of the new features added to Houdini 10.
Designed for people upgrading to Houdini 10, the following lessons will get you up-to-speed with Houdini's new features and enhancements so that you can become more productive. We will first go over the network editor enhancements as well as the new wiring mechanisms. We will then learn about the new Motion FX tools, ODE RB, and other enhancements in modeling, rendering, and dynamics. course Getting Started with Digital Assets in Houdini
1 hrs. 8 min. | Released on August 4, 2009
Required Software: Houdini 9 and up Project Files Included (909 KB) In this course we will get started with Houdini Digital Assets and learn how to use them.
Along with building a complex light rig, the following lessons will show the advantages to using Digital Assets and the knowledge you gain will be critical in other Houdini projects especially in the realm of character rigging. By making your nodes reusable with Digital Asset, you can save a lot of time and really take advantage of the procedural nature of Houdini. course Getting Started with Fur Tools in Houdini
34 min. 30 sec. | Released on August 4, 2009
Required Software: Houdini 9.5 and up Project Files Included (6 MB) In this course we will get an introductory look at the different Fur tools available in Houdini.
In this project, we'll focus on the bare essentials to creating and working with Fur. We will learn how to create the fur and how to control its amount. We will learn how to use the paint tools to control areas of growth and fur length as well. We will also learn how to use the comb fur tool to style the hair and also delve into some fur shading and fur rendering. course Getting Started with Stereoscopy in Houdini
36 min. 5 sec. | Released on August 4, 2009
Required Software: Houdini 10 and up Project Files Included (13 MB) In this course we will learn about setting up and rendering stereoscopic effects in Houdini.
In this project we will learn about the fundamentals of stereoscopy and some guidelines to setting up comfortable stereo imagery. We will learn how to use the stereo cam rig in Houdini as well as how to use the 3d display to preview and set the parameters. Then we will go over how to preview, composite, and render the images using Mantra. course Introduction to Rigging in Houdini
1 hrs. 13 min. | Released on August 4, 2009
Required Software: Houdini 10 and up Project Files Included (2 MB) In this course we will get an introductory overview of different rigging concepts in Houdini.
In this series of lessons we will get acquainted with the rigging process including covering different concepts such as transforms, bones, and blendshapes. We will start by going over what parenting is all about and how it relates to rigging. Then we'll learn about different Houdini constraining methods like blend objects and expressions. After that we will learn about bones and how to capture geometry with them. Finally, we will cover different rigging features like Blendpose and Blendshapes. course Character Skeleton Building in Houdini
53 min. 31 sec. | Released on August 4, 2009
Required Software: Houdini 10 and up Project Files Included (1 MB) In this course we will learn how to build character skeletons for rigging purposes in Houdini.
In this training course we will focus on building a biped skeleton. We will start with the legs and work our way up the spine to the arms and conclude with the neck. Along the way we will learn different practices and methods for drawing the bones and by the end of the project we will have our hierarchy of bones ready for the next phase. course Character Capturing with Capture Regions in Houdini
51 min. 32 sec. | Released on August 4, 2009
Required Software: Houdini 10 and up Project Files Included (1 MB) In this course we will learn how to capture character geometry using capture regions in Houdini.
Capture regions are a fast and simple way to bind your characters to skeletons. By learning how to manipulate these regions, we can efficiently capture our characters so that our bones can easily be deformed.
We'll begin this project by learning how to capture our geometry with regions and learn how to edit and refine these regions to get good deformation on our character. We will make heavy use of the Edit Regions tool and learn different techniques in manipulating our capture regions to get the best deformation.
This series of lessons picks up from the end of character skeleton building and proceeds into control rig set-up. course Character Capturing Using Proximity in Houdini
1 hrs. 2 min. | Released on August 4, 2009
Required Software: Houdini 10 and Up Project Files Included (2 MB) In this course we will learn how to capture a character using proximity and appropriate weighting tools.
We'll begin this project by learning how to capture our geometry with proximity and then go into how to edit and refine these regions to get good deformation on our character. Then we will go over how to make heavy use of the Edit Capture weights and Paint Capture layer tools as well as how to use different techniques in manipulating our capture regions to get the best deformation possible.
This series of lessons picks up from the end of character skeleton building and proceeds into control rig set up. course Character Control Rig Setup in Houdini
2 hrs. 12 min. | Released on August 4, 2009
Required Software: Houdini 10 and Up Project Files Included (3 MB) In this course we will learn how to build a control rig to control a character's skeleton.
We will this start this course by learning how to set up inverse kinematics on our character's legs and how to build a reverse foot set up. Then we will learn how to set up the arms and hands and move on towards rigging the spine bones using a curve as a guide. After that, we will dig a little deeper and learn how to tweak our IK solvers to get better rig behavior. Then we will go over how to assemble and eventually package our control rig. And finally, we will spend some time working on a solid eye rig for our character. course Introduction to Fluids in Houdini
3 hrs. 29 min. | Released on December 19, 2008
Required Software: Houdini 9.5 and up Project Files Included (9 MB) Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.
Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. course Introduction to Mantra in Houdini
3 hrs. 39 min. | Released on October 13, 2008
Required Software: Houdini 9.5 and up Project Files Included (29 MB) Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing, and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra.
Popular highlights include: Mantra Overview; Working with Shaders; Rendering Methods; Environment Lights; Rendering in Passes; Rendering Multiple Channels; Deep Raster Output; Rendering to Different Files; Micropolygon Rendering; Raytracing; Physically Based Rendering; Global Illumination Techniques; Path-tracing; Final Gather; Ambient Occlusion; Image-based Lighting; Caustics; Shadows; Geometry Shaders; Outline Rendering with Wren; Volumetric Rendering; Mantra Archive; Depth of Field; 3D Motion Blur; Transform Motion Blurs; Deformation Motion Blurs; Velocity Motion Blurs; Compositing Techniques. course Fundamentals of Rigid Body Dynamics in Houdini
3 hrs. 18 min. | Released on March 24, 2008
Required Software: Houdini 9.1 and up Project Files Included (2 MB) Learn an intuitive workflow to creating complex rigid body simulations and realistic effects with practical projects and examples. Contains over 3 hours of project-based training for artists learning rigid body tools in Houdini.
Popular highlights include: Rigid Body Setup; Dynamic Operator Networks; Physical Properties; Initial States; Deforming Rigid Bodies; Forces; Constraints; Groups; Rigid Body Creation; Cookie Shatter; Fracture and Glue Objects; Animation to Simulation Switch; DOP Expressions. course Introduction to Dynamics in Houdini
3 hrs. 49 min. | Released on January 16, 2008
Required Software: Houdini 9 Project Files Included (2 MB) Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.
Popular highlights include: Particle Simulation and Events; Particle Rendering; Rigid Body Dynamics; Paint-based Geometry Shatter; Rigid Body Fractures; Dynamics CHOPs; Particle Based Fluids; Fluid Emission and Interaction; Animated Sprites; Cloth Basics; Cloth Parameters; Fur and Guide Attributes; Wire Dynamics; Wire-driven Geometry; Groups and Partitions; Forces and Expressions. course Introduction to Houdini 9
5 hrs. 15 min. | Released on January 3, 2008
Required Software: Houdini 9 Project Files Included (3 MB) Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.
Popular highlights include: Houdini Interface Overview; View Navigation; Object Transformations; Node-Based Workflow; Using the Network Editor; Building Various Networks; Using Shelf Tools; Parenting; Path Animation; Overview of Operators; Shading and Texturing; Rendering; Direct Lighting; Ambient Occlusion; Duplicating, Copying and Stamping; Particle Effects; Rigid Body Simulations; Modeling with NURBS and Polygons; Creating and Installing Digital Assets; Animating with Bones; Keyframe Animation; Animating with Expressions; Using the Channel Editor. Using the Help Browser in Houdini
4 min. 18 sec. | Released on July 15, 2009
Required Software: Houdini 9.0 and up In this lesson we will learn about the help browser and how to access Digital-Tutors' AppView lessons in it.
Topics covered in this tutorial: Opening the help browser; Bookmarking and Searching; Using the AppView for Houdini. Gain a complete understanding of Houdini with the Houdini Bundle, a great resource to learning intuitive workflows and time-saving techniques to modeling, texturing, rigging dynamics, and rendering in Houdini. Baking Lighting Into a Texture in Houdini
5 min. 8 sec. | Released on July 12, 2009
Required Software: Houdini 9.0 and up Project Files Included (72 KB) In this lesson we will learn how to save rendering information of an object into a texture.
Topics covered in this tutorial: Baking preparation ; Learning how to bake with the Mantra node ; Using VEX Decal to apply baked texture . To learn more about Houdini check out Introduction to Fluids in Houdini, an essential guide to creating realistic fire, smoke, and liquid effects in Houdini. Creating a Ripple Simulation in Houdini
7 min. 11 sec. | Released on July 4, 2009
Required Software: Houdini 9.0 and up In this lesson we will learn how to build a ripple solver dynamics network.
Topics covered in this tutorial: Using Ripple Object and Ripple Solver; Creating ripples with sculpt tools; Learning how to create ripples with a moving bulge. For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Basic Particle Instancing in Houdini
4 min. 36 sec. | Released on June 29, 2009
Required Software: Houdini 9.0 and up Project Files Included (149 KB) In this lesson we will learn how to set up particle instancing with a classic bee simulation.
Topics covered in this tutorial: Creating a simple particle simulation; Learning particle replacement with Copy to Points; Adding forces. Learn more about Houdini with Fundamentals of Rigid Body Dynamics in Houdini, a complete resource to creating complex rigid body simulations and realistic effects in Houdini. Using the Sculpt Tool in Houdini
6 min. 54 sec. | Released on June 16, 2009
Required Software: Houdini 9.0 and up In this lesson we will learn how to change geometry with the Sculpt tool.
Topics covered in this tutorial: Accessing the Sculpt tool; Learning different sculpt operations; Using bitmap data . Discover a comprehensive resource to learning Houdini with Introduction to Mantra in Houdini, a detailed guide to gaining a complete understanding of the powerful rendering tools available in Mantra. Fluid System in Houdini
5 min. 21 sec. | Released on May 21, 2009
Required Software: Houdini 9.0 and up In this lesson we will take a quick look at Houdini's Fluid system and make smoke from an object. Topics covered: Creating text; Creating fluid boxes and fluid from objects; Changing fluid simulation settings.
Revolving Curves in Houdini
4 min. 27 sec. | Released on March 3, 2009
Required Software: Houdini 9.0 and up In this lesson we will learn how to draw and revolve curves to create geometric shapes.
Topics covered in this tutorial: Learning how to draw curves; Revolving curves; Editing curves. Gain a complete understanding of Houdini with the Houdini Bundle, a great resource to learning intuitive workflows and time-saving techniques to modeling, texturing, rigging dynamics, and rendering in Houdini. Trailing Particles in Houdini
6 min. 20 sec. | Released on January 22, 2009
Required Software: Houdini 9 and up In this lesson we will learn how to trail our particles to create lines or streaks as opposed to points.
Topics covered in this tutorial: Learning how to trail our particles; Displaying our particles as lines ; Creating a basic particle simulation; Using the Particle Emitter; Setting up with a polywire. For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Relighting a rendered image in Houdini
6 min. 32 sec. | Released on January 13, 2009
Required Software: Houdini 9 and up In this lesson we will learn how to relight a rendered image in post.
Topics covered in this tutorial: Learning Houdini's end-built composting system; Using renders for relighting; Setting up Normals information; Adding a Mantra node ; Setting up the camera and lights; Changing the ambient, diffuse, and specular colors. Discover a comprehensive resource to learning Houdini with Introduction to Mantra in Houdini, a detailed guide to gaining a complete understanding of the powerful rendering tools available in Mantra. Building a cobweb in Houdini
9 min. 16 sec. | Released on January 8, 2009
Required Software: Houdini 9 and up Project Files Included (11 KB) In this lesson we will learn how to use a cloth solver to create a cobweb in Houdini.
Topics covered in this tutorial: Introducing a curve node; Creating a line segment; Using the Resample node; Dropping in a dynamics network; Learning cloth simulation. Learn more about Houdini with Fundamentals of Rigid Body Dynamics in Houdini, a complete resource to creating complex rigid body simulations and realistic effects in Houdini. Using the Break SOP in Houdini
6 min. 32 sec. | Released on December 13, 2008
Required Software: Houdini 9.5 and up In this lesson we will learn how to use the Break Operator to break an object into two pieces in Houdini.
Topics covered in this tutorial: Breaking a polygon node to create a rigid body simulation; Manipulating the cutting plane; Setting up Noise Parameters; Creating a clean geometry piece. Gain a complete understanding of Houdini with the Houdini Bundle, a great resource to learning intuitive workflows and time-saving techniques to modeling, texturing, rigging dynamics, and rendering in Houdini. Creating Shelves in Houdini
4 min. 28 sec. | Released on December 7, 2008
Required Software: Houdini 9 and up In this lesson we will learn how to create a shelf in Houdini.
Topics covered in this tutorial: Creating a new shelf ; Changing the label of our shelf; Populating our custom shelf with tools; Deleting and removing a tab. To learn more about Houdini check out Introduction to Fluids in Houdini, an essential guide to creating realistic fire, smoke, and liquid effects in Houdini. Adding Mantra parameters in Houdini
4 min. 42 sec. | Released on November 9, 2008
Required Software: Houdini 9.5 and up In this lesson we will learn how to add extra rendering parameters to the Mantra nodes in Houdini.
Topics covered in this tutorial: Learning how to add extra parameters ; Setting up a Mountain node; Dropping a camera into our scene; Adding lighting properties ; Changing the functionality of our Mantra node. Discover a comprehensive resource to learning Houdini with Introduction to Mantra in Houdini, a detailed guide to gaining a complete understanding of the powerful rendering tools available in Mantra. Building Two-Sided Shaders in Houdini
7 min. 50 sec. | Released on November 5, 2008
Required Software: Houdini 9.5 and up In this lesson we will learn how to build two-sided shaders in Houdini.
Topics covered in this tutorial: Building customized shaders; Dropping in a Shader View; Learning how to use the VOP VEX Surface SHOP; Using specialized nodes; Changing the Normals. For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Subsurface Scattering in Houdini
6 min. 24 sec. | Released on October 26, 2008
Required Software: Houdini 9.5 and up Project Files Included (303 KB) In this lesson we will learn how to implement subsurface scattering using point clouds in Houdini.
Topics covered in this tutorial: Utilizing the Skin SSS Shader; Disconnecting networks; Using Lambert shading and Subsurface effects shading; Implementing the SSS Scatter node; Reducing the scattering distance; Generating an SSS Point Cloud. Discover a comprehensive resource to learning Houdini with Introduction to Mantra in Houdini, a detailed guide to gaining a complete understanding of the powerful rendering tools available in Mantra. Properties in Houdini
3 min. 58 sec. | Released on October 23, 2008
Required Software: Houdini 9.5 and up Project Files Included (19 KB) In this lesson we will learn about the Property SHOP node in Houdini.
Topics covered in this tutorial: Learning about properties in Houdini; Dropping in a Mantra node; Populating our properties; Adding a Surface Shader; Setting default values for different parameters in our render. Learn more about Houdini with Fundamentals of Rigid Body Dynamics in Houdini, a complete resource to creating complex rigid body simulations and realistic effects in Houdini. Using PolyReduce in Houdini
5 min. 12 sec. | Released on October 8, 2008
Required Software: Houdini 9.0 and up In this lesson we will learn of some different features of the PolyReduce node.
Topics covered in this tutorial: Learning how to use the PolyReduce node; Reducing the number of polygons on our object while keeping the original shape; Implementing a new camera; Creating efficient renders. To learn more about Houdini check out Introduction to Fluids in Houdini, an essential guide to creating realistic fire, smoke, and liquid effects in Houdini. Making holes in NURBS surfaces in Houdini
5 min. 4 sec. | Released on September 28, 2008
Required Software: Houdini 9.0 and up Project Files Included (14 KB) In this lesson we will learn how to make holes in NURBS surfaces using Project and Trim SOPs.
Topics covered in this tutorial: Creating holes in a NURBS surface; Utilizing the TRIM node; Dropping in a Circle node with NURBS curves; Learning how to use the Project node; Converting between NURBS and polygons . For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Creating a Fuzzy Ball (part 1)
7 min. 47 sec. | Released on December 25, 2007
Required Software: Houdini 9.0 and up In this lesson we will learn how to use a variety of nodes to create a little fuzzy ball.
Topics covered in this tutorial: Scattering points across a surface; Copying one object to all the points on another object; Turning lines into polygons; SOPs Used: Line, Point, Copy to Points, Scatter, PolyWire, Sphere . To learn more about Houdini check out Introduction to Fluids in Houdini, an essential guide to creating realistic fire, smoke, and liquid effects in Houdini. Creating a Fuzzy Ball (part 2)
7 min. 18 sec. | Released on December 25, 2007
Required Software: Houdini 9.0 and up In this lesson we will continue from Creating a Fuzzy Ball (part 1) and learn how to randomize objects created with the Copy to Points node.
Topics covered in this tutorial: Using Copy's Stamp Attributes to randomize length and color; Randomizing stamp values per point used for copying; Learning how to use Stamp functions to derive values for copied parameters ; SOPs Used: Line, Point, Copy to Points, Scatter, PolyWire, Sphere. For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Finding N-gons in Houdini
2 min. 59 sec. | Released on November 24, 2007
Required Software: Houdini 9.0 and up Project Files Included (16 KB) In this lesson we will learn how to use groups to find N-gons in Houdini.
Topics covered in this tutorial: Changing the Group Operation; Using an expression to filter the selection; Changing the expression to find N-gons . Gain a complete understanding of Houdini with the Houdini Bundle, a great resource to learning intuitive workflows and time-saving techniques to modeling, texturing, rigging dynamics, and rendering in Houdini. Converting Logo Images to Geometry in Houdini
6 min. 47 sec. | Released on November 24, 2007
Required Software: Houdini 9.0 and up Project Files Included (140 KB) In this lesson we will learn how to extract a logo into geometry in Houdini.
Topics covered in this tutorial: Using the Trace node; Adding a resample node to create less geometry; Creating polygon geometry using the PolyWire node. Discover a comprehensive resource to learning Houdini with Introduction to Mantra in Houdini, a detailed guide to gaining a complete understanding of the powerful rendering tools available in Mantra. Saving UVs to an Image in Houdini
3 min. 51 sec. | Released on November 21, 2007
Required Software: Houdini 9.0 and up Project Files Included (100 KB) In this lesson we will learn how to output an image of our UVs from Houdini.
Topics covered in this tutorial: Using a UV Pelt node to unwrap our UVs; Editing the UV Pelt node to create better UVs for texturing; Saving the UVs to an image. For a complete overview of Houdini check out Introduction to Houdini 9, an in-depth guide to learning the essentials of Houdini. Rendering an Image Sequence in Houdini
5 min. 8 sec. | Released on November 20, 2007
Required Software: Houdini 9.0 and up Project Files Included (709 KB) In this lesson we will learn how to render an image sequence out of Houdini.
Topics covered in this tutorial: Using the Render Region tool; Creating a Mantra render node; Setting Mantra to render a range of frames. Learn more about Houdini with Fundamentals of Rigid Body Dynamics in Houdini, a complete resource to creating complex rigid body simulations and realistic effects in Houdini. |
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