|
Learn to Composite and Create Visual Effects with the Latest Fusion Tutorials
152 lessons in 11 courses & 12 individual lessons
course Creative Development: Realistic Compositing in Fusion with Terry Riyasat
1 hrs. 52 min. | Released on April 1, 2012
Required Software: Syntheyes 2011, modo 501, Fusion 6.3 Project Files Included (507 MB) In this Fusion tutorial we will learn about compositing in Fusion by utilizing its 3D space to complete a production quality shot.
Throughout these lessons will work through a pipeline from tracking to rendering and finally compositing CG elements into a live action plate. Over the course of the tutorial we will find the most efficient way to communicate through the different programs to achieve our final result. We will examine how essential the 3D space within linear space of a compositing package is and use it to our advantage. By the end of the tutorial you will have and understanding of how to create custom passes from within your compositing package. You'll also be able to work within a linear workflow to take your color corrections to the next level.
course Creative Development: Photorealistic Nighttime Water Shading and Rendering in Maya and modo with Martin Mayer
1 hrs. 23 min. | Released on April 1, 2012
Required Software: Maya 2012 SAP, modo 601, Fusion 6.31 Project Files Included (226 MB) In this modo tutorial, we will look at the creation process for two shots of photo-realistic floating candle scenes that can be a part of a movie or a commercial.
Throughout these lessons we'll create a shot that resembles realistic-looking video footage that would otherwise be difficult to shoot. This tutorial offers an overview of key moments from the production that can inspire. Its lessons cover everything from initial analysis, modeling, texturing, rigging, animation, rendering to final comp using primarily modo and Fusion. The discussed techniques are, however, easily applicable to other mainstream applications.
course Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
2 hrs. 38 min. | Released on January 2, 2012
Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 Project Files Included (466 MB) In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video.
Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
course Creative Development: Photorealistic Shading and Rendering in Maya and modo with Martin Mayer
3 hrs. 1 min. | Released on November 1, 2011
Required Software: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4 Project Files Included (505 MB) This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial.
While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.
course Introduction to Rotoscoping in Fusion
59 min. 41 sec. | Released on January 14, 2010
Required Software: Project files created in Fusion 6.0 Project Files Included (32 MB) In this series of lessons we'll learn the basics of Rotoscoping in Fusion. Digital rotoscoping is the process of creating a mask or matte to isolate part of an image or video so you can change it or add it to a different background. Roto is a very important part of the visual effects process.
We'll begin this project by learning about two mask types, the Bspline and polyline masks. We'll then dive deeper into the masking system in Fusion and learn some time saving workflows for checking your roto. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other applications. course Advanced Compositing Workflows with Maya and Fusion
2 hrs. 13 min. | Released on December 10, 2009
Required Software: Maya 2009 & Fusion 6.0 and higher Project Files Included (44 MB) In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration. course Introduction to Tracking in Fusion
49 min. 40 sec. | Released on October 15, 2009
Required Software: Fusion 6.0 for project files Project Files Included (20 MB) In this series of lessons we'll learn how to use Fusion's tracker to analyze real life footage to find the movement of parts of the scene. This is an important technique for matching an image or animation's position, rotation, scale and perspective to film.
We'll begin this project by doing a simple one point track using some easy footage and also learn two methods to apply that movement information to other tools. We'll then learn how to do a two point track on real footage and create a black-bar effect over someone's eyes. Lastly, we'll track the four corners of a television screen to replace the image on the screen and composite the reflections. We'll then learn some tips for getting a track from difficult footage using color correction techniques. course Compositing 3D Renders in Fusion
58 min. 21 sec. | Released on October 8, 2009
Required Software: Fusion 6.0 for project files Project Files Included (1 MB) In this series of lessons we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques.
We'll begin this project by importing our layers and assembling them into a basic render of a car. We'll then learn how to create an advanced matte to cut out our car using the bitmap mask, matte control, and channel Booleans tools. We'll then learn several compositing tricks to help us really blend the foreground and background, such as Reflection matching, Lightwraping, color correction and grain matching. course Fusion Node Reference Library: Composite
49 min. 19 sec. | Released on September 24, 2009
Required Software: Fusion Project Files Included (34 MB) In this series of lessons, we'll learn how to use the Composite nodes in Fusion, a very important group of tools.
We'll learn how to use the Dissolve tool to create transitions from one image to another, how to use the Gradient Wipe Dissolve with other images to create appealing transitions, how to use the Transform options of the Merge node to position, rotate and scale our Foreground, how to increase the quality of the Merge output by changing the Filter Options, how to blend together two inputs using the Apply options of the Merge tool, how to combine the Alpha's of our two inputs in a variety of ways using the Operator options. We'll also learn the use the the Additive-Subtractive, Alpha Gain, and Burn-In sliders. Finally, we'll learn how to combine the Depth channel of our inputs using Depth Merge. course Fusion Node Reference Library: Blur
1 hrs. 11 min. | Released on September 10, 2009
Required Software: Fusion 6 and up Project Files Included (12 MB) In this course we will learn how each Blur node works and how to use it inside of Fusion.
course Artists Guide to Fusion
1 hrs. | Released on August 4, 2009
Required Software: Fusion 6 and up Project Files Included (5 MB) In this course we will learn how to get started using the compositing software Fusion.
Using Fusion we can quickly composite and create visual effects using a node-based workflow which allows us to easily tweak any part of the composition. We'll begin this project by learning the basics of importing images and moving around in the Fusion user interface. We'll then cover some basic compositing, masking, transforming, and color correction. We'll finish with a project to composite a 3d render and create an interesting animated wipe and render it into an image sequence.
This series of lessons is a great starting point to learning Fusion. By learning the basics and tool-based workflow of Fusion, we will be able to create appealing animations and images. Background Node in Fusion
11 min. 32 sec. | Released on September 30, 2008
Required Software: Fusion 5 In this lesson we will learn how to use the background node in Fusion.
Topics covered in this tutorial: Exploring options within the background node; Resizing the background node to fit our layout; Learning how to create and control custom color gradients. Using the Paint Tool in Fusion
4 min. 29 sec. | Released on September 12, 2008
Required Software: Fusion 5 In this lesson we will learn how to use the Paint Tool in Fusion.
Topics covered in this tutorial: Creating a vector paint stoke to remove part of our image; Using the Cross Fade and Edge Blend; Adjusting the composition. Using Masking and Merging in Fusion
4 min. 15 sec. | Released on September 9, 2008
Required Software: Fusion 5 Project Files Included (891 KB) In this lesson we will learn how to create a wipe on effect in Fusion using masking and merging.
Topics covered in this tutorial: Learning different types of masking and merging; Creating a polygon mask node and plugging it into the merge node; Creating an animated mask. Setting an alpha channel using a matte pass image in Fusion
6 min. 58 sec. | Released on September 4, 2008
Required Software: Fusion 5 Project Files Included (366 KB) In this lesson we will learn how to set an alpha channel from a matte pass using the channel booleans node as well as using the matte control node.
Topics covered in this tutorial: Learning how to use the channel booleans node; Using the matte control node; Setting up a matte pass; Adding filters and blur to correct fringe . Using a mental ray label pass (color matte) to mask areas of an image in Fusion
5 min. 58 sec. | Released on September 3, 2008
Required Software: Fusion 5 Project Files Included (495 KB) In this lesson we will learn how to use a color matte pass created using the mental ray label system in Maya.
Topics covered in this tutorial: Masking areas of an image for color correction; Utilizing the labeling system in Maya to mask the final render; Learning how to use Channel Booleans. Using the Wand Mask to Make a Quick Masking Selection in Fusion
4 min. 11 sec. | Released on August 7, 2008
Required Software: Fusion 5 In this lesson we will learn how to use the Wand Mask tool to help us make very quick selections to edit our image.
Topics covered in this tutorial: Learning how to color correct our image; Sampling all three color channels and using the Range tool; Learning the options of the Wand Mask tool. Using the Underlay Tool in Fusion
4 min. 7 sec. | Released on August 7, 2008
Required Software: Fusion 5 In this lesson we will learn how to use the Underlay tool in Fusion.
Topics covered in this tutorial: Setting color and text of tiles; Learning how to visually group together different parts of our flow to stay organized; Keeping flows manageable. Using the sticky note to keep your flows organized in Fusion
2 min. 20 sec. | Released on August 7, 2008
Required Software: Fusion 5 In this lesson we will learn how to use the Sticky Note tool in Fusion.
Topics covered in this tutorial: Implementing notes into our flow to stay organized; Locking Sticky Notes. Using the Fog Tool in Fusion
4 min. 51 sec. | Released on August 7, 2008
Required Software: Fusion 5 Project Files Included (12 MB) In this lesson we will learn how to use the Fog tool in Fusion to customize and create fog in your scene.
Topics covered in this tutorial: Learning to use the correct files with the Fog tool; Gaining control with a depth pass; Utilizing Channel Booleans; Creating custom fog. How to Relight Images Using Normals Data in Fusion
8 min. 51 sec. | Released on August 7, 2008
Required Software: Fusion 5 Project Files Included (2 MB) In this lesson we will learn how to relight images in Fusion.
Topics covered in this tutorial: Learning how to use the DaySky tool; Utilizing the Shader tool; Adding a Channel Boolean. Creating a Depth of Field Effect in Post
6 min. 4 sec. | Released on August 7, 2008
Required Software: Fusion 5 Project Files Included (7 MB) In this lesson we will learn how to create depth of field effects using the tools inside Fusion.
Topics covered in this tutorial: Utilizing the Luminance Depth Pass; Reorienting the channels to create a Z-Channel; Normalizing our image with a color corrector. Using the Bitmap Mask Node in Fusion
5 min. 29 sec. | Released on August 7, 2008
Required Software: Fusion 5 Project Files Included (380 KB) In this lesson we will learn how to isolate part of your image in Fusion using a bitmap mask for efficiency.
Topics covered in this tutorial: Masking off part of your image with the Bitmap Mask; Utilizing the color corrector ; Adding threshold settings to increase brightness. |
|