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Watch Design and Art Illustration Tutorials and Training
course Creative Development: Character Concepting Workflows for Games in Photoshop with Eric Chiang
2 hrs. 43 min. | Released on May 1, 2012
Required Software: Photoshop CS5 Project Files Included (123 MB) In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets.
We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We'll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we'll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment.
course Painting Skateboard Graphics in Illustrator
2 hrs. 8 min. | Released on May 1, 2012
Required Software: Illustrator CS5 Project Files Included (82 MB) In this Illustrator tutorial we will focus on creating hand painted skateboard artwork that pays homage to vintage zombie comics.
For many designers, Adobe Illustrator is a program they use daily for tasks such as building logos. While it’s tools and vector results make it perfect for these type of projects, as you might have guessed, it’s also a powerful painting program. In this course we will focus on painting our image, utilizing several of the tools inside Illustrator to make it feel less like a vector image. Along the way, we’ll learn about tools like the brush tool, blob brush and eraser tool and how we can use them to help us get to our end result. Throughout this course, we will focus on removing the software from the equation so we can focus on the art. After completing this course, you’ll be familiar with the tools, techniques and process used to create this comic book inspired zombie image. course Drawing Expressions for a Stylized Character in Photoshop
3 hrs. 37 min. | Released on May 1, 2012
Required Software: Photoshop CS5 Project Files Included (96 MB) In this Photoshop tutorial, we will further develop our stylized female character concept by drawing some of her expressions.
We’ll get started by taking a look at each of the features on a face and learning about how they can be drawn to communicate a variety of different expressions. Next we will start slow and remove the problems of perspective from the equation by learning how to draw our expressions on a profile of our character. From here, we’ll move on and learn how to draw the same expressions on a 3/4 view of the character. Lastly, we will spend some time learning how a character’s body language can be used in conjunction with their facial expression to really help communicate their emotions. After completing this course, you’ll have a good idea how to further develop your characters by exploring how their expressions might change depending on the situation. course Transforming Robot Production Pipeline Volume 1: Concept and Design
1 hrs. 39 min. | Released on March 1, 2012
Required Software: Photoshop CS5 Project Files Included (120 MB) In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline.
To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we won't focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we'll jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We'll wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you'll not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept. course Unity Mobile Game Development: Concept and Design
1 hrs. 19 min. | Released on January 2, 2012
Required Software: Photoshop CS5 Project Files Included (137 MB) In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline.
We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, we’ll move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork. course Creating Stylized Female Character Concepts in Photoshop
3 hrs. 41 min. | Released on January 2, 2012
Required Software: Photoshop CS5 Project Files Included (108 MB) In this tutorial we will learn about a workflow that can be used to design stylized female characters with Photoshop CS5.
We’ll get started by learning about a few things that should be considered for every character we design. Here we will discuss the importance of things like character intent, character back story as well as references. Once our direction has been established, we’ll jump in and spend some time doing concept sketches. After our initial character design has been settled upon, we will move on and begin exploring our character by rendering them in different poses. To wrap the tutorial up, we’ll learn about techniques that can be used to create inked line-work as well as cell shaded color for our character. After completing this tutorial, you’ll be familiar with a workflow that can be used to develop stylized characters in Photoshop. course Using Texture to Enhance Digital Paintings in Photoshop
1 hrs. 32 min. | Released on January 2, 2012
Required Software: Photoshop CS5 Project Files Included (281 MB) In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop.
Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we’ll get started by diving into Photoshop’s brushes. We’ll learn how we can create and configure our own custom brushes to paint texture. From here we’ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we’ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we’ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you’ll be well equipped to begin experimenting with texture in your own digital paintings. course Fundamentals of Drawing Animal Anatomy
1 hrs. 44 min. | Released on November 1, 2011
Required Software: Photoshop CS5 Project Files Included (98 MB) In this collection of lessons, we will learn about the process of drawing realistic animal anatomy.
We’ll get started by taking a look at similarities between human anatomy and animal anatomy. From there we’ll learn the critical areas to look for in any animal and learn how to simplify and draw them in a two dimensional profile view. Next, we begin taking steps towards drawing our own three dimensional animals by learning how we can incorporate gesture drawing as well as action and rhythm. Finally, we’ll begin applying these simple principles by planning out and drawing an animal of our own. After completing this course, you will have all the tools you need to be able to look at an animal and then begin realistically rendering it. course Beginner's Guide to Digital Painting in Photoshop
1 hrs. 37 min. | Released on October 3, 2011
Required Software: Photoshop CS5 Project Files Included (65 MB) In this collection of lessons we will learn basic terms, definitions and workflows for digital painting in Photoshop CS5.
We’ll start off by covering how to create and save new documents as well as how we can navigate around inside them. We'll then take a look at two of the most basic tools for digital painting being the brush tool and eraser tool so you begin creating artwork right away. After that, you’ll learn about several other features such as layers, selections and masks that will add a new dimension to your digital painting experience. And to wrap up this project, we'll go over one possible workflow for painting a digital image. course Light and Color Study: Multiple Colored Light Sources
1 hrs. 47 min. | Released on September 2, 2011
Required Software: Photoshop CS5 Project Files Included (85 MB) In this collection of lessons we will study how multiple colored light sources react when illuminating a subject.
To get things started we will learn about an alternate workflow in digital painting which separates value decisions from color decisions. Using this workflow we will first learn how to apply a quick base color to our value study using color layers. Initially the colors we choose will be simple and based on a neutrally lit environment however over the course of the next few lessons we will learn how to bring in two different colored light sources to illuminate our subject. Throughout this process we will learn how the color of each light changes based on the area it is illuminating. Along the way we’ll also learn some tips for using various blend modes as well as incorporating textures into our image. After finishing completing this course, you will have a good understanding of how multiple colored light sources work together to influence how we see color. course Getting Started with Digital Painting in Photoshop
2 hrs. 37 min. | Released on May 2, 2011
Required Software: Photoshop CS5 and up. Project Files Included (324 MB) In this collection of lessons we will learn how an artist can get started painting digitally inside of Photoshop.
We will begin by taking a quick tour around the user interface learning the location of important tools and panels. Next, we will learn how we can create and manage layers in Photoshop. From here we will dive into some of the most commonly used tools for digital painting, learning where they are and how they work. After spending some time learning how to select and store colors, we will jump right into setting up a composition with a sketch where we will discover the difference between resizing and resampling our artwork. Next we will take a glimpse into the painting process by first blocking in some color and then blending it together. Along the way, we will learn how to create custom brushes and patterns as well as how we can utilize these to paint textures. We will wrap things up by learning about layer masks and what we can be on the look out for to make our textures more believable.
course Creative Character Exploration: Males
2 hrs. 26 min. | Released on January 3, 2011
Required Software: Photoshop CS5 Project Files Included (42 MB) In this collection of lessons we will learn how to quickly generate character ideas based on an initial shape.
We will get started by examining each individual shape to see which character features could be associated with the different areas of the shape. Next we will lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to male characters. From there we will refine our line work with more confident inked lines. Finally we will look at a quick method of applying color in the form of cell shading to our character concepts. After completing this course, you will be better equipped to creatively pull character concepts out of a simple shape. course Creating a Male Character Concept for 3D
3 hrs. 15 min. | Released on October 31, 2010
Required Software: Photoshop CS5 Project Files Included (21 MB) In this series of lessons, we will be focusing on developing a male character concept for sculpting in 3D.
We'll begin the process with basic lines and simple shapes as we develop both the pose and anatomy for our character. We'll gradually refine this detail as we begin to think about his wardrobe, accessories and other details. After we finish our character sketch, we'll begin preparing it for color by refining our line work, masking off our painting area and discussing a few custom brushes. We'll then begin painting our character starting with the mid-tones and then moving into the shadows. To wrap things up we'll explore applying textures to various parts of the character as well as highlights. course Understanding Perspective Drawing in Illustrator
2 hrs. 35 min. | Released on October 1, 2010
Required Software: Illustrator CS5 Project Files Included (14 MB) In this series of lessons we'll be focusing on Understanding Perspective Drawing in Illustrator.
We'll begin this process by taking some time to learn how to enable and configure our perspective grid. Next we'll learn some basic workflows for creating artwork with perspective and transforming objects in perspective. Once we are familiar with this process, we'll dive in and begin drawing our skyscraper concept based on a simple orthographic drawing. Throughout this process we'll learn how to precisely control the placement of perspective objects. We'll learn how to apply perspective to objects that don't fit on a perspective plane and we'll learn how to use several time saving features such as automatic plane positioning. After working through this series of lesson, you will have a good understanding of how perspective drawing in Illustrator works. course Creative Character Exploration: Aliens
2 hrs. 48 min. | Released on September 1, 2010
Required Software: Photoshop CS5 Project Files Included (40 MB) In this series of lessons, we will be focusing on how to quickly generate character ideas based on an initial shape.
We'll get started by examining each individual shape to see which character features could be associated with the different areas of the shape. Next we'll lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to a alien type characters. From there we will refine our line work with more confident inked lines. Finally we'll look at a quick method of applying color in the form of cell shading to our character concepts. course 'Infiltrator' Production Pipeline Volume 1: Concept Design & Storyboarding
4 hrs. 12 min. | Released on August 4, 2010
Required Software: Photoshop CS5 Project Files Included (24 MB) In this series of lessons, we'll focus on the concept design and storyboarding section of the 'Infiltrator' production pipeline.
We'll get started by learning how we can quickly generate several rough ideas for our character concept using simple silhouettes. From there, we'll choose our favorite silhouette and begin drawing the rough line work of our character. Once we've finished, we'll begin refining and cleaning up the line work to prepare it for color. Next, we'll learn one method of painting color values onto our character and blending them to create the illusion of a 3 dimensional image. Finally, we'll walk through the storyboarding of a short animated sequence for our character. After completing this course, you will have a good idea of how to create and develop a character for animation. You'll also understand how to go about storyboarding out an animated sequence for a character.
course Creative Character Exploration: Females
2 hrs. 42 min. | Released on August 4, 2010
Required Software: Photoshop CS5 Project Files Included (32 MB) In this series of lessons, we will focus on how to quickly generate character ideas based on an initial shape.
We'll get started by examining each individual shape to see which character features could be associated to the different areas of the shape. Next we'll lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to a stylized female character. From there we will refine our line work with more confident inked lines. Finally we'll look at a quick method of applying color in the form of cell shading to our character concepts.
course Recreating a Character Sketch in Illustrator
5 hrs. 44 min. | Released on May 3, 2010
Required Software: Illustrator CS4 Project Files Included (34 MB) In this series of lessons we'll focus on recreating a character sketch as a vector illustration.
We'll begin this course by learning how we can place our character sketch into Illustrator and use it as a template. Next, we'll begin to create a silhouette of our character by isolating and drawing in basic shape areas. From there, we'll learn how we can use Illustrator's pathfinder panel and these basic shape areas to create the smaller shapes that make up the details of our character. We'll then learn how we can clean up our document and eliminate some of the unnecessary anchor points that have been created. Next, we'll establish a light source and use Illustrator's gradient tools to create both shadows and highlights. Finally, we'll complete our character by adding in a few smaller details as well as clean up our silhouette. course Designing a Creature for 3D in Photoshop
4 hrs. 56 min. | Released on May 3, 2010
Required Software: Photoshop CS4 Project Files Included (81 MB) In this series of lessons we will focus on designing a creature which will later be modeled in 3D.
We'll begin by learning about a few important things to keep in mind when beginning to design a character. We'll also take a look at some rough sketches that were done exploring some different ideas for our creature. Next, we'll begin drawing some rough line work, and explore the basic forms and details for this character. After building some nice detail into the initial line work, we'll refine the creature by tracing over our rough lines on a new layer. Next, we'll dive right into painting our creature, beginning with basic flat colors and then moving on to shadows and highlights. Finally, we'll flush out some nice details for our creature that will give it that added bit of visual appeal. course Integrating a Character with a Logo in Illustrator
4 hrs. 12 min. | Released on April 1, 2010
Required Software: Illustrator CS4, Photoshop CS4 Project Files Included (59 MB) In this series of lessons we will focus on integrating a character into a logo in Illustrator.
We'll begin by learning about the steps in the design process that lead up to building our logo. These steps include getting to know a little bit about our client, then gathering some research and reference materials for the project. Next, we'll discuss outputting our ideas in the form of quick thumbnails and sketches. From there start to build our logo by looking at a couple different ways that we can create inked line work for our character. We'll then send this line work over to illustrator and convert it into a usable vector format. Next, we'll arrange all of the elements of our composition creating a relationship between them. We'll then begin adding color to our design spending a good deal of time adding shadows and highlights to our character. Finally, we'll fine tune the logo by adjusting some potential problems areas before presenting it to our client. course Fundamentals of Perspective Drawing
4 hrs. 57 min. | Released on January 21, 2010
Required Software: Photoshop CS4 for project files Project Files Included (39 MB) In this series of lessons we'll focus on the fundamentals of perspective drawing.
First, we'll start out by learning some of the basic concepts and techniques that work together to create a sense of depth in an image. From there we'll discuss foreshortening and why objects look different when we look at them from different viewing angles. Next we'll learn about some of the basic tools used to construct a scene in linear perspective. Then we'll break down 3 different types of linear perspective and how to work with each. Finally, we'll discuss how to draw ellipses and cylinders in perspective. Using the techniques discussed here, you'll have a better understanding on how perspective works and be equipped with everything you need to create the illusion of depth in your drawings. course Fundamentals of Digital Drawing
2 hrs. 59 min. | Released on January 14, 2010
Required Software: Photoshop CS4 and later Project Files Included (5 MB) In this course we will focus on the fundamentals of digital drawing.
We'll begin by learning about some of the basic types of line and the tools used to create these lines. From there, we'll use both contour and blind contour lines to explore the basic shapes of an object and learn how construction lines can assist us in drawing these shapes. Next we'll learn what value is and discuss some techniques for creating value using line. Finally we'll practice simplifying more complex objects into basic shapes so that they are easier to draw. course Digital Painting: Human Profile and Figure
1 hrs. 3 min. | Released on December 31, 2009
Required Software: Photoshop Project Files Included (19 MB) In this series of lessons, we'll learn many techniques on drawing the difficult subject of the human figure.
We'll begin by learning how to draw profiles, both male and female. We'll then dive into the topic of figure, balance and action, which are all important aspects to keep in mind whenever drawing humanoid creatures. We'll then learn a few techniques to quickly give us a foundadtion to build off of when drawing the human body. course Digital Painting: Human Head
59 min. 25 sec. | Released on December 24, 2009
Required Software: Photoshop Project Files Included (14 MB) In this series of lessons, we'll learn how to draw the human head.
We'll begin by sketching a simple head and learning how to use triangles to help with the proportions of the face. We'll then learn the intricacies of drawing the neck and ear. We'll finish by learning how to use the T stroke in our own drawings to add layers to our image. course Digital Painting: Contrasting Elements for Portraiture
6 hrs. 51 min. | Released on December 17, 2009
Required Software: Photoshop Project Files Included (39 MB) In this series of lessons we will leanr how to create a finished illustration while focusing on the topic of contrasting elements
We will learn a variety of useful digital illustration techniques. We will go through every step of this illustration, from the rough sketch to the refinement phase, all the way to the finishing touches that bring this image to life. course Digital Painting: Lower Body
1 hrs. 34 min. | Released on December 10, 2009
Required Software: Photoshop Project Files Included (17 MB) In this series of lessons we'll learn how to draw the human lower body.
We will begin by learning about the anatomy and musculatur that makes up the legs and feet. We'll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we'll build upon our anatomy and forms to create a finished result. After we have our illustrations, we will learn about the various forms a foot can have, as it is one of the most versatile and expressive parts of the human body. We will also learn how to draw formal mens and womens footwear. course Behind the Scenes Look at Designing the Mad Scientist
3 hrs. 25 min. | Released on December 3, 2009
Required Software: Photoshop CS and up Project Files Included (12 MB) In this course we will examine the thought-processes that were put into designing the Mad Scientist.
From CG feature films, to video games, 3d characters develop their look and personality when drawn on paper. Through a series of design phases, these characters evolve, developing personality as they grow. We will explore this evolution by starting out with a series of sketches. Once we've established the design of the character we will prepare a model sheet for facial construction in 3d, as well as a turnaround for the body construction. We will then take a look at the character action sheet and expression sheet that will define the characters personality and range of motion. At the completion of this process of character design, we will have all the information necessary for our character to be built and moved in 3d.
course Digital Painting: Arms and Hands
1 hrs. | Released on November 18, 2009
Required Software: Photoshop Project Files Included (12 MB) In this series of lessons we'll learn how to draw human arms and hands
We will begin by learning about the anatomy and musculatur that makes up the arms and hands. We'll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we'll build upon our anatomy and forms to create a finished result. After we have our illustrations, we will learn about the various forms a hand can have, as it is one of the most versatile and expressive parts of the human body. course Digital Painting: Facial Features
1 hrs. 39 min. | Released on November 11, 2009
Required Software: Photoshop CS4 or up Project Files Included (59 MB) In this series of lessons, we'll learn how to draw various features of the face.
For each part of the face, we will begin by learning about the anatomy and musculature that makes up that area. We'll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we'll build upon our anatomy and forms to create a finished result. After we have our illustration, we will learn some variations that occur in real life and how we can use these variations to show things about our characters. course Digital Painting: Illustrating Eyes
4 hrs. 28 min. | Released on August 4, 2009
Required Software: Photoshop CS and up Project Files Included (62 MB) Perfect for traditional and digital artists. Easily learn the essential elements and techniques to sketching, inking, and rendering eyes for toon, anime, manga, comic book, and portraiture styles with over 4 hours of step-by-step training. Projects are perfect for artists creating character concepts and graphic work for the entertainment industry.
Popular highlights include: Eye Anatomy, Male Eyes, Female Eyes,Rendering Eyes, Design Language, Understanding Colors, Blending Skin Tones, Quick Sketching, Portrait Style, Comic Book Style, Anime Style, Manga Style,Lighting Strategies, Blocking in Colors, Scene Refining, Photo Reference, Reflective Surfaces, Photoshop Brush Techniques, Rendering Techniques, Photoshop Tools. |
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