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Start Learning with Detailed and In-Depth Composite Tutorials and Training
422 lessons in 25 courses & 13 individual lessons
course Finishing a Car Animation Render in Maya and Composite
2 hrs. 48 min. | Released on September 2, 2011
Required Software: Maya 2012 and Photoshop CS5 Project Files Included (208 MB) In this tutorial we’ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better.
We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot. course Beginner's Guide to Composite
1 hrs. 6 min. | Released on April 4, 2011
Required Software: Composite 2011 and up Project Files Included (111 MB) In these lessons we will learn about Autodesk Composite and compositing in general so you can understand essential terms and definitions.
We will start off by covering what compositing is and what a tool is. We will then take a look at importing images into Composite so you learn how to begin work on your own projects. After that, you will learn to use the common tools to build compositions. And to wrap up this project, we will go over how to render your projects out of Composite to show the world what you have accomplished. This series of step-by-step videos were developed with artists new to Composite in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Multi-part Greenscreen Keying in Composite
1 hrs. 8 min. | Released on February 1, 2011
Required Software: Composite 2011 and up Project Files Included (137 MB) In this series of lessons we will learn how to key a greenscreen using multiple Keyer supertools to capture as much detail as possible. Using multiple Keyers, we will be able to focus our efforts and create a better final matte.
We will begin this project by importing our footage into Composite and analyzing the job ahead of us. Then we will create garbage masks to break apart our person into manageable pieces. We will then key out our screen using the Keyer supertool. After that, we will analyze the best way to remove noise on each layer. Finally we will focus on the hair and all the detailed roto and keying work involved. We will complete the project by doing some heavy-duty rotoscoping work on the bottle and re-compositing it into our final output. course Object Tracking in MatchMover and Composite
1 hrs. 41 min. | Released on January 3, 2011
Required Software: MatchMover and Composite 2011 Project Files Included (112 MB) In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and Composite. Using MatchMover we can find the movements of a real life object and move a 3D object to match.
We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in Composite. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images. course Keying Greenscreens in Composite
1 hrs. 15 min. | Released on December 1, 2010
Required Software: Composite 2011 and up Project Files Included (7 MB) In this series of lessons we'll learn how to key green or bluescreen footage in Composite. Using greenscreens is a common practice in today's VFX workflow, so understanding how to get a good alpha from greenscreen footage is very important.
We'll begin this project by learning what a chroma key is and what we need to look out for while we shoot the greenscreen footage. From there, we begin keying a sample shot using the Keyer supertool. We'll then learn how to refine our matte and edge using the various built-in modifiers. Then we'll combine multiple Keyers to get the best possible result. Finally, we will composite our keyed footage over a background and learn about spill suppression and some compositing tricks to integrate our pieces of footage. We'll end by learning a method of treating compressed or chroma subsampled footage to pull better keys. course Integrating Titles into Footage in Composite
1 hrs. 23 min. | Released on October 31, 2010
Required Software: Composite 2011 and up Project Files Included (100 MB) In this series of lessons we'll learn how to composite a text title into background footage. This is a common task for show openers or to add extra information into your shot.
We'll begin this project by importing our background plate and creating the text we'll integrate. Then we'll track the background plate and attach our text to the track. We'll then learn how to texture our text and how to combine various tools to make our text look more three dimensional. We'll then learn how to take elements from our background and layer them into our text to create the illusion that the text is in the scene. We'll finish by doing some quick color correction and render out our finished shot! course Match Moving and Compositing Pipeline in Maya and Composite
9 hrs. 16 min. | Released on August 4, 2010
Required Software: Maya 2011, Composite 2011 Project Files Included (1066 MB) In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Composite pipeline to create a finished shot. By going through the entire pipeline, we will be able to learn about specific issues and tips and tricks while moving between and inside each application.
We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3D scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Composite to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.
course Depth-Based Compositing in Composite
38 min. 59 sec. | Released on August 4, 2010
Required Software: Composite 2011 and up Project Files Included (52 MB) In this series of lessons we'll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top.
We'll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we'll learn about some of the downsides of using this technique. We'll then dive in to Composite and create a matte for our foreground layer using it's depth map and the background depth map. We'll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free.
course 'Infiltrator' Production Pipeline Volume 7: Compositing in Composite
4 hrs. 29 min. | Released on August 4, 2010
Required Software: Composite 2011 and up Project Files Included (957 MB) In this series of lessons we'll learn how to use Composite to re-assemble our Maya render passes and integrate them with our background plates. Using composite to assemble our final render gives us an incredible amount of creative control over the final look of our shot.
We'll begin this project by importing our render passes from Maya. From there we will do some basic compositing. We'll then begin troubleshooting our shot and using a variety of tools and techniques to integrate our elements. We'll also learn how to fix issues in our background plate using masks, keyers and other tools. During this shot, we will be animating various elements to tell the director's story. Finally, we'll finish the shot by using warping and filtering tools to create an ending for our 'Infiltrator' shot. course Getting Started with Composite
1 hrs. 36 min. | Released on June 1, 2010
Required Software: Composite 2011 Project Files Included (44 MB) In this series of lessons we'll learn how to get started using Autodesk Composite, which was previously called Autodesk Toxik. Using Composite we can quickly color correct, mask, composite and animate still images and image sequences.
We'll begin this project by learning the basic composition creation process, learning how to move around the Composite user interface, begin compositing images together and render out our finished material. We'll then move into the common uses of Composite such as Color Correction, Masking, 3D compositing and Animation. This series of lessons is a great starting point to learning Composite. By learning the tools and fundamental workflows of Composite, we will be able to create complex effects and images in no time. This will allow us to begin exploring other areas of Composite and start using Composite in our own production pipeline. course Compositing Stereoscopic Images in Toxik
44 min. 12 sec. | Released on May 3, 2010
Required Software: Toxik 2010 for project files Project Files Included (8 MB) In this series of lessons we'll learn how to work with 3D Stereoscopic image pairs in Toxik. We'll be able to create an anaglyph preview and learn how to control our stereo depth and fix issues in Toxik.
We'll begin this course by learning how to set-up our project for stereo work and the basic stereo workflows. We'll then go through an entire practical application of fixing a visual problem in our stereo images. During this we'll learn how and when we can re-use data from the left to the right side, and how to actually apply this. We'll finish by learning how to use expressions to change our screen depth solely in Toxik. course Advanced Stereo Workflows in Toxik: Disparity
58 min. 5 sec. | Released on May 3, 2010
Required Software: Toxik 2010 for project files Project Files Included (31 MB) In this series of lessons we'll learn a technique to convert a Depth pass from a 3D application into a Disparity map. We'll then learn how to create tools to use this map to set the zero parallax point automatically and set depth correctly on 2D layers, like text.
We'll begin this project by learning about what stereo disparity maps can do inside Toxik. We'll then learn what a disparity map is and how to covert a depth map into a stereo disparity map. Then we'll dive right in and learn the mathematical relationship between depth and disparity maps and learn how to offset and multiply our depth into a pixel offset value. With our disparity map created, we will be able to create a depth controller to change our scene depth within two mouse clicks. We'll finish by learning how to use our disparity values to automatically update stereo offset using expressions. course Compositing 3D into Video in Maya and Toxik
2 hrs. 16 min. | Released on April 1, 2010
Required Software: Maya 2010 and Toxik 2010 and up for project files Project Files Included (144 MB) In this series of lessons we'll learn how to take the output from a motion tracker app into Maya, import a 3d model to light and render then jump into Toxik to composite it with our original footage.
We'll begin this project by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and match the lighting in our original shot. We'll then setup our scene with multiple render passes and layers to make compositing much easier. After we render, we'll jump into Toxik and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action back-plate. The end result of this course will be a final color corrected shot of our 3d object in real life. course Compositing 2D Elements in Toxik
1 hrs. 31 min. | Released on February 18, 2010
Required Software: Toxik 2009 and up for Project Files Project Files Included (62 MB) In this series of lessons we'll learn how to composite 2d elements over live footage. Using a few simple images and our footage we'll learn a variety of compositing and animation techniques to create an appealing final comp.
We'll begin this project by importing our elements and tracking various features of the face. We'll learn how to successfully create a track even when the tracked feature disappears. We'll learn how to create an animated mask to hide our elements during the eye blink. To combine all of the elements together, we'll use color correction, filtering and image generation tools. We'll learn how we can create various animations using expressions and tie everything together using compositing math to correctly control reflections and the layering of our pieces. course Introduction to Rotoscoping in Toxik
48 min. 27 sec. | Released on December 31, 2009
Required Software: Toxik 2010 and up for project files Project Files Included (32 MB) In this series of lessons we'll learn the basics of Rotoscoping in Toxik.
We'll begin this project by learning about the garbage mask tool. We'll then learn how to easily and quickly control our mask shape and edge feathering using Toxiks powerful Edge Point system. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other applications. course Advanced Compositing Workflows with Maya and Toxik
2 hrs. 32 min. | Released on November 18, 2009
Required Software: Maya 2010 and Toxik 2010 Project Files Included (42 MB) In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Toxik course, but we will quickly get into more advanced topics such as Depth-of-Field, working with HDR, Depth-based compositing and spot paint fixing. course Getting Started with Toxik
1 hrs. 22 min. | Released on November 4, 2009
Required Software: Toxik 2010 and up Project Files Included (2 MB) In this series of lessons we'll learn how to get started using the compositing software Toxik. Using Toxik we can quickly color correct, mask, composite or animate still images and image sequences.
We'll begin this project by learning the basic composition creation process, learning how to move around the Toxik user interface, begin compositing images together and render out our finished material. We'll then move into the common uses of Toxik such as Color Correction, Garbage Masks, blending Modes, and Animation. Toxik 2010 introduces some workflow changes that make it easier and quicker to use. We'll also learn about the Tool Options panel and how to use Presets inside of Toxik. course Introduction to Tracking in Toxik
43 min. | Released on October 22, 2009
Required Software: Toxik 2010 for project files Project Files Included (17 MB) In this series of lessons we'll learn how to use the Toxik tracker to analyze footage and find the position of objects. This is an important technique for matching an image or animation's movement, rotation, scale and perspective skewing to real-life footage.
We'll begin this project by doing a simple one point track using some easy footage. We'll then learn how to do a two point track on real footage. Lastly, we'll track the four corners of a television screen. We'll then learn some tips and tricks for getting a track from difficult footage and how to take our four point track and finish the shot using color correction tools to match the images together. course Compositing 3D Renders in Toxik
1 hrs. 16 min. | Released on October 15, 2009
Required Software: Toxik 2010 for project files Project Files Included (2 MB) In this series of lessons we'll learn how to bring in multiple 3D render passes and composite them on a photograph using many tools and techniques.
We'll begin this project by importing our layers and assembling them into a basic render of a car. We'll then learn how to create an advanced shadow using the Blend and Comp, Comp Alpha, Drop Shadow, Control Edge and Lens Blur nodes. We'll then learn several compositing tricks to help us really blend the foreground and background, such as Reflection matching, Lightwraping, color correction and grain matching. Throughout this training, we'll use the streams system to have single nodes affect multiple nodes to keep edits fast and simple. course Toxik Node Reference Library: Channel and Stream Nodes
26 min. 15 sec. | Released on October 1, 2009
Required Software: Toxik 2009 and up Project Files Included (6 MB) In this course we will learn how each Channel node works and how to use it inside of Toxik.
In this course, we will learn how to use the Extract node to separate the Red, Green, Blue or Alpha channels, possibly to use as masks for a color correct tool; how to use the Out of Range node to find out what parts of an image are outside a given limit and how to use it to find HDR and out of range colors or alphas; how to use the Replace node to take a channel from one tool, like Red, Green, Blue or Alpha and combine it with those channels from another tool; how to use the Rewire node to switch the channels around, such as plugging the red channel into all three channels or creating a black and white image of only the red channel; how to use the Streams workflow to have a single tool effect multiple other tools and how to use the Stereo Streams node to view Stereoscopic effects in our Display. course Toxik Node Reference Library: Filtering Nodes
1 hrs. 39 min. | Released on September 10, 2009
Required Software: Toxik 2009 and up Project Files Included (47 MB) In this course we will learn how each Filtering node works and how to use it inside of Toxik.
course Toxik Node Reference Library: Utilities Nodes
33 min. 3 sec. | Released on August 26, 2009
Required Software: Toxik 2009 and up Project Files Included (17 MB) In this course we will learn how each Utilities node works and how to use it inside of Toxik.
In this series of lessons, we will learn how to use the Compare node to view the output of two different nodes, how to use the Link Image node to access different Versions of compositions and repeat them, how to add notes and use the Note node to organize, how to change the settings of the Output node, which controls the rendered images out of Toxik, how to use the Pass Through node to organize and add placeholders, how to view the areas Toxik is processing using the Show Tiles node, and how to use the Switcher node to change between multiple inputs. course Getting Started with Toxik
1 hrs. 9 min. | Released on August 4, 2009
Required Software: Toxik 2009 and up Project Files Included (2 MB) In this course we will learn how to get started using the compositing software Toxik. Using Toxik we can quickly color correct, mask, composite or animate still images and image sequences.
In this series of lessons we'll learn how to get started using the compositing software Toxik. Using Toxik we can quickly color correct, mask, composite, or animate still images and image sequences. We'll begin this project by learning the basic project/composition creation process, learning how to move around the Toxik user interface, begin compositing images together and render out our finished material. We'll then move into the common uses of Toxik such as color correction, garbage masks, blending modes, and animation.
This series of lessons is a great starting point to learning Toxik. By learning the tools and fundamental workflows of Toxik, we will be able to create complex effects and images in no time. This will allow us to begin exploring other areas of Toxik and start using Toxik in our own production pipeline. course Toxik Node Reference Library: Transform Nodes
48 min. 43 sec. | Released on August 4, 2009
Required Software: Toxik 2009 and up Project Files Included (24 MB) In this course we will learn how each Transform node works and how to use it inside of Toxik.
In this series of lessons we'll learn how to use certain tools found in Toxik. The power of Toxik comes from its flexible node-based workflow. As a Toxik compositor, your artistic ability and turn-around time depends on your knowledge of the tools and how to use them.
This Reference Library is designed to allow us to find the information we need about a specific node, or tool, quickly. We'll begin each lesson with a project file already created so we can focus on learning the specifics of each node, instead of general Toxik workflows.
We are constantly adding and updating our Reference Library so that it has the ability to evolve along with software applications. Please feel free to contact us if there is a specific node or aspect of Toxik that you want to learn about. course Render Passes in Maya
2 hrs. 9 min. | Released on November 4, 2008
Required Software: Maya 2009 and up Project Files Included (15 MB) Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik.
Popular highlights include: Overview of Render Layers; Render Layer Overrides; Material Overrides; Overview of Frame Buffers; Creating Render Passes; Associating Passes with Render Layers; Creating Pass Sets to Organize Render Passes; Building Contribution Maps; Object-centric Contribution Maps; Light-centric Contribution Maps; Rendering Multi-channel EXR Files; Organizing Rendered Passes with Render Tokens; Creating Custom Frame Buffers; Altering Materials' Frame Buffer Contributions; Using SSS Materials with Passes; Utilizing Render Layers and Render Passes Together; Exporting Compositing Data to Toxik. How to create a camera shake effect in Composite
3 min. 3 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users, andygee, on how we can create a camera shake effect in Composite.
How to determine differences between two specular passes in Composite
3 min. 20 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users, andy gee, on the differences between the specular pass and the specular no shadow pass.
How to edit a 32-bit image in Composite
3 min. 58 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users, andy gee, on how we can edit a 32-bit image in Composite.
How to get ZDepth from Maya to Composite
3 min. 36 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users on how we can work with a ZDepth image from Maya inside of Composite.
How to import an image with text without artifacts in Composite
3 min. 16 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a follow up question from one of our users, simon, on how we can import a text image into Composite without getting artifacts.
How to replace a still image with an image sequence in Composite
3 min. 39 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users, andy gee, on how to replace a still image with an image sequence in Composite.
How to set up motion vectors for Composite
3 min. 40 sec. | Released on December 1, 2011
Required Software: Composite In this video we’re going to look at a question from one of our users, andy gee, on an alternative way we can render a motion vector pass when simply adding a default pass is giving us unwanted results.
How to render out a mental ray Physical Sun & Sky without an alpha channel for use inside of Composite
2 min. 23 sec. | Released on July 1, 2011
Required Software: Maya, Composite In this video we’re going to look at a question from one of our users, Koorstag, on how to render out a mental ray Physical Sun & Sky without an alpha channel for use inside of Composite.
Using the Switcher node in Toxik
4 min. 4 sec. | Released on December 22, 2008
Required Software: Toxik 2009 and up In this lesson we will explore how to utilize the switcher node to help us organize our project and offer us fast feedback on different experiments.
Topics covered in this tutorial: Exploring the switcher tool and its abilities; Learning to preview different types of looks with only a few options; Setting up your scene for numerous options. How to create a depth of field effect in Toxik
8 min. 11 sec. | Released on December 20, 2008
Required Software: Toxik 2009 and up In this lesson we will learn how generate a depth of field effect using the blur node in Toxik.
Topics covered in this tutorial: Creating a depth of field luma pass; Using a blur node with modulation; Rendering the output. Merging images and creating a wipe in Toxik
6 min. 19 sec. | Released on December 18, 2008
Required Software: Toxik 2009 and up Project Files Included (123 KB) In this lesson we will learn how to open two images in a new comp and merge them together.
Topics covered in this tutorial: Learning to comp two images together; Discovering how to efficiently use a garbage matte ; Creating a wipe effects between two image. Connecting and disconnecting nodes in Toxik
6 min. 54 sec. | Released on December 16, 2008
Required Software: Toxik 2009 and up In this lesson we will learn the various ways that the nodes in Toxik can be connected and disconnected.
Topics covered in this tutorial: Exploring how to disconnect nodes; Learning shortcuts and workflows for connecting nodes; Plugging new nodes into our schematic; Replacing a node with a blur. Using the Notes node in Toxik
4 min. 42 sec. | Released on December 15, 2008
Required Software: Toxik 2009 and up In this lesson we will learn how to use the Notes node in Toxik and how it can be a life saver in multi-user workflows.
Topics covered in this tutorial: Using the Notes tool as a time-saving technique; Learning how to keep our layout organized; Re-laying out our schematic. |
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