Creating Fast Rigs with the Character Object in CINEMA 4D
2 hrs. 3 min. | Released on May 1, 2012 Required Software: CINEMA 4D R13
Project Files Included (16 MB)
In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D's new Character Object.
Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We'll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We'll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!
Reusing Custom Rigs with the Character Component in CINEMA 4D
2 hrs. 26 min. | Released on May 1, 2012 Required Software: CINEMA 4D R13
Project Files Included (4 MB)
In this CINEMA 4D tutorial we will learn how to create custom rig templates with the Character Component.
We'll learn everything from setting up adjustment handles to match our rig to a character's unique size and proportions. We'll learn how to mirror components to save a ton of time, and also cover how to modify our rigging templates to make them robust and efficient. In the end, you'll learn how to take advantage of this very powerful and intuitive character tool in order to increase your productivity.
59 min. 1 sec. | Released on April 1, 2012 Required Software: CINEMA 4D R13
Project Files Included (154 MB)
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D.
We’ll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with groups. After that, you’ll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we'll go over CINEMA 4D's binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D.
7 hrs. 11 min. | Released on December 1, 2011 Required Software: CINEMA 4D R12
Project Files Included (507 MB)
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D.
This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We'll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We'll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we'll make sure our rig is robust, to endure through extreme conditions.
3 hrs. | Released on November 1, 2011 Required Software: CINEMA 4D R12
Project Files Included (13 MB)
In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also learn about several really neat rigging features in CINEMA 4D along the way; features that can be used on any control rig you create.
2 hrs. 54 min. | Released on July 2, 2011 Required Software: CINEMA 4D R12 and up
Project Files Included (10 MB)
In this CINEMA 4D tutorial we will learn the foundations of rigging characters in CINEMA 4D.
We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this tutorial, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.