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Watch CINEMA 4D Modeling Tutorials and Training
229 lessons in 10 courses & 10 individual lessons
course Polygon Modeling Workflows in CINEMA 4D
3 hrs. 1 min. | Released on May 1, 2012
Required Software: CINEMA 4D Project Files Included (3 MB) In this series of lessons we’ll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models.
We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models. course Creative Development: Architectural Visualization in CINEMA 4D with Adam Chase
3 hrs. 7 min. | Released on June 15, 2011
Required Software: CINEMA 4D r12 and Photoshop CS4 Project Files Included (229 MB) In this series of lessons we will learn a creative workflow for modeling architectural scenes.
In this course we are going to cover the creation of an exterior arch-viz scene from start to finish. We are going to learn different modeling techniques during the process. We are going to take a look at using the hair module to create realistic looking grass and also how to tune the settings to give the best results. We are also going to take a look at different building techniques that are used in real life that cross over into the 3d world to help add more realism. course Creating Game Weapons in CINEMA 4D and ZBrush
2 hrs. 14 min. | Released on February 1, 2011
Required Software: CINEMA 4D R12 and up for project files, ZBrush 4 and up for project files Project Files Included (121 MB) In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them. course Creating Stylized Females in CINEMA 4D
4 hrs. 34 min. | Released on January 3, 2011
Required Software: CINEMA 4D R12 for project files Project Files Included (3 MB) In this tutorial we are going to use CINEMA 4D to build a stylized female model from scratch.
Stylized 3D characters are a staple of 3D production, especially in film and tv. These characters can be any number of styles, but are typically more cartoony than realistic. Building these kinds of characters is a great exercise in organic modeling and it is also quite fun. CINEMA 4D can be a great solution for building characters and it offers a number of tools we can use to create our model. We will start out by using some reference images to begin building our female character with some simple polygon objects. We will use polygonal modeling tools like the knife and extrude to build out all the parts of our character including several articles of clothing. We will also speed up our workflow by using things like symmetry objects and hyperNURBS objects. Once we are done modeling our character, we will spend some time setting up UVs for a few of the pieces and use Bodypaint to create texture maps for them. We will finish up by tweaking our material attributes and setting up a nice render for our final product. The tools and techniques we will cover will not only allow you to reproduce this particular project, but you will also be able to apply what you have learned to create your own custom stylized characters. course Creating 3D Logos in CINEMA 4D
2 hrs. 16 min. | Released on June 1, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (9 MB) Illustrated logos can be found everywhere and logos with characters can be especially appealing. Translating those logos into 3D can add a great deal of flexibility to their use and really make them stand out. In this course we'll take the Woody's BBQ logo, created in our Integrating a Character with a Logo in Illustrator training and add some depth using CINEMA 4D.
We'll start this CINEMA 4D tutorial by using as much of our original logo as possible to begin the rebuilding process. We'll use curves from Illustrator as a basis for extruding sections of geometry. We'll explore ways to combine splines to create cutouts for some of the letters and how we can begin to organize and layer our geometry. We'll also use a little bit of ZBrush to go through the process of posing Woody, the beaver from our Creating Cartoon Characters training. We'll put everything together and use CINEMA 4D's Sketch and Toon rendering to create a nice cartoony final render. Once done, you'll not only have a finished 3D logo, but you'll be able to create and translate your own logos into 3D. course Creating Cartoon Characters in CINEMA 4D
3 hrs. 16 min. | Released on May 3, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (1 MB) Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Building cartoony characters is a great exercise in organic modeling and it's a lot of fun. CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model.
Using some limited reference, we'll begin this CINEMA 4D tutorial by building our beaver character, Woody, using some simple polygon shapes. We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as, symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference. We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters. course Automotive Modeling in CINEMA 4D
5 hrs. 42 min. | Released on March 18, 2010
Required Software: CINEMA 4D Project Files Included (23 MB) 3d car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. CINEMA 4D offers a number of great options for building cars and throughout tutorial we'll put some of those to use building a Rolls Royce.
In this CINEMA 4D tutorial, we'll use a number of box-modeling methods to build the main body of the car. We'll talk about separating out the panels and how we can add resolution and detail selectively using tools like the Knife and Extrude. We'll also cover the use of Cloner Objects to quickly create complex models like the spokes of our wheels. Once our modeling is completed, we'll spend a little time adding materials and textures so that, in the end, we'll come out with a nice final render of our car. We'll touch on a variety of modeling tools that will not only allow you to create this particular vehicle, but to build your own cars and hard surface models more quickly and efficiently. course Introduction to Modeling in CINEMA 4D
3 hrs. 38 min. | Released on February 18, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (2 MB) In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D.
CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. course Modeling for Product Visualization in CINEMA 4D
1 hrs. 32 min. | Released on January 28, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (822 KB) In this CINEMA 4D tutorial we will explore the use of CINEMA 4D to build products for visualization.
From cell phones, to net books, to remote controls or toaster ovens, product visualization can be used to get a 3d look at particular product designs before they're manufactured. Products may also be created in CG to aid in making commercials or other marketing materials. CINEMA 4D has a nice toolset to begin creating these types of models and then rendering out good final images. In this course we'll look at some of the tools we can use to model products, using an mp3 player as an example. We'll combine splines in creative ways to build some of the main pieces of the device. We'll use several polygon modeling tools to add connectors and buttons, and we'll use deformers and generators to manipulate and create additional geometry. Upon completion of this tutorial, you'll be able to use the modeling tools in CINEMA 4D to build your own custom product model. course Modeling Interiors in CINEMA 4D
3 hrs. 46 min. | Released on January 7, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (10 MB) In this CINEMA 4D tutorial, we will explore the use of CINEMA 4D to build interior sets.
From traditional polygon modeling tools to powerful spline based techniques, CINEMA 4D offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice building organic and inorganic shapes in a variety of ways. We'll explore methods for building hard surfaces like the room architecture, cabinetry, and furniture. We'll use splines creatively to help us build things like shelves, lamps, and artwork and explore the use of Cloner Objects to quickly generate multiple copies of geometry. We'll shape some of our organic objects using tools like the Magnet and Brush, and we'll talk about keeping our scene clean by creating a useful hierarchy. We'll touch on a wide range of modeling tools that will not only allow you to create this particular interior set, but to build your own sets and models more quickly and efficiently. Using deformers to create interior models in CINEMA 4D
11 min. 56 sec. | Released on December 24, 2009
Required Software: CINEMA 4D Project Files Included (30 KB) In this lesson we will use multiple deformers and polygon tools to create a vase.
Using splines to loft custom geometry in CINEMA 4D
10 min. 9 sec. | Released on December 24, 2009
Required Software: CINEMA 4D Project Files Included (72 KB) In this lesson we will use a loft NURBS with multiple splines to create a custom curtain.
Creating furniture using splines in CINEMA 4D
12 min. 41 sec. | Released on December 24, 2009
Required Software: CINEMA 4D Project Files Included (40 KB) In this lesson we will use a variety of polygon and spline modeling techniques to create a modern, upholstered chair.
Using splines to create interior props in CINEMA 4D
14 min. 18 sec. | Released on December 24, 2009
Required Software: CINEMA 4D Project Files Included (12 KB) In this lesson we will build a modern floor lamp using a number of spline-based tools.
Building cartoon props in CINEMA 4D
13 min. 49 sec. | Released on December 24, 2009
Required Software: CINEMA 4D Project Files Included (46 KB) In this lesson we will use several deformation, polygon, and spline-based modeling tools to build a cartoon prop.
Combining splines to create a custom logo in CINEMA 4D
14 min. 6 sec. | Released on December 10, 2009
Required Software: CINEMA 4D Project Files Included (13 KB) In this lesson we will learn to combine multiple splines to build a custom corporate logo.
Working symmetrically in CINEMA 4D
10 min. 51 sec. | Released on December 10, 2009
Required Software: CINEMA 4D Project Files Included (179 KB) In this lesson we will learn to speed up our workflow by working with models symmetrically.
Using arc splines to create multiple steps in CINEMA 4D
7 min. 36 sec. | Released on December 10, 2009
Required Software: CINEMA 4D Project Files Included (16 KB) In this lesson we will learn to use and modify arc splines to quickly create custom steps.
Using variation settings to create background geometry in CINEMA 4D
6 min. 37 sec. | Released on December 10, 2009
Required Software: CINEMA 4D Project Files Included (49 KB) In this lesson we will learn to quickly create and randomize background geometry to dress our sets.
Using the bridge tool to create an interior art piece in CINEMA 4D
10 min. 41 sec. | Released on December 10, 2009
Required Software: CINEMA 4D Project Files Included (21 KB) In this lesson we will use the bridge tool to combine geometry in order to create an interior art piece.
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