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Watch CINEMA 4D Introductory Tutorials and Training
course Introduction to MoGraph in CINEMA 4D
1 hrs. 30 min. | Released on August 2, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (155 KB) In this CINEMA 4D tutorial, we will be taking an introductory look at the MoGraph toolset found in CINEMA 4D.
We will begin by learning how to utilize Cloners, which we use to populate our scenes with a variety of objects. From there, we will learn how to use effectors for controlling the behavior of clones and other objects, we will learn how to control the color and shading of our various clones, we will learn how to incorporate dynamics into our MoGraph objects, as well as many other topics that will help you to become familiar with MoGraph and give you a glimpse into some of the creative possibilities this tool provides us. course Introduction to Character Rigging in CINEMA 4D
2 hrs. 54 min. | Released on July 2, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (10 MB) In this CINEMA 4D tutorial we will learn the foundations of rigging characters in CINEMA 4D.
We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this tutorial, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.
course Introduction to Animation in CINEMA 4D
2 hrs. 44 min. | Released on June 1, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (25 MB) In this tutorial we will learn the basics of animating in CINEMA 4D.
Throughout the tutorial, you will be guided through the CINEMA 4D intuitive animation tools. Our objective will be to build a solid foundation by familiarizing ourselves with core animation components and techniques. We will start by covering the CINEMA 4D animation preferences and how to record animation. We will discuss path animation, how to bake motion from procedural animation and optimize that data, as well as how to edit and blend animation non-linearly and non-destructively with its robust Motion System. We will explore animation layers, how to modify animation in the timeline, we will learn techniques for seamlessly cycling animation, and work with Xpresso, its node-based expression editor. By the end of this tutorial, you will have the foundation required animate comfortably in CINEMA 4D.
course Beginner's Guide to Modeling in CINEMA 4D
1 hrs. 21 min. | Released on April 4, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (8 MB) In this tutorial we will learn the basics of 3d models in CINEMA 4D.
Introducing the Beginner Guide to Modeling in CINEMA 4D, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world. In this course you will get an introductory look into modeling in CINEMA 4D so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in CINEMA 4D. After that, you will learn about some of the CINEMA 4D modeling tools. And to wrap up, we will look at how geometry can be assembled into more complex configurations. This tutorial was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to CINEMA 4D
1 hrs. 16 min. | Released on March 1, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (28 MB) In this collection of lessons we will get a broad overview of CINEMA 4D.
Introducing the Beginners Guide to CINEMA 4D, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world. In this course, you will get an introductory look into CINEMA 4D so you can learn essential terms and definitions and build a solid foundation as you move forward. We will start off by covering the basics of the application interface. We will then take a look at a variety of ways to work with objects in CINEMA 4D. After that, you will learn about adding materials, creating animation, and using MoGraph. And to wrap up, we will take a quick look at BodyPaint 3D and rendering in CINEMA 4D. This series of step-by-step videos was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Introduction to Rendering in CINEMA 4D
1 hrs. 26 min. | Released on August 4, 2010
Required Software: CINEMA 4D R11.5 Project Files Included (104 KB) In this Cinema 4D tutorial, we will explore some of the core rendering tools and features that every CINEMA 4D rendering artist needs to be familiar with.
This tutorial is designed for users who are just getting started with rendering in CINEMA 4D, so we will not be focusing heavily on the use of lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in CINEMA 4D by talking about many of the key tools, features and concepts that every rendering artist in CINEMA 4D really needs to be familiar with. We will also learn how to resolve some rendering related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. course Broadcast Design in CINEMA 4D
2 hrs. 38 min. | Released on February 18, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (29 MB) In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D.
From the spline-based modeling tools to the powerful Mograph tools, CINEMA 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done with this tutorial, you'll have the tools you need to start building your own broadcast logos and designs. course Introduction to Modeling in CINEMA 4D
3 hrs. 38 min. | Released on February 18, 2010
Required Software: CINEMA 4D 11.5 Project Files Included (2 MB) In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D.
CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. |
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