Beginner's Guide Tutorials and Training
course Beginner's Guide to Reference Images in 3ds Max
43 min. 4 sec. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (4 MB) In this 3ds Max tutorial we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max.
We'll start off by learning how to properly set up and align our reference images in a program like Photoshop. From there we'll learn how to apply our reference images to the viewport background of 3ds Max and discuss some possible issues you may encounter when using the viewport background. Then we'll discuss how to apply our reference images to a plane in 3ds Max to allow for a different type of workflow. We'll wrap up the tutorial by showing you how to apply animated viewport background using an
image sequence or a video file to help with animation. course Beginner's Guide to Unity
1 hrs. 35 min. | Released on December 1, 2011
Required Software: Unity 3.4 Project Files Included (214 MB) In this series of Unity tutorials, we’ll learn how to use Unity and the basic steps to create a game.
To begin we'll break down what Unity is, what it can do, and what it cannot do. From there, we will examine the parts of a game in Unity and learn how they interact to create a game. Next we will open a partially completed project and scene to navigate the Unity interface and Scene view. Next we will import a model from a 3D application and place it into our level. We will also learn how to transform and edit objects and components to customize our game. Next we will learn how to run around our game using the two built-in character controllers. From there will we learn a an easy way to create interactions using triggers. We finish off the tutorial by creating a small script to track our player's health and build our game to be run on PC or Mac platforms. course Beginner's Guide to Digital Painting in Photoshop
1 hrs. 37 min. | Released on October 3, 2011
Required Software: Photoshop CS5 Project Files Included (65 MB) In this collection of lessons we will learn basic terms, definitions and workflows for digital painting in Photoshop CS5.
We’ll start off by covering how to create and save new documents as well as how we can navigate around inside them. We'll then take a look at two of the most basic tools for digital painting being the brush tool and eraser tool so you begin creating artwork right away. After that, you’ll learn about several other features such as layers, selections and masks that will add a new dimension to your digital painting experience. And to wrap up this project, we'll go over one possible workflow for painting a digital image. course Beginner's Guide to 3ds Max
1 hrs. 55 min. | Released on October 3, 2011
Required Software: 3ds Max Project Files Included (395 KB) In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max.
We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. course Beginner's Guide to Rotoscopes in Softimage
35 min. 3 sec. | Released on September 2, 2011
Required Software: Softimage 2012 Project Files Included (5 MB) In this Softimage tutorial, we will be teaching you how Rotoscope images can be used for modeling an animation reference within Softimage.
We will start the tutorial by learning how to properly set up and align your Rotoscope images in something like Photoshop. From there, we will learn how to begin importing your Rotoscopes into Softimage, we will learn how to resize and reposition your Rotoscope images within the Softimage viewports to make sure they are properly aligned in all your views, we will learn how to import animated Rotoscopes, as well as other tools and features that will allow you to use image references effectively in Softimage. course Beginner's Guide to Image Planes in Maya
49 min. 5 sec. | Released on July 2, 2011
Required Software: Maya 2012 and up Project Files Included (6 MB) In this tutorial we will learn the procedures for creating and utilizing image planes in Maya to use as modeling reference.
We will start off by learning how to properly set up and align your image planes in something like Photoshop, From there, we will learn how to begin importing your image planes into Maya, we will learn how to resize and reposition your image planes within the Maya viewports to make sure they are properly aligned in all your views, we will learn how to import animated image planes, as well as many other tools and features that will allow you to use image planes effectively in Maya.
course Beginner's Guide to Mudbox
1 hrs. 18 min. | Released on June 1, 2011
Required Software: Mudbox 2012 and up Project Files Included (225 MB) In this course we will learn the basics of working in Mudbox.
Introducing the Beginner Guide to Mudbox a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. We will start off by covering some of the uses for Mudbox and take a tour of the interface. We will then explore sculpting and painting in Mudbox so you can learn how to begin creating your own Mudbox projects. After that, you will learn to extract and export your geometry and maps. And to wrap up this course, we will look at how easy it is to work between Mudbox and other applications in your pipeline. This series of step-by-step videos was developed with artists new to Mudbox in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to InDesign
1 hrs. 59 min. | Released on May 2, 2011
Required Software: Adobe InDesign CS5 Project Files Included (24 MB) In this collection of lessons we will learn basic terms, definitions and workflows for working in InDesign.
We will start off by learning how we can generate vector based graphics, right inside of InDesign. We will then take a look at how we can bring assets that were generated in other applications into InDesign for use in our layouts. After that, we will learn things like how we can create and format text, how to quickly manage the pages in our document, and finally we will learn how we can add some basic interactivity to our InDesign layout. To wrap this project up, we will learn how to save work and collect all related assets so they can be passed to another individual.
course Beginner's Guide to ICE in Softimage
1 hrs. 5 min. | Released on May 2, 2011
Required Software: Softimage 2011 SAP and up Project Files Included (11 MB) This course is an introductory look into the Interactive Creative Environment or ICE so you can learn essential terms and definitions and build a solid foundation in computer graphics.
We’ll start off by covering what ICE is and what it is used for. We'll then take a look at working in the ICE tree so you learn how to use ICE in your own projects. After that, you’ll learn how to add forces to particle and create compounds. To wrap up this project, we'll go over how to work with Strands and Lagoa.
This series of step-by-step videos were developed with artists new to ICE in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner’s Guide courses; visit our library where you'll find the largest collection of free, high-quality CG training videos. course Beginner's Guide to MARI
1 hrs. 2 min. | Released on May 2, 2011
Required Software: MARI 1.2v1 and up Project Files Included (1525 MB) In this course we will be teaching you the essential workflows, terms and techniques to help you get started with MARI.
In this course we will be giving you an introductory look into MARI so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of MARI- working with projects and looking at the interface. We will then take a look at some key concepts in MARI, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to MARI in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Animation in Softimage
34 min. 54 sec. | Released on May 2, 2011
Required Software: Softimage 2011 and up Project Files Included (5 MB) In this collection of lessons we will learn the foundations for animating in Softimage.
Introducing the Beginner Guide to Animation in Softimage. In this course, we will start off by covering some ways we can view animation in Softimage. We will then take a look at how to create and edit keyframes on the Softimage timeline. After that, you will learn about Softimage's Animation Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with captures. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Softimage.
course Beginner's Guide to Modeling in CINEMA 4D
1 hrs. 21 min. | Released on April 4, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (8 MB) In this tutorial we will learn the basics of 3d models in CINEMA 4D.
Introducing the Beginner Guide to Modeling in CINEMA 4D, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world. In this course you will get an introductory look into modeling in CINEMA 4D so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in CINEMA 4D. After that, you will learn about some of the CINEMA 4D modeling tools. And to wrap up, we will look at how geometry can be assembled into more complex configurations. This tutorial was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Modeling in 3ds Max
1 hrs. 25 min. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (20 MB) In this 3ds max tutorial we will learn the basics of 3d models in 3ds Max.
Introducing the Beginner Guide to Modeling in 3ds Max, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. This course is an introductory look into modeling that will enable you to learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in 3ds Max. After that, you will learn about some of the 3ds Max tools that can be used to build models. And to wrap up, we will look at how geometry can be assembled into more complex models. This series of step-by-step videos were developed with artists new to 3ds Max in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide tutorials; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Illustrator
1 hrs. 37 min. | Released on April 4, 2011
Required Software: Illustrator CS5 and up Project Files Included (10 MB) In this collection of lessons we will give you an introductory look into Illustrator by teaching you terms and definitions as well as basic tools and techniques.
We will start off by learning what vector graphics are as well as the different components of a vector graphic. We will then take a look how we can draw and manipulate a variety of different vector objects. After that, you will learn what object attributes are and how to change them. And to wrap up this project, we will go over object organization and how we can save our work. This series of step-by-step videos were developed with artists new to Illustrator in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Typography
1 hrs. 8 min. | Released on April 4, 2011
Required Software: Photoshop CS5, Illustrator CS5, and InDesign CS5 and up. Project Files Included (56 MB) In this collection of lessons we will give you an introductory look into type inside Adobe Photoshop, Illustrator and InDesign.
We will start off by covering some typographic software similarities between Adobe Photoshop, Illustrator and InDesign. We will then take a moment to learn some terminology and basic letterform anatomy. After that, you will learn how and why to adjust the spacing between both letters and lines of type. And to wrap up this project, we will look into some paragraph formatting options available to us in all three applications. This series of step-by-step videos were developed with artists new to typographic principles in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Rigging in Softimage
40 min. 31 sec. | Released on April 4, 2011
Required Software: Softimage 2011 and up Project Files Included (8 MB) In this Softimage tutorial we will learn the foundations for rigging in Softimage.
Introducing the Beginner Guide to Rigging in Softimage. In this tutorial, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with transform groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the Softimage enveloping process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Softimage.
course Beginner's Guide to Animation in 3ds Max
31 min. 6 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (4 MB) In this 3ds Max tutorial we will learn the foundations for animating in 3ds Max.
Introducing the Beginner Guide to Animation in 3ds Max. In this course, we will start off by covering some ways we can view animation in 3ds Max. We will then take a look at how to create and edit keyframes on the 3ds Max trackbar. After that, you will learn about the powerful animation editor in 3ds Max, the Curve Editor. And to wrap up this project, we will go over how to create animated sequence files for previewing your animations in real-time. By the end of the tutorial, you will understand essential terms and definitions and build a solid foundation for animating in 3ds Max. course Beginner's Guide to Rigging in 3ds Max
46 min. 14 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (34 MB) In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing the Beginner Guide to Rigging in 3ds Max. In this course, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. course Beginner's Guide to Composite
1 hrs. 6 min. | Released on April 4, 2011
Required Software: Composite 2011 and up Project Files Included (111 MB) In these lessons we will learn about Autodesk Composite and compositing in general so you can understand essential terms and definitions.
We will start off by covering what compositing is and what a tool is. We will then take a look at importing images into Composite so you learn how to begin work on your own projects. After that, you will learn to use the common tools to build compositions. And to wrap up this project, we will go over how to render your projects out of Composite to show the world what you have accomplished. This series of step-by-step videos were developed with artists new to Composite in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to After Effects
1 hrs. 15 min. | Released on April 4, 2011
Required Software: After Effects CS5 and up Project Files Included (49 MB) In this free After Effects tutorial, we will take an introductory look into After Effects and compositing in general so you can learn essential terms and definitions and build a solid foundation in computer graphics.
We will start the tutorial off by covering what motion graphics and compositing are and the various terms we encounter in After Effects such as project, composition, and layers. We will then take a look at importing images into After Effects so you can learn how to begin work on your own projects. After that, you will learn to do common tasks such as creating effects, masking, transforming and animating. And to wrap up this tutorial, we will go over how to render your projects out of After Effects to deliver to your client or show the world what you have accomplished. This series of step-by-step videos were developed with artists new to After Effects in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Shading Networks in Softimage
1 hrs. 8 min. | Released on April 4, 2011
Required Software: Softimage 2011 and up Project Files Included (2 MB) In this Softimage tutorial we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Softimage
We will start the tutorial off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Material Manager, which is where you will be creating your Softimage shading networks and we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Softimage. course Beginner's Guide to Maya
1 hrs. 21 min. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (3 MB) In this Maya tutorial we will be teaching you the essential workflows, terms and techniques to help you get started with Maya.
We will start off by learning how to navigate through the Maya interface, and moving the Maya virtual cameras. We will then explore many critical aspects of Maya, such as creating and manipulating primitive objects, understanding the various components of Maya geometry, animating objects in Maya, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will help you get a solid foundational understanding of Maya and it's capabilities. course Beginner's Guide to Modeling in Maya
1 hrs. 26 min. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (7 MB) In this Maya tutorial we will learn the basics of working with 3d models in Maya.
We'll take an introductory look into modeling so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in Maya. After that, you'll learn about some of the Maya tools that can be used to construct models. And to wrap up, we will look at how geometry can be assembled into more complex models. This step-by-step Maya tutorial was developed with artists new to Maya in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to CINEMA 4D
1 hrs. 16 min. | Released on March 1, 2011
Required Software: CINEMA 4D R12 and up Project Files Included (28 MB) In this collection of lessons we will get a broad overview of CINEMA 4D.
Introducing the Beginners Guide to CINEMA 4D, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world. In this course, you will get an introductory look into CINEMA 4D so you can learn essential terms and definitions and build a solid foundation as you move forward. We will start off by covering the basics of the application interface. We will then take a look at a variety of ways to work with objects in CINEMA 4D. After that, you will learn about adding materials, creating animation, and using MoGraph. And to wrap up, we will take a quick look at BodyPaint 3D and rendering in CINEMA 4D. This series of step-by-step videos was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to ZBrush
1 hrs. 11 min. | Released on March 1, 2011
Required Software: ZBrush 4 and up Project Files Included (280 MB) In this ZBrush tutorial we will learn the basics of working ZBrush.
Introducing the Beginner Guide to ZBrush, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Shading Networks in Maya
59 min. 41 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (785 KB) In this Maya tutorial we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Maya.
We will start off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Hypershade, which is where you will be creating your Maya shading networks and we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Maya. course Beginner's Guide to Image Editing in Photoshop
1 hrs. 31 min. | Released on March 1, 2011
Required Software: Photoshop CS5 and up Project Files Included (99 MB) In this collection of lessons we give you an introductory look at image editing with Photoshop by teaching you terms and definitions as well as basic tools and techniques.
We will start off by covering resizing and re-sampling images. We will then take a look at correcting the color and tone of an image so you begin learning non-destructive ways of doing both. After that, you will learn to make specific pixel selections. And to wrap up this project, we will go over how to remove unwanted information from our images. This series of step-by-step videos were developed with artists new to Photoshop in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Beginner's Guide to Animation in Maya
29 min. 23 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (2 MB) In this collection of lessons we will learn the foundations for animating in Maya.
Introducing the Beginner's Guide to Animation in Maya. In this course, we will start off by covering some ways we can view animation in Maya. We will then take a look at how to create and edit keyframes on the Maya timeline. After that, you will learn about the powerful Maya animation editor, the Graph Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with playblasts. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Maya. course Beginner's Guide to Rigging in Maya
50 min. 29 sec. | Released on March 1, 2011
Required Software: Maya 2011 and up Project Files Included (6 MB) In this collection of lessons we will learn the foundations for rigging in Maya.
Introducing the Beginner's Guide to Rigging in Maya. In this course, We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about joints, inverse kinematics, and control objects. And to wrap up this project, we will go over the Maya binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Maya. course Beginner's Guide to NUKE
1 hrs. 8 min. | Released on March 1, 2011
Required Software: NUKE 6.2v1 and up Project Files Included (164 MB) In this series of NUKE tutorials we will take an introductory look into NUKE and compositing so you can learn essential terms and definitions and build a solid foundation in computer graphics.
We will start off by covering what compositing is and what a node is. We will then take a look at reading images into NUKE so you learn how to begin work on your own projects. After that, you will learn to use the common nodes to build NUKE node graphs. And to wrap up the series of tutorials, we will go over how to write your projects out of NUKE to show the world what you have accomplished. This series of step-by-step videos were developed with artists new to NUKE in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. |
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