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Watch After Effects Integration Tutorials and Training
course Creative Development: Transformation Motion Graphics in Maya and After Effects with Hao Cui
2 hrs. 54 min. | Released on April 1, 2012
Required Software: Maya 2011, Photoshop CS5, Illustrator CS5, After Effects CS5 Project Files Included (298 MB) In this tutorial we will learn how to create an animated robotic title sequence.
Throughout these lessons we will use a combination of Maya, After Effects and Photoshop to do everything from the modeling, animating, texturing, lighting and rendering of an animated title sequence. By the end of this tutorial you'll have an understanding of the knowledge required to create a robotic title sequence from start to finish. course Creative Development: Guerrilla Commercial Design Concept in Maya with Ed Whetstone
2 hrs. 22 min. | Released on January 2, 2012
Required Software: Maya 2011, After Effects CS 5.5 Project Files Included (9 MB) In this Maya tutorial we will approach a commercial design challenge from a no-frills, efficiency-first perspective.
We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting and rendering for efficiency and quality.
course Object Tracking in MatchMover and After Effects
1 hrs. 38 min. | Released on January 3, 2011
Required Software: MatchMover 2011 and After Effects CS5 Project Files Included (171 MB) In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and After Effects. Using MatchMover we can find the movements of a real life object and move a 3D object to match.
We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in After Effects. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images. course Integrating Titles with Footage in After Effects
58 min. 19 sec. | Released on October 31, 2010
Required Software: After Effects CS4 and up Project Files Included (101 MB) In this After Effects tutorial we'll learn how to composite a text title into background footage. This is a common task for show openers or to add extra information into your shot.
We'll begin this tutorial by importing our background plate and creating the text we'll integrate. Then we'll track the background plate and attach our text to the track. We'll then learn about the uses of pre-composing and how to combine various effects to make our text look more three dimensional. We'll then learn how to take elements from our background and layer them into our text to create the illusion that the text is in the scene. We'll finish the tutorial by doing a quick color correction and render out our finished shot! course Match Moving and Compositing Pipeline in Maya and After Effects
9 hrs. 15 min. | Released on August 4, 2010
Required Software: Maya 2011, After Effects CS4 Project Files Included (887 MB) In this tutorial we'll learn how to take some footage and move it through the entire MatchMover to Maya to After Effects pipeline to create a finished shot. By going through the entire pipeline, we will be able to learn about specific issues and tips and tricks while moving between and inside each application.
We'll begin this tutorial by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3D scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into After Effects to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.
course Depth-Based Compositing in After Effects
28 min. 6 sec. | Released on August 4, 2010
Required Software: After Effects CS4 and up Project Files Included (52 MB) In this After Effects tutorial we'll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top.
We'll begin the tutorial by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we'll learn about some of the downsides of using this technique. We'll then dive in to After Effects and create a matte for our foreground layer using it's depth map and the background depth map. We'll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free.
course Animating Illustrator Logos in After Effects
3 hrs. 1 min. | Released on June 1, 2010
Required Software: After Effects CS4 for project files Project Files Included (2 MB) In this After Effects tutorial we'll learn a variety of techniques to create appealing logo animations. Taking a logo or image and animating it is a common task.
We'll begin the tutorial by importing a logo built in illustrator and organize our layers into compositions. We'll then learn some animation techniques to take what would be boring motion and give it some life. We'll then learn how to accurately gauge perspective and how to place the anchor point. Throughout the project we will create animation presets that will save us time on repetitive tasks. We'll learn techniques to reveal and grow elements from simple mask expansions to complex path strokes and mask animation. course Compositing 3D into Video in Maya and After Effects
2 hrs. 22 min. | Released on April 1, 2010
Required Software: Maya 2010 and After Effects CS4 and up for project files Project Files Included (62 MB) In this tutorial we'll learn how to take the output from a motion tracker app into Maya, import a 3d model to light and render then jump into After Effects to composite it with our original footage.
We'll begin the tutorial by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and match the lighting in our original shot. We'll then create multiple render passes and layers to make compositing much easier. After we render, we'll jump into After Effects and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action back-plate. The end result of this course will be a final color corrected shot of our 3d object in real life.This tutorial will illustrate an example of how to use Maya and after Effects together to integrate a 3d model into live-action footage. This will allow us to place our own 3d models into real environments easier. course Compositing 2D Elements with Footage in After Effects
1 hrs. 22 min. | Released on February 18, 2010
Required Software: After Effects CS4 and up for Project Files Project Files Included (62 MB) In this After Effects tutorial we'll learn how to composite 2d elements over live footage. We'll create an appealing final video using a few simple images a variety of compositing and animation techniques.
We'll begin the tutorial by importing our elements and tracking various features of the face, including a difficult track through an eye blink. We'll learn how to create a tracked and animated mask to match our eye movement. To combine all of the elements and give them visual appeal, we'll learn how to use several different effects not only by themselves, but also together to create various looks. We'll learn how we can create animation using expressions. And finally, combine all our layers using compositing math to correctly mix everything together. course Advanced Compositing Workflows in Maya and After Effects
2 hrs. 28 min. | Released on December 17, 2009
Required Software: Maya 2009 and After Effect CS4 Project Files Included (46 MB) In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. course Compositing 3D Renders in After Effects
1 hrs. 13 min. | Released on October 1, 2009
Required Software: After Effects CS4 for project files Project Files Included (2 MB) In this After Effects tutorial we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques.
We'll begin the tutorial by importing our layers and assembling them into a nice render of a car. We'll then learn how to create an advanced matte to cut out our car using the shadow, indirect, and matte layers. We'll then learn several compositing tricks to help us really blend the foreground and background, such as Reflection matching, Lightwraping, color correction and grain matching. |
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