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Watch 3ds Max Rendering Tutorials and Training
300 lessons in 15 courses & 2 individual lessons
course Creative Development: Creating Exterior Visualizations in 3ds Max with Maciej Jura
3 hrs. 24 min. | Released on April 1, 2012
Required Software: 3ds Max 2012, V-Ray 2.20.03, Photoshop CS5 Project Files Included (183 MB) In this 3ds Max tutorial we will learn about creating interior visualizations from start to finish.
Throughout these lessons we will focus on creating an exterior visualization. We will go through several different stages including modeling and preparing vegitation models like grass and trees so we can use them in our scene as proxy. We also go through lighting, texturing and post-production when you will learn couple of techniques about how to make our renders looks better and more appealing.
course Creative Development: Creating Interior Visualizations in 3ds Max with Maciej Jura
3 hrs. 14 min. | Released on March 1, 2012
Required Software: 3ds Max 2012, V-Ray 2.20.02, Adobe Photoshop CS5 Project Files Included (67 MB) In this tutorial we will learn about creating interior visualizations from start to finish.
Through these lessons we will learn the whole process of making interior visualizations. We will start by modeling the walls before modeling the floor with Floor Generator, a free plugin. We'll then model the rest of the furniture. After modeling we are going to create lighting in our scene for the final render. We'll finish our project by looking at how to make small adjustments in Photoshop to make our colors look better.
course Interior Rendering Techniques with mental ray and 3ds Max
1 hrs. 15 min. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (26 MB) In this tutorial we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene.
The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. But every digital set comes with it own set of unique problems that need to be overcome. So we will be covering a lot of very common issues that you will want to be aware of such as the proper use of lights and gamma-correction to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using proper gamma-correction on textures and materials inside of 3ds Max, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in 3ds Max. course Exterior Rendering Techniques with mental ray and 3ds Max
1 hrs. 22 min. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (70 MB) In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max.
We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within 3ds Max. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this tutorial, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in 3ds Max. course 3ds Max for Motion Graphics
4 hrs. 52 min. | Released on December 1, 2011
Required Software: 3ds Max 2011, MatchMover, After Effects CS4 Project Files Included (372 MB) This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects.
In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot. course Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
2 hrs. 36 min. | Released on October 3, 2011
Required Software: 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5 Project Files Included (218 MB) In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.
This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work. course Beginner's Guide to 3ds Max
1 hrs. 55 min. | Released on October 3, 2011
Required Software: 3ds Max Project Files Included (395 KB) In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max.
We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. course Creative Development: Creating a Stylized House in 3ds Max and Photoshop with Simeon Patarozliev
1 hrs. 49 min. | Released on September 2, 2011
Required Software: 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5 Project Files Included (318 MB) In this series of lessons we will learn some of the different techniques used to create an image from start to finish.
This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.
course Utilizing Shading Networks in 3ds Max
1 hrs. 31 min. | Released on September 2, 2011
Required Software: 3ds Max 2012 Project Files Included (9 MB) In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max.
Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist. course Introduction to 3ds Max 2011
11 hrs. 37 min. | Released on December 1, 2010
Required Software: 3ds Max 2011 Project Files Included (81 MB) In this 3ds Max tutorial we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011.
In this tutorial we are going to help you get a good understanding of how to work in 3ds Max. You will be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.
course Introduction to Rendering in 3ds Max
1 hrs. 42 min. | Released on August 4, 2010
Required Software: 3ds Max 2011 Project Files Included (170 KB) In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with.
This course is designed for users who are just getting started with rendering in 3ds Max, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in 3ds Max by talking about many of the key tools, features and concepts that every rendering artist in 3ds Max really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. course Creating Realistic Eyes in Photoshop and 3ds Max
1 hrs. 39 min. | Released on February 18, 2010
Required Software: 3ds Max 2010, Photoshop Project Files Included (12 MB) In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look. course Material Creation Workflows in 3ds Max
1 hrs. 1 min. | Released on August 4, 2009
Required Software: 3ds Max 2010 and up Project Files Included (18 MB) In this course we will add materials to a stylized computer to simulate a variety of surfaces.
Adding materials and textures to your models to achieve specific effects can sometimes be challenging. In this course we'll look at a number of options for producing these effects using a cartoony set piece as an example. We'll look at the process of adding materials to objects in general an the go over how to create materials to simulate specific looks like metal, plastic, ceramic, leather, and rubber. We'll also create an illuminated button with gradient ramps and use lens effects to add a post render glow to electric arcs. Upon completion, you have a great idea of how to quickly create the kinds of materials you'll need for your projects. course Introduction to Lighting in 3ds Max
2 hrs. 16 min. | Released on October 16, 2008
Required Software: 3ds Max 2009 and up (required to open project files) Project Files Included (18 MB) Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.
Popular highlights include: Overview of Standard Light Types; Overview of Photometric Lights; Controlling Light Decay and Attenuation; Modeling Environments to Scale for Accurate Lighting; Using Shadow Maps for Efficient Rendering; Utilizing Accurate Raytraced Shadows; Creating Soft and Diffuse Shadows; Real-world Lighting Profiles with Photometric Lights; Exposure Controls to View HDR Renders; Outdoor Lighting with Daylight System and Skylight; Altering Rendering Controls for Objects; Adding Glow Effects to Geometry and Lights; Creating Volumetric Lighting Effects; Radiosity to Simulate Indirect Illumination; Using the Light Lister; Creating Gobo Effects. course Introduction to mental ray in 3ds Max
2 hrs. 55 min. | Released on October 5, 2008
Required Software: 3ds Max 2009 and up (required to open project files) Project Files Included (11 MB) Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include: mental ray Overview; Global Illumination Workflow; Final Gather Workflow; Caustics Workflow; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Image-based Lighting; HDR Exposure Controls; Emitting Caustic Photons from Lights; Optimizing Caustic Photon Use; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Material; Utilizing the Material Editor; Contour Line Rendering; Using Render Elements; Scene States; Compositing Rendered Passes. How to create and control an occlusion shader in 3ds Max
5 min. 7 sec. | Released on October 10, 2008
Required Software: 3ds Max 2008 and up In this lesson we will learn how to use the Ambient Occlusion material in 3ds Max.
Topics covered in this tutorial: Simulating the effects of soft, indirect shadows; Using the Ambient Occlusion shader; Using the Material Editor; Connecting a Self-Illumination map; Rendering a separate pass . To learn more about 3ds Max check out Creating Cartoon Characters in 3ds Max, a complete guide to learning a production workflow to creating organic cartoon characters. Controlling lights using exclude/include in 3ds Max
3 min. 10 sec. | Released on October 5, 2008
Required Software: 3ds Max 2008 and up In this lesson we will learn how to control which objects receive light in 3ds Max.
Topics covered in this tutorial: Learning how to light certain objects; Using the include/exclude dialogue; Determining which objects are going to receive light. Discover a comprehensive resource to learning 3ds Max with Introduction to Lighting in 3ds Max, an introductory guide to adding greater realism to your scenes with lighting. |
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