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Watch Introductory 3ds Max Tutorials and Training
345 lessons in 13 courses & 19 individual lessons
course Beginner's Guide to Reference Images in 3ds Max
43 min. 4 sec. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (4 MB) In this 3ds Max tutorial we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max.
We'll start off by learning how to properly set up and align our reference images in a program like Photoshop. From there we'll learn how to apply our reference images to the viewport background of 3ds Max and discuss some possible issues you may encounter when using the viewport background. Then we'll discuss how to apply our reference images to a plane in 3ds Max to allow for a different type of workflow. We'll wrap up the tutorial by showing you how to apply animated viewport background using an
image sequence or a video file to help with animation. course Introduction to Particle Flow in 3ds Max
1 hrs. 44 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 Project Files Included (6 MB) In this 3ds Max tutorial we will take an introductory look at particle flow to create custom particle systems.
Throughout this tutorial, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector. course Beginner's Guide to 3ds Max
1 hrs. 55 min. | Released on October 3, 2011
Required Software: 3ds Max Project Files Included (395 KB) In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max.
We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. course Introduction to Modeling in 3ds Max
5 hrs. 11 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 Project Files Included (6 MB) In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max to create a future concept bike.
In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you. course Beginner's Guide to Modeling in 3ds Max
1 hrs. 25 min. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (20 MB) In this 3ds max tutorial we will learn the basics of 3d models in 3ds Max.
Introducing the Beginner Guide to Modeling in 3ds Max, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. This course is an introductory look into modeling that will enable you to learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in 3ds Max. After that, you will learn about some of the 3ds Max tools that can be used to build models. And to wrap up, we will look at how geometry can be assembled into more complex models. This series of step-by-step videos were developed with artists new to 3ds Max in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide tutorials; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Rigging in 3ds Max
46 min. 14 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (34 MB) In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing the Beginner Guide to Rigging in 3ds Max. In this course, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. course Introduction to 3ds Max 2011
11 hrs. 37 min. | Released on December 1, 2010
Required Software: 3ds Max 2011 Project Files Included (81 MB) In this 3ds Max tutorial we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011.
In this tutorial we are going to help you get a good understanding of how to work in 3ds Max. You will be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.
course Getting Started with UVs in 3ds Max
1 hrs. 12 min. | Released on September 1, 2010
Required Software: 3ds Max 2010 and higher Project Files Included (24 MB) In this course we're going to explore at the basics of UVs in 3ds Max.
UVs and UV layouts are vital elements in creating textures for our 3d models. They allow us to tell the program how to apply the 2d images we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. course Introduction to Lighting in 3ds Max
2 hrs. 16 min. | Released on October 16, 2008
Required Software: 3ds Max 2009 and up (required to open project files) Project Files Included (18 MB) Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.
Popular highlights include: Overview of Standard Light Types; Overview of Photometric Lights; Controlling Light Decay and Attenuation; Modeling Environments to Scale for Accurate Lighting; Using Shadow Maps for Efficient Rendering; Utilizing Accurate Raytraced Shadows; Creating Soft and Diffuse Shadows; Real-world Lighting Profiles with Photometric Lights; Exposure Controls to View HDR Renders; Outdoor Lighting with Daylight System and Skylight; Altering Rendering Controls for Objects; Adding Glow Effects to Geometry and Lights; Creating Volumetric Lighting Effects; Radiosity to Simulate Indirect Illumination; Using the Light Lister; Creating Gobo Effects. course Introduction to Rigging in 3ds Max
4 hrs. 3 min. | Released on October 16, 2008
Required Software: 3ds Max 2008 and up (project files require 3ds Max 2009) Project Files Included (9 MB) Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Popular highlights include: Reference Coordinate System; Choosing an Axis Order for Control Objects; Custom Toolbars; Customizing Quad Menus; Layers; Expressions; Wired Parameters; Forward Kinematics vs. Inverse Kinematics; List Controllers; Position Constraint; LookAt Constraint; Orientation Constraint; Link Constraint; Control Objects; Control Object Reservoir; Bone Tools; Mirroring Bones; Scaling Bones; The IK Solvers of Max; Creating an FK Spline Rig; IK FK Snapping; Skin Modifier; Morpher Modifier; Skin Morph Modifier; Skin Wrap Modifier; Rigging Techniques; Custom Parameters; Smooth and Rigid Skinning; Painting Weights; Weight Tool and Weight Table; Mirroring Envelopes; Exporting Envelopes; Angle Deformers; Quick and Easy Muscles with Bones; Selection Sets. course Introduction to Modeling in 3ds Max
4 hrs. 11 min. | Released on October 6, 2008
Required Software: 3ds Max 2009 and up (required to open project files) Project Files Included (6 MB) Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.
Popular highlights include: NURBS Workflow; Polygon Workflow; Splines and Patches Workflow; Scene Organization with Layers; Smoothing Methods; Working with Sub-objects; Sub-object Selection Methods; Adding Viewport Background Images; Scale Deformation; Cloning Geometry and Shapes; Mirroring Geometry; Sweep Modifier; Shell Modifier; Symmetry Modifier; Surface Modifier; FFD Modifiers; Lathe Modifier; Modifier Stack; Moving Pivot Points; Transforming Geometry and Shapes; Modifying Creation Parameters; Creating Booleans; Attaching and Detaching Objects; Welding Vertices; Rendering and Viewing Curves; HSDS Modifier for Subdivision Surfaces. course Introduction to Animation in 3ds Max
3 hrs. 5 min. | Released on October 6, 2008
Required Software: 3ds Max 2008 and up (project files require 3ds Max 2009) Project Files Included (53 MB) Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.
Popular highlights include: Overview of Animation Tools in Max; Manipulating Animation with Curve Editor; Methods for Fine-tuning Animation; Ghosting Animation; Animating with Expressions; Wiring Parameters; Real-time Previewing; Cloning Key-frames; Exploring Dope Sheet; Path Animation; Layering Animation; Seamlessly Cycling Animation; Saving and Loading Animation; Trackbar Menu; Understanding Trajectories; Motion Mixer Overview; Creating Track Sets; Filtering F-curves; Scaling Keys in Time and Value; Breaking Continuity of Tangents for Weight; Animating with Link Constraint; Setting Default In and Out Tangents; Understanding the Time Configuration Dialog. course Introduction to mental ray in 3ds Max
2 hrs. 55 min. | Released on October 5, 2008
Required Software: 3ds Max 2009 and up (required to open project files) Project Files Included (11 MB) Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include: mental ray Overview; Global Illumination Workflow; Final Gather Workflow; Caustics Workflow; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Image-based Lighting; HDR Exposure Controls; Emitting Caustic Photons from Lights; Optimizing Caustic Photon Use; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Material; Utilizing the Material Editor; Contour Line Rendering; Using Render Elements; Scene States; Compositing Rendered Passes. How to animate a camera flyby in 3ds Max
3 min. 44 sec. | Released on December 1, 2011
Required Software: 3ds Max Project Files Included (4 MB) In this video we’re going to look at a question from one of our users, dmantech, on how we can animate a camera flyby.
How can render an ambient occlusion map in 3ds Max
3 min. 41 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, Fuzz1304, on how we can render out an ambient occlusion map
How to convert triangles into quads in 3ds Max
1 min. 54 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question one of our users, KM Kaine, on how we can turn triangulated mesh into quads.
How to enable the display for IK goals and dummy objects in 3ds Max
2 min. 42 sec. | Released on December 1, 2011
Required Software: 3ds Max Project Files Included (72 KB) In this video we’re going to look at a question from one of our users, Fuzz1304, on how to enable the display of the IK Goal for IK solvers.
How to extract shadows from a render for compositing in 3ds Max
4 min. 30 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, bnkpro, on how we can get the shadows out of our renders so we can composite them later on.
How to get the Graphite Modeling Tools Ribbon to enter into Modify Mode in 3ds Max
1 min. 7 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, scrappy dog, on how to get the Graphite Modeling Tools Ribbon to enter into ‘Modify Mode’.
How to lock a parameter in 3ds Max 2009
2 min. 45 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, Casper, on how to lock a parameter in 3ds Max 2009.
How to render a lens effect in 3ds Max
2 min. 33 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users on how to render a lens effect.
How to render wireframe in 3ds Max
2 min. 33 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question one of our users, dmantech, on how we can render out wireframe.
How to resolve an issue when creating new bones in 3ds Max
3 min. 44 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, lattelg, on a reason why new bones are being created off in the distance.
How to resolve an issue when importing an animation map in 3ds Max
3 min. 30 sec. | Released on December 1, 2011
Required Software: 3ds Max Project Files Included (2 MB) In this video we’re going to look at a question from one of our users, macksz2456, on how to resolve an issue that they came across while following along with the Introduction to Animation in 3ds Max course.
How to resolve an issue where the Connect command is giving triangles in 3ds Max
4 min. 55 sec. | Released on December 1, 2011
Required Software: 3ds Max In this video we’re going to look at a question from one of our users, cbroberts, on how why the connect command is giving us triangles instead of quads on our geometry.
How to set up a technique for keeping child objects with parents when animating in 3ds Max
3 min. 48 sec. | Released on December 1, 2011
Required Software: 3ds Max Project Files Included (763 KB) In this video we’re going to look at a question from one of our users, Modifier, on how to set up a technique for keeping child objects with parents when animating.
How to set up an animated transparency map in 3ds Max
9 min. 52 sec. | Released on December 1, 2011
Required Software: 3ds Max Project Files Included (8 MB) In this video we’re going to look at a question from one of our users, mikeking, on how to set up a way to set up an animated transparency map.
Aligning objects in 3ds Max
9 min. 6 sec. | Released on February 15, 2009
Required Software: 3ds Max 2009 and up In this lesson we will learn several methods of aligning objects in 3ds Max.
Topics covered in this tutorial: Aligning objects into particular formations; Using the Align Selection palette; Understanding the X, Y, and Z positions; Customizing your scene with the Align tool. For a complete overview of 3ds Max check out Introduction to mental ray in 3ds Max, a complete guide to learning an essential workflow to rendering with mental ray. Organizing your scenes using Layers in 3ds Max
6 min. 37 sec. | Released on February 13, 2009
Required Software: 3ds Max 2009 and up In this lesson we will learn how to better organize our 3ds Max scenes using layers.
Topics covered in this tutorial: Organizing our scene ; Accessing and freezing layers; Adding geometry to a specific layer; Working with visibility; Learning about radiosity. Discover a comprehensive resource to learning 3ds Max with Introduction to Lighting in 3ds Max, an introductory guide to adding greater realism to your scenes with lighting. Using the Tape Helper in 3ds Max
4 min. 44 sec. | Released on January 12, 2009
Required Software: 3ds Max 2009 and up In this lesson we will learn how to take measurements in 3ds Max using the tape helper.
Topics covered in this tutorial: Taking measurements within our scene; Creating a Standard Helper; Specifying a length; Learning how to snap. To learn more about 3ds Max check out Creating Cartoon Characters in 3ds Max, a complete guide to learning a production workflow to creating organic cartoon characters. Using the Protractor in 3ds Max
4 min. 17 sec. | Released on January 7, 2009
Required Software: 3ds Max 2009 and up In this lesson we will learn how to measure angles in 3ds Max using the Protractor helper.
Topics covered in this tutorial: Measuring angles between different pieces; Creating a protractor and dropping it in our scene; Using the Modify Panel; Utilizing the Dummy Objects. For more information on 3ds Max check out the 3ds Max Modeling Bundle, a complete guide to learning production-based techniques to polygon, NURBS, and spline-based modeling. Renaming Multiple Objects in 3ds Max
4 min. 58 sec. | Released on December 28, 2008
Required Software: 3ds Max 2009 and up In this lesson we will learn how to quickly rename multiple objects using a custom naming convention.
Topics covered in this tutorial: Selecting and opening a group; Changing an object's name; Renaming the main and multiple objects; Naming the base, prefix, and suffix. |
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