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Start Learning with Detailed and In-Depth 3ds Max Tutorials and Training
1844 lessons in 90 courses & 55 individual lessons
course Multi-Tile Texture Workflows
51 min. 20 sec. | Released on May 1, 2012
Required Software: Maya, 3ds Max, ZBrush, Mudbox, MARI Project Files Included (131 MB) In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them.
Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we'll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We'll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We'll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we're done, you'll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects. course Rigging Quadrupeds in 3ds Max
5 hrs. 5 min. | Released on May 1, 2012
Required Software: Autodesk 3ds Max 2012 Project Files Included (20 MB) In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max.
In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped. course Creative Development: Realistic Hairstyling in 3ds Max and Hair Farm with Dani Garcia
2 hrs. 8 min. | Released on May 1, 2012
Required Software: 3ds Max 2012, ZBrush, Hair Farm Project Files Included (7 MB) In this tutorial we will learn how to create a hairstyle in 3ds Max using Hair Farm.
We'll start by looking at the preparation that is needed in order to get the best results when creating the hair. From there, we'll look at the actual hair creation using the Hair Farm plug-in. We will learn how to generate the hair mesh and then convert it into actual hairs using Hair Farm modifiers. By the end of this tutorial we will have looked at how to create different hair effects using different hair objects as well as adding materials and lighting for our hair.
course Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy
10 hrs. 12 min. | Released on May 1, 2012
Required Software: 3ds Max 2012, V-Ray Project Files Included (13 MB) Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow.
Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.
course Transforming Robot Production Pipeline Volume 4: Robot Modeling
2 hrs. 34 min. | Released on April 1, 2012
Required Software: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012 Project Files Included (385 MB) In this course we will cover the steps involved in building the robot portion of our transforming robot series.
This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We'll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we'll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications.
It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We won't be going through the modeling of the robot step-by-step, so if you’re a new artist, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model.
course Creating Stylized Females in 3ds Max
8 hrs. 43 min. | Released on April 1, 2012
Required Software: 3ds Max 2012 Project Files Included (9 MB) In this 3ds Max tutorial we will go step by step and create a stylized female.
Throughout the tutorial, we will learn the essential tools and techniques needed to create a stylized female. We'll discuss some tips for creating exaggerated proportions and features all the while following good design principles. Stylized characters as a whole can have their own sets of challenges but in this course you'll learn the essential techniques on how to overcome these types of challenges. course Creative Development: Creating Exterior Visualizations in 3ds Max with Maciej Jura
3 hrs. 24 min. | Released on April 1, 2012
Required Software: 3ds Max 2012, V-Ray 2.20.03, Photoshop CS5 Project Files Included (183 MB) In this 3ds Max tutorial we will learn about creating interior visualizations from start to finish.
Throughout these lessons we will focus on creating an exterior visualization. We will go through several different stages including modeling and preparing vegitation models like grass and trees so we can use them in our scene as proxy. We also go through lighting, texturing and post-production when you will learn couple of techniques about how to make our renders looks better and more appealing.
course Creative Development: Creating Interior Visualizations in 3ds Max with Maciej Jura
3 hrs. 14 min. | Released on March 1, 2012
Required Software: 3ds Max 2012, V-Ray 2.20.02, Adobe Photoshop CS5 Project Files Included (67 MB) In this tutorial we will learn about creating interior visualizations from start to finish.
Through these lessons we will learn the whole process of making interior visualizations. We will start by modeling the walls before modeling the floor with Floor Generator, a free plugin. We'll then model the rest of the furniture. After modeling we are going to create lighting in our scene for the final render. We'll finish our project by looking at how to make small adjustments in Photoshop to make our colors look better.
course Rigging Wings in 3ds Max
3 hrs. 21 min. | Released on March 1, 2012
Required Software: 3ds Max 2012 Project Files Included (8 MB) In this 3ds Max tutorial we will learn how to rig a wing.
We’ll first take a look at reference and go over some things to think about when constructing the control rig. From there, we will move right into rigging the wing, step by step, making sure the system we build will be sufficient to an animator’s needs. We’ll also learn how to customize Max's interface to access tools faster and build a few MaxScript tools which will also help us work more efficiently. By the end of this tutorial, you’ll be equipped with the knowledge you need to rig animation-friendly wings! course Polygon and Sub-D Modeling Workflows in 3ds Max
7 hrs. 21 min. | Released on March 1, 2012
Required Software: 3ds Max 2012 Project Files Included (8 MB) In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow.
We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter. course Creative Development: Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell
2 hrs. 32 min. | Released on March 1, 2012
Required Software: 3ds Max 2009, Photoshop CS3, ZBrush 4R2 Project Files Included (205 MB) In this tutorial we will learn how to create a female demon gargoyle creature.
Throughout these lessons we will learn how to quickly create block out shapes such as our creature's wings, horns, cloth and other ornate pieces. We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes. Using 3ds Max, we'll learn how to create chains that conform to the character's body using splines. We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.
course Introduction to MassFX in 3ds Max
3 hrs. 12 min. | Released on March 1, 2012
Required Software: 3ds Max 2012 Project Files Included (55 MB) In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies.
Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire. course Beginner's Guide to Reference Images in 3ds Max
43 min. 4 sec. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (4 MB) In this 3ds Max tutorial we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max.
We'll start off by learning how to properly set up and align our reference images in a program like Photoshop. From there we'll learn how to apply our reference images to the viewport background of 3ds Max and discuss some possible issues you may encounter when using the viewport background. Then we'll discuss how to apply our reference images to a plane in 3ds Max to allow for a different type of workflow. We'll wrap up the tutorial by showing you how to apply animated viewport background using an
image sequence or a video file to help with animation. course Interior Rendering Techniques with mental ray and 3ds Max
1 hrs. 15 min. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (26 MB) In this tutorial we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene.
The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. But every digital set comes with it own set of unique problems that need to be overcome. So we will be covering a lot of very common issues that you will want to be aware of such as the proper use of lights and gamma-correction to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using proper gamma-correction on textures and materials inside of 3ds Max, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in 3ds Max. course Exterior Rendering Techniques with mental ray and 3ds Max
1 hrs. 22 min. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (70 MB) In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max.
We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within 3ds Max. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this tutorial, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in 3ds Max. course UV Mapping Workflows in 3ds Max
4 hrs. 43 min. | Released on February 1, 2012
Required Software: 3ds Max 2012 Project Files Included (10 MB) In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor.
Then we'll discuss the different projection map types and some possible situations of when to use the correct map type. We'll learn how to use the powerful UV mapping tools like Stitch, Relax, Flatten Mapping, Target Welding, and Break. UV mapping is going to be essential for anyone who loves 3d modeling because it's going to allow us to create our very own custom textures to apply to our 3d models. course Creative Development: Creating a Matte Painting in 3ds Max with Vue xStream with Rubens Karamanites
2 hrs. 2 min. | Released on February 1, 2012
Required Software: 3ds Max 2011, Vue xStream 9.5 and Adobe Photoshop CS3 Project Files Included (424 MB) In this tutorial we will learn about the integration between 3ds Max and Vue xStream for creating digital environments.
Throughout these lessons we will look at the basic parameters needed when constructing environments inside Vue. We will also look at building an efficient pipeline between 3ds Max and Vue. By the end of this tutorial, we will have gone over integrating seamless integration between multiple pieces of software in order to achieve our final image.
course Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann
1 hrs. 39 min. | Released on December 1, 2011
Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE Project Files Included (13 MB) In this tutorial we will learn how to create particle effects from the beginning to final render.
Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we'll see how to increment our particle count using the partitioning, and finally we'll look how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles.
course Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones
2 hrs. 52 min. | Released on December 1, 2011
Required Software: Autodesk 3ds Max 2011 SP2 Project Files Included (41 MB) Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max.
This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.
course Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens
4 hrs. 1 min. | Released on December 1, 2011
Required Software: 3ds Max 2012 Project Files Included (19 MB) In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max.
We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max's CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.
course 3ds Max for Motion Graphics
4 hrs. 52 min. | Released on December 1, 2011
Required Software: 3ds Max 2011, MatchMover, After Effects CS4 Project Files Included (372 MB) This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects.
In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot. course Creative Development: Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford
1 hrs. 46 min. | Released on November 1, 2011
Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 Project Files Included (178 KB) In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we'll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We'll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we'll look at some techniques to fix artifacts in NUKE.
course Introduction to Particle Flow in 3ds Max
1 hrs. 44 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 Project Files Included (6 MB) In this 3ds Max tutorial we will take an introductory look at particle flow to create custom particle systems.
Throughout this tutorial, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector. course 3ds Max Reference Library: Object Space Modifiers
4 hrs. 26 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 In this series of 3ds max tutorials we will take an in depth look at the object space modifiers in 3ds Max.
Each video in this collection of tutorials is a self-contained lesson centering on one of 3ds Max's object space modifiers. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's object space modifiers. course 3ds Max Reference Library: World Space Modifiers
1 hrs. 34 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 In this series of 3ds Max tutorials we will take an in depth look at the world space modifiers in 3ds Max.
Each video in this collection of tutorials is a self-contained lesson centering on one of 3ds Max's world space modifiers. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's world space modifiers. course Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor
4 hrs. 14 min. | Released on October 3, 2011
Required Software: 3ds Max Project Files Included (31 MB) Learn how to create your own futuristic city to scale with animated cameras and vehicles in this 3ds Max tutorial.
Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools -- extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass. course Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
2 hrs. 36 min. | Released on October 3, 2011
Required Software: 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5 Project Files Included (218 MB) In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.
This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work. course Beginner's Guide to 3ds Max
1 hrs. 55 min. | Released on October 3, 2011
Required Software: 3ds Max Project Files Included (395 KB) In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max.
We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. course Creative Development: Modeling and Rigging a Cartoon Shark in 3ds Max with Stewart Jones
2 hrs. 44 min. | Released on October 3, 2011
Required Software: 3ds Max 2011 SP2 Project Files Included (4 MB) During this 3ds Max tutorial we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures.
This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max's built-in modifiers to create an automated swim cycle, finally finishing the tutorial with a quick look at a controller system and corrective shapes.
course Introduction to Modeling in 3ds Max
5 hrs. 11 min. | Released on October 3, 2011
Required Software: 3ds Max 2012 Project Files Included (6 MB) In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max to create a future concept bike.
In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you. course Facial Rigging in 3ds Max
6 hrs. 4 min. | Released on September 2, 2011
Required Software: 3ds Max 2012 Project Files Included (228 MB) In this 3ds Max tutorial, we will learn tips and techniques for rigging a face in 3ds Max.
Step by step, we’ll construct a facial control system that is robust and animator-friendly. We’ll learn everything from how to create Morph targets, how to control Morph Targets with our own custom GUI, we'll learn a fast and efficient way for deforming multiple objects as one unit, we learn a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager. By the end of this tutorial, you’ll have the knowledge you need to create your own facial rigs that produce natural and entertaining expressions. course Creative Development: Creating a Stylized House in 3ds Max and Photoshop with Simeon Patarozliev
1 hrs. 49 min. | Released on September 2, 2011
Required Software: 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5 Project Files Included (318 MB) In this series of lessons we will learn some of the different techniques used to create an image from start to finish.
This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.
course Utilizing Shading Networks in 3ds Max
1 hrs. 31 min. | Released on September 2, 2011
Required Software: 3ds Max 2012 Project Files Included (9 MB) In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max.
Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist. course Creative Development: Mixed Modeling Techniques in 3ds Max with Todd Daniele
10 hrs. 5 min. | Released on August 2, 2011
Required Software: 3ds Max 2012 Project Files Included (32 MB) In this 3ds Max tutorial we learn several modeling techniques in 3ds Max 2012.
These videos will delve in such modeling techniques as spline modeling, polygonal modeling, and sub divisional surfaces. Through these techniques we are going to create a highly detailed steam locomotive model. We will also be exploring some of the graphite modeling tools and their functionality while modeling. All the while keeping an emphasis on the importance of scene management in a production environment. course Creative Development: Visual Effects with 3ds Max and Pflow with Jacques Pena
2 hrs. 53 min. | Released on August 2, 2011
Required Software: 3ds Max 2011, Photoshop CS5, Illustrator CS5 and After Effects CS5 Project Files Included (21 MB) Using Particles and Animation to create Special FX.
Using Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish. Dabbling into the some special effects using pflow fundamentals, forces, and operator overview. Then, we will put together all the elements into a scene.
course Creative Development: Artistic Character Modeling in 3ds Max with Jacques Pena
1 hrs. 7 min. | Released on June 15, 2011
Required Software: 3ds Max 2011 and Photoshop Project Files Included (115 MB) In this demonstration we will be looking at creating and developing a sci-fi character.
We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials, rigging process, and using Pflow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting and compositing effects in Photoshop. course Exploring Animation Principles in 3ds Max: Staging
34 min. 31 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (27 MB) In this collection of 3ds Max tutorials we will learn about the animation principle of Staging.
What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this tutorial, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work. course Beginner's Guide to Modeling in 3ds Max
1 hrs. 25 min. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (20 MB) In this 3ds max tutorial we will learn the basics of 3d models in 3ds Max.
Introducing the Beginner Guide to Modeling in 3ds Max, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. This course is an introductory look into modeling that will enable you to learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in 3ds Max. After that, you will learn about some of the 3ds Max tools that can be used to build models. And to wrap up, we will look at how geometry can be assembled into more complex models. This series of step-by-step videos were developed with artists new to 3ds Max in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide tutorials; visit our library where you will find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Animation in 3ds Max
31 min. 6 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (4 MB) In this 3ds Max tutorial we will learn the foundations for animating in 3ds Max.
Introducing the Beginner Guide to Animation in 3ds Max. In this course, we will start off by covering some ways we can view animation in 3ds Max. We will then take a look at how to create and edit keyframes on the 3ds Max trackbar. After that, you will learn about the powerful animation editor in 3ds Max, the Curve Editor. And to wrap up this project, we will go over how to create animated sequence files for previewing your animations in real-time. By the end of the tutorial, you will understand essential terms and definitions and build a solid foundation for animating in 3ds Max. course Beginner's Guide to Rigging in 3ds Max
46 min. 14 sec. | Released on April 4, 2011
Required Software: 3ds Max 2011 and up Project Files Included (34 MB) In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing the Beginner Guide to Rigging in 3ds Max. In this course, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. course Exploring Animation Principles in 3ds Max: Solid Drawing
20 min. 14 sec. | Released on March 1, 2011
Required Software: 3ds Max 2011 and up Project Files Included (3 MB) In this collection of lessons we will learn about the animation principle of Solid Drawing.
What is Solid Drawing? How can this 2d concept be implemented in 3d? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character. course Creating Game Characters with 3ds Max and ZBrush
4 hrs. 10 min. | Released on February 1, 2011
Required Software: 3ds Max 2011 and higher, ZBrush 4 Project Files Included (1154 MB) In this tutorial we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this tutorial, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We will start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character. We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles. Once you are done, you will be able to use the workflow to transfer and convert your own high resolution characters into a more useable state. course Exploring Animation Principles in 3ds Max: Anticipation
41 min. 47 sec. | Released on February 1, 2011
Required Software: 3ds Max 2011 and higher Project Files Included (4 MB) In this collection of lessons we will learn about the Animation Principle of Anticipation.
This course will delve in the animation principle of Anticipation in 3ds Max. Without anticipation, a viewer can totally miss what we are trying to communicate through our characters. So in this course, we cover a few examples of when and how to add this essential component, and, by the end, you will be more knowledgeable of anticipation, which will, in turn, improve your ability as an animator as you use this principle to make sure all actions are clearly conveyed. course Exploring Animation Principles in 3ds Max: Ease In and Ease Out
30 min. 49 sec. | Released on January 3, 2011
Required Software: 3ds Max 2011 and higher Project Files Included (4 MB) In this collection of lessons we will learn about the animation principle of ease in and ease out.
In this course, we will explore the animation principle of ease in and ease out in 3ds Max. Why are ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer. course Exploring Animation Principles in 3ds Max: Follow-through and Overlapping
36 min. 17 sec. | Released on January 3, 2011
Required Software: 3ds Max 2011 and higher Project Files Included (6 MB) In this collection of lessons we will learn about the animation principle of follow-through and overlapping.
In this course, we will explore the animation principle of follow-through and overlapping in 3ds Max. What should be considered when animating follow-through and overlap? Can follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of follow-through and overlapping action, which will help you create more natural-looking animations. |
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