Hello friends of the Maya application,
I am trying my hand at a CGI character (a dancing salt-shaker) and I'm to a point where I have little-to-no understanding. I've modeled the character and I'm now faced with the challenge of animating my salt shaker. I would like to string together some dance moves which affect the salt inside the shaker (Maya fluids?). Any tips on where to go next would be SO GREATLY GREATLY appreciated.
I think you can combin the volume field and particle to achieve your goal.
Excuse my ignorance, but to what exactly would I apply the volume field and particle? Should I create a particle emitter?
Hi pajhonka. This is a very interesting exercise. I'd like to suggest thinking of a solution that relies on geometry rather than dynamics. It will be difficult to control thousands of particles in your character especially when he's animated.
I think you're right, I could just worry about making the dance moves the focus. Any texture ideas for salt?
So, my question is mostly about where to begin? I'm guessing I need to model the salt's geometry first. If I create, say, a polygon that fits inside the glass container and texture it with some kind of white grainy texture, would I then go to Dynamics and apply a liquid? This is where I have no experience. Thanks!
Are you wanting the salt to move around when your character moves? Like when you shake a real salt shaker, or is it more fluid like? Digital tutors has training in both area(dynamics and fluids) that would be good to check out.
I want the salt to move subtly- just a little touch of detail to add to the realism (as real as one can expect from a dancing salt shaker )
I suppose this would be more fluid like.