I am attempting to do a simulation where a number of sheets of A4 paper (nCloth) breaks apart into strips and swirl around, like in a tornado and then reform into the same A4 pages in a different location.
I have the pages as planes, chopped up into their parts, made into nCloth and various fields can obviously make them swirl around etc, but my question is how would I make them reform into the original pages after a certain amount of simulation time?
I have been mulling it over and have not come up with any workable ideas yet.
You can do this pretty easily by using the Input Mesh Attract attribute for your nCloth object. For you to better understand this here's a quick video to show you how you can utilize this node to create some cool simulations. Hope it helps!
thanks for the vid