I am using Maya 2013 and it appears that the method of using follicles is not as simple with the addition of the nucleus. I am not sure what to do with it, I tried deleting them but after creating 4 follicles I got an error saying that no new hair systems could be created. I tried to use a method of creating a group to house a point on poly constraint with the control object then parented into that group but am running into a issue with one of the POPconstraints origins being flipped to the opposite side of the face.
So, what would be a good solution to sticking the lip controls to the mesh? or am I missing something to make either method work?
Did you check out the UVs of the mesh you are about to apply hair to?
Maya Hair needs proper uvs since the follicle placement is controlled via uv space. If your mesh has too small uvs, it will not work.
Just create a new map for your duplicated driver geometry and that should do the trick