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  1. #1

    Squash strech Bones in Softmage

    Hi! I would want to know if can rig a character that his bones have an automatic function of squash strech.

    Thanks.

  2. #2

    Re: Squash strech Bones in Softmage

    Hello charlesman! Here’s a quick video on how to rig a bone chain to squash and stretch in Softimage:


  3. #3

    Re: Squash strech Bones in Softmage

    Enormeous Thanks Teacher. I have a question about local display rotation axis of joints like Maya. How can I see this function in Softimage?

  4. #4
    Join Date
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    Re: Squash strech Bones in Softmage

    Nice little video

    Just one thing you dont really need to use >= grater than or equal to because you wont be stretching if your equal to the max length you have set . > grater then will allow mesh deformation if its larger then the value you have set .

  5. #5

    Re: Squash strech Bones in Softmage

    @ charlesman, no problem! Also to view an object's LRA in Softimage, select the object and go to Display > Attributes > Centers

    @ bravo2zero, the `greater than` operation is needed to tell the system to stretch when it reaches beyond the defined distance. If it's not there, it's that same thing as saying `only stretch when you reach this length, and don't consider any other length`, which basically cancels the stretching effect
    Last edited by delano; 11-07-2012 at 10:05 AM.

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