After watching the “Mastering Displacement Maps in Maya 2012” tutorial by Kyle Green.
to be specific chapter 9 Rendering vector displacement maps in Maya. I seem to have a problem getting the VDM to work properly. Maybe somebody can help me.
I have created a plane and brushed some spikes on it using Mudbox 2012. After that I exported the VDM map with the settings shown in the attached image. I have then attached the mapping to the vector displacement slot of the displacement node.
My problem is that my mapping doesn’t seem to be interpreted the right way. At the base of the displaced geometry it first starts as a dent before displacing de right way. And there also appears some clipping at the highest points.
What could it be?