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  1. #1
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    NParticles instance replacement goes wrong

    I don't know had happened, down there you can see the emitter, I did an instancer replacement and you can see that pop-corn just drop from above, how ? don't know, did this on a clean file and it works.

    Steps->Create Emmitter (NParticles) >Create Instance..... and then this happens,why?


  2. #2
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    Re: NParticles instance replacement goes wrong

    I just imported the popcorn to a new clean file and same issue happens. So I suppose something wrong happens with this mesh. You can try, you have the file here:

    http://www.mediafire.com/?6dn1zq2mi43vrva


  3. #3
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    Re: NParticles instance replacement goes wrong

    So .... I managed to import the PopCorn as an Obj. this is what MAYA said....


    I think it had something to do with that but I just picked up a different corn mesh and just did the instance, I thought everything was gonna be alright but now this happens, I set a passive collider on the head of my character, I changed self collide, collide, I switched collide thickness of the passive collider...but the PopCorn just does nothing, as if these values had no influence on them....what do you think?

    (you can see collide values are really high)


  4. #4
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    Re: NParticles instance replacement goes wrong

    Ok....changed "particle size" value, that fixed it.

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