Re: Problem texturing an apple
You could consider skipping uv texturing all together and use this excellent procedural apple texture. But in real answer to your question: your problem might stem from one (or both) of these things. I'll just asume you're making one texture for the apple's skin...
- make sure your uv map touches the edges of the quadrant.
- make sure your texture tiles seamlessly in photoshop. to check this, go to filters - other - offset. Shift the edges over to the middle and rubberstamp those unseamly seams.
I think Grand Moff Tarkin said it best, when he said: "Evacuate? In our moment of triumph? I think you overestimate their chances."