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  1. #1

    Problem when Converting Polygon to Subdiv

    Good Day DT People, I have a problem when I convert an object from polygon to Subdiv. The object is not shaded but the other is shaded. How to back it to normal? what would I click or do? thanks in advance

  2. #2

    Re: Problem when Converting Polygon to Subdiv

    Any Maya Expert knows the solution? I have attached the picture in the attachements to see what I am talking about.
    Attached Images

  3. #3
    Join Date
    Nov 2006
    Location
    Sydney Australia
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    Re: Problem when Converting Polygon to Subdiv

    Some times when the conversion from poly to sub-d fails these are the issues to check .

    Some normals may be reversed .

    Some polys may not be 4 sided so check for deformed polys eg polys with 3 sides or 5 sides ..

  4. #4

    Re: Problem when Converting Polygon to Subdiv

    Thanks for the response bravo.. so what should I do to back it to normal and will be shaded?

  5. #5

    Re: Problem when Converting Polygon to Subdiv

    I would say you should try to reverse the normals.

  6. #6
    Join Date
    Nov 2006
    Location
    Sydney Australia
    Posts
    1,003

    Re: Problem when Converting Polygon to Subdiv

    there is a tool available to show normal direction they should all point out . if one dose not point out reverse the normal on that face only . Don't try to reverse all normals .

  7. #7
    Join Date
    Dec 2010
    Location
    Austria
    Posts
    93

    Re: Problem when Converting Polygon to Subdiv

    I ran into this issue several times too.

    It isnīt necessarily that the normals are reversed. Sometimes Maya just removes the assigned material.
    So if you assign your material on the mesh again it should be fine - but you can always check your normals too.

  8. #8

    Re: Problem when Converting Polygon to Subdiv

    Thanks@ Golani'79 I had the same issue.

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