I have this character that breaks all this blocks apart, I was shattering them until I applied a gravity field and pressed play, they won't move and will crash Maya in a moment.
So this is what I've done, I shattered a block with all this properties, I figured out that I have to separate a little bit all pieces to avoid iterations, everything now works smoother but if I'm going to make a simulation with lots of pieces breaking apart then this is not a solution...is it normal to shatter and having this iterations issue? Do I really need to set a distance between all the broken pieces before starting the simulation?
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