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  1. #1

    Need help creating a smooth color by point neighbors compound

    Hey guys. I'm trying to create a smooth color by point neighbors compound. From what i already have I can create a terrain map from a height terrain map used as a weight map (thanks to the guy that figgured that 1 out).
    Then I added basic color to the map via ICE based on height. Currently I still have to set the height manually, I'd like to be done automaticly to remove the hastle of always manually adjusting those colors, (basicly making it work off of a percent instead of a contsant). The last part I'm trying to do is to make the different colors at the different heights blend a little at their borders. Thats what I need help on. I already got the color at the individual points, and I've got the points neighbors positions, but no color. So I need to figure out how to average the color of the individual points with its neighbors. Any help would be greatly appreciated. check out the link for pics on my facebook.
    http://www.facebook.com/media/set/?s...1&l=6795611ae9

  2. #2
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    Re: Need help creating a smooth color by point neighbors compound

    Hi invinter,

    Do you have an example scene with the compound working? I could take a stab at working it out, but I'd need your node setup.

  3. #3
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    Thumbs up Re: Need help creating a smooth color by point neighbors compound

    Hi invinter,

    I just had an idea this morning on how to set the data correctly as opposed to cleaning the data later. Instead of trying to average the color of the individual points, why not set the color based on an average or a blending of values?

    I've puttered around with this a bit, and here is how to get height into a percentage.

    average_height.jpg

    And from there for basic color, you can just plug it into a Gradient node.

    gradient.jpg

    Hope this helps!

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