Ok my blacksmith has been put on the back burner a bit , I have talked with someone on here that is interested in doing a project together , so I am going to make some changes to my blacksmith and use it as the base for my marine character.. Lets see what I can come up with .. http://3dwithmaya-francis.blogspot.c...02/marine.html
Thanks guys ; Mega no the pants were not hard I just did some block modeling over top the existing Geo then made some adjustments here and there cut in a few extra lines etc then ran it through zbrush to check it for tris and quads and divided once to smooth it out..
josh; I used maya and photo shop for this one though I often use uvMaster inside of zbrush .
Now that I have the UVs as I want them I am going to create some new textures for the pants and the shirt that has not been shown yet , I want a cleaner look , better quality as well and need to make the legs a bit thicker..
Thanks JoshuaK, will give it a try.. thanks for the help
Ok created another layer and used multiply in photo shop on the cloth's texture, got the colors a little closer and darker.
also switched the shirt back out to number 1. http://3dwithmaya-francis.blogspot.c...2/updates.html