I am rendering Shave hair with Vray and found if I turn off the Compositing in Shave Globals, Vray still renders the hair.
also it doesnt output the hair images when I check "Output Hair Images" and set up the path.
If I do the same in Mentalray it works.
Did I miss something in Vray?
Is there some way I can properly get the hair pass and the geo pass in one render layer in Vray?
Mental ray has 2 modes to render Shave and Haircut ... Buffer and Hair Primitive, Vray renders Shave and Haircut only as Hair Primitives and that setting that u used is for Buffer only. The best way to hide the hair si by selecting the hair and in the ShaveHairShape node turn off Active. I am personally testing the hair_tk shader from puppet to create many passes for shave and haircut.