I have not grasped UV editing yet, but I just want to put a photo in a frame and size it to fit.
I built the frame based on the "Interiors" tutorial, selected the face, gave it a texture, mapped an image into the color channel of the texture, and this is what I get (see image). The image doesn't fit.
I tried adjusting basic UV options in the attribute editor. I don't recall how to use the UV Texture Editor well, but I don't think that this should be complicated. I must be doing something wrong.
Thanks in advance.
Select the object (ie the picture)
Windows> UV Texture Editor
Under Image make sure that Display Image is checked on.
Right Click and hold button with your mouse in the texture editor
-Options come up on what to select.... mouse to the right for UV Selection
-Marquee over the image in the UV texture editor making sure you select the 4 corners
(You'll know your selecting the UV's if the points selected are green)
-Move, Scale, or Rotate the UV points to fit your picture.
UVs can be pretty tricky to get the hang of at first, but the more you practice the easier they get. Here’s a quick video on how you can do that. I didn’t happen to have a picture frame model handy, but the same technique can be used on your picture frame as the computer monitor in the video. Hope it helps!
Here's a link to the Getting Started with UVs in Maya 2011 course that was referenced in the video.
lminshull - Thank you. I appreciate your swift and detailed response.
Dan - Wow! The annual membership just paid for itself with that one. Thank you so much! It worked like a charm!!
Some times its easier to project the image onto the surface and manipulated it with the place 2d node . Just another way if your interested .
Sure, bravo2zero. Thank you. I'll also check out that "Getting started with UVs" tutorial mentioned by dan to familiarize myself with the process better.
I'm glad to help out! By the way, the method that bravo2zero suggests is covered in this video here: http://www.digitaltutors.com/11/training.php?vid=7886 in case you wanted to try that technique out and decide what'll work best for your project.