Hiding Objects and shadows from camera still having light emission. how?
hi all! how it's going?
i'm using Maxwell Render, to have lights i apply a texture to a plane (area light) Sphere (Point light) and then activate a emitter to cast light
until there everything is perfect
the issue is that those poly objects i dont need to see them, or their shadows
but i still need their light emission
im posting a link to a pic
showing the example in Cinema 4D
i need to know in Maya by the way. http://dl.dropbox.com/u/26384245/Wha...a%EF%80%A5.jpg
Re: Hiding Objects and shadows from camera still having light emission. how?
In Maya, select your object, then open the Attribute Editor.
Select the Shape tab for your object, and expand the Render Stats area.
Uncheck the items you don't want to render for this object. You can turn off Cast Shadows, Show in Reflections, etc.
To not show during the render, turn off Primary Visibility.
Since you're using these as an area light, you may need to keep Primary Visibility on, I'm not sure there. But turn off cast shadows and Receive Shadows.