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  1. #1
    Join Date
    Jan 2010
    Location
    UK
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    243

    scaling maya muscles?

    Hi, just wondering how to set up a rig so you can scale maya muscles. Ive made my custom rig which also includes maya muscles and all the components are stored in the character node. I know you can scale the rig by having a scale constraint on the global move group but how would you set it up so the maya muscles also scale and keep there size relative to the rig?

    Cheers

  2. #2
    Join Date
    Oct 2010
    Posts
    2,761
    DT Staff

    Re: scaling maya muscles?

    Hello bogyb! Here's a video on how you can attach your muscles to the global control to scale them along with your rig:


    Here's a link to the Introduction to Maya Muscle course that was referenced in the video.

  3. #3
    Join Date
    Jan 2010
    Location
    UK
    Posts
    243

    Re: scaling maya muscles?

    Wow, thank you so much this has helped me so much and im amazed that you made a video and replied so quickly, thanks for taking the time to help

  4. #4
    Join Date
    Oct 2010
    Posts
    2,761
    DT Staff

    Re: scaling maya muscles?

    I'm glad to hear it helped! Thanks for the kind words!

  5. #5
    Join Date
    Oct 2010
    Location
    London, UK
    Posts
    1,420
    DT Moderator

    Re: scaling maya muscles?

    Hey dan and bogyb,
    did you ever try to scale that rig with a bound skin?
    Ive followed your instructions, but although the muscle shape looks good, when I scale down my rig,the influenced skin gets all creased..

    http://www.digitaltutors.com/forum/s...s-with-the-rig
    Is there a solution of fixing that?
    I alread was about to give up because im facing this problem since about 2 or 3 months now and noone seems to know about it. But then I saw this thread here and thought that this could be the solution - but it didnt work either since it was the same that Ive tried before
    OR, is this a bug? please help me out with this really complicated problem

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