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Type: Posts; User: delano
hmm...instead of selecting the group node, try selecting the objects within the group. Also, did you put a value in the "Frame Offset" field? Without a value, it defaults to zero. For example, if...
Oh, this can also be used to animate follow-through in an FK hierarchy.
Here it is!
Paste Animation with Offset
Hi, boxbob! The faster way would be to use a script! I'll create one for you :)
Hi, Mr. Meteor. You can now download the updated project files if you'd like. Video 54 of this course has also been updated.
Hi, Mister Meteor. We've updated video 54 and all rigging/animation project files of Introduction to 3ds Max. You'll notice that there's more consistency now between the model used in each lesson...
Hi, Mr. Meteor! I used a slightly different asset in the video than the one found in your project files, however this shouldn't prevent you from following along with the course :) There shouldn't...
No problem, Kristusch! I hope they help you!
Hi! Heat Map is designed work on "closed" geometry. Try using "Geodesic Voxel", or you might even consider wrap deforming the vest. And, then there's nCloth :)
Here are a few courses/lessons...
Great job, Brian! :)
Hi, Brian! Sorry to hear that you're running into a bit of trouble. Have you applied orient constraints to your finger joints?
Hi, SFV! Here are the Ask DT videos on rigging a tentacle in Maya! Hope this helps!
Also, here's a course that you might be interested in:
Thanks, Ryan T :) Hey, SFV! Currently working on an "Ask DT" tutorial which will breakdown the steps for rigging tentacles! The videos will be posted here. Will let you know when they're live :)...
Hi, SFV! Thank you for your kind words :) I really appreciate that!
I think you'll get great results by using Maya's Spline IK Solver. It should give you the amount of control you're looking...
Hey, SFV! You might try using our Flexi-Plane rig taught in Rigging Quadrupeds in Maya. Or, if you'd like to use Maya's Spline IK, you'll need to make the system stretchable to prevent your joint...
Hello. wozza. Unfortunately, this is not possible. FBX will save your geometry, joints, textures, keyframes, and skinning history.
Hi, Animation Moustache! 3ds Max's Axis Order works similarly to Maya's Rotation Order, e.g., it allows you to change the hierarchical order of rotation for all 3 axes. To prevent the flipping your...
Hi, Brian! You must have an object selected in order to keyframe it with the "S" key. You might also restore the default settings of the Set Key tool via the option box.