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  1. Re: Indie Game Dev Pipeline Vol 6: Hero Char Rigging and Anim - 33

    Great job, Brian! :)
  2. Re: Indie Game Dev Pipeline Vol 6: Hero Char Rigging and Anim - 33

    Hi, Brian! Sorry to hear that you're running into a bit of trouble. Have you applied orient constraints to your finger joints?
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    Re: Fix Tentacle Tip

    Hi, SFV! Here are the Ask DT videos on rigging a tentacle in Maya! Hope this helps!

    98771212

    98771213

    98771214

    Also, here's a course that you might be interested in:
    Rigging Sea...
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    Re: Fix Tentacle Tip

    Thanks, Ryan T :) Hey, SFV! Currently working on an "Ask DT" tutorial which will breakdown the steps for rigging tentacles! The videos will be posted here. Will let you know when they're live :)...
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    Re: Fix Tentacle Tip

    Hi, SFV! Thank you for your kind words :) I really appreciate that!

    I think you'll get great results by using Maya's Spline IK Solver. It should give you the amount of control you're looking...
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    Re: Fix Tentacle Tip

    Hey, SFV! You might try using our Flexi-Plane rig taught in Rigging Quadrupeds in Maya. Or, if you'd like to use Maya's Spline IK, you'll need to make the system stretchable to prevent your joint...
  7. Re: Exporting a rig, controls and character as FBX in Maya

    Hello. wozza. Unfortunately, this is not possible. FBX will save your geometry, joints, textures, keyframes, and skinning history.
  8. Re: Trying to get my head around Max Axis Order behavior

    Hi, Animation Moustache! 3ds Max's Axis Order works similarly to Maya's Rotation Order, e.g., it allows you to change the hierarchical order of rotation for all 3 axes. To prevent the flipping your...
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    Re: Problem setting keys while animating

    Hi, Brian! You must have an object selected in order to keyframe it with the "S" key. You might also restore the default settings of the Set Key tool via the option box.
  10. Re: Keying Controls for Rig Causes Rig to Break

    Hi, Jenosyde! Do you get any warnings or errors after the rig breaks?
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    Re: Intro to Character Rigging Problem

    Hi, Northo64. This is an Xform problem. Try this:

    1. Disconnect any objects that are connected to your head control, whether they are constrained, parented, etc...
    2. Link the head control to...
  12. Re: Gimbal, mirror bones, and point helper does not work as shown in Intro to Rigging

    Thanks, RJZXCEL3D :) Glad you figured it out!

    @Northo64, I just replied to your thread!
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    Re: Intro to Character Rigging Problem

    Ni, Northo64! Sounds like it's the head control's xform. Would you mind providing a few screenshots of the problem? That will help to identify where the issue might be coming from.
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    Re: Crashing when selecting characters

    Hi, KrazyX777! That's a strange problem :( Do you recall adding anything new to your scene, or changing it in any way?
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    Re: Rotation order Gimbal Cinema 4d

    Hi, charlesman! From R13 and up, you should be able to change your rotation mode from HPB to the rotation order that is more suitable for your needs. From there, I find that a rotate order that...
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    Re: Can't UNPAINT skin weights ?!?!?

    Hi, Vee2014! Sorry to hear you're running into a bit of trouble with your weight-painting tool. Is "Paint Blend Weights" on by any chance? If not, would you mind providing a screenshot of your...
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    Re: Previously made character 3 bone rigs

    Hi, bp72! Would you mind providing a few screenshots of your currently setup? Sounds like you've put in a ton of effort, so hopefully we can find a solution that doesn't involve redoing your entire...
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    Re: Weird connection showing in graph editor

    Hi, ontto! That is strange :( Have you tried reopening your scene and reapplying the constraints?

    If the problem persists, please brought a few screenshots so we can have a look.
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    Re: MAYA LT Mel script to align joints

    Way to show initiative, grahamc :) Will have to try your script when I have a moment!
  20. Re: Copy animation issues from motionbuilder to maya

    Hi, Jameson_Strong! Sounds like you're trying to transfer animation between two skeletons in Maya. Is that right?

    If so, have you tried constraining to your target skeleton, then baking the...
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