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  1. Re: Gimbal, mirror bones, and point helper does not work as shown in Intro to Rigging

    Thanks, RJZXCEL3D :) Glad you figured it out!

    @Northo64, I just replied to your thread!
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    Re: Intro to Character Rigging Problem

    Ni, Northo64! Sounds like it's the head control's xform. Would you mind providing a few screenshots of the problem? That will help to identify where the issue might be coming from.
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    Re: Crashing when selecting characters

    Hi, KrazyX777! That's a strange problem :( Do you recall adding anything new to your scene, or changing it in any way?
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    Re: Rotation order Gimbal Cinema 4d

    Hi, charlesman! From R13 and up, you should be able to change your rotation mode from HPB to the rotation order that is more suitable for your needs. From there, I find that a rotate order that...
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    Re: Can't UNPAINT skin weights ?!?!?

    Hi, Vee2014! Sorry to hear you're running into a bit of trouble with your weight-painting tool. Is "Paint Blend Weights" on by any chance? If not, would you mind providing a screenshot of your...
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    Re: Previously made character 3 bone rigs

    Hi, bp72! Would you mind providing a few screenshots of your currently setup? Sounds like you've put in a ton of effort, so hopefully we can find a solution that doesn't involve redoing your entire...
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    Re: Weird connection showing in graph editor

    Hi, ontto! That is strange :( Have you tried reopening your scene and reapplying the constraints?

    If the problem persists, please brought a few screenshots so we can have a look.
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    Re: MAYA LT Mel script to align joints

    Way to show initiative, grahamc :) Will have to try your script when I have a moment!
  9. Re: Copy animation issues from motionbuilder to maya

    Hi, Jameson_Strong! Sounds like you're trying to transfer animation between two skeletons in Maya. Is that right?

    If so, have you tried constraining to your target skeleton, then baking the...
  10. Re: Quickstart To Rigging in Maya Volume 1 Problem

    Hi, Rab. Please check to make sure that you are constraining the correct objects. From your message, it seems like you are constraining your control object, when, in fact, it's the IK handle and...
  11. Re: A Trouble with the Advanced Character Rigging tutorial in Maya of Delano Athias

    lol No worries, lclevistus :)
  12. Re: A Trouble with the Advanced Character Rigging tutorial in Maya of Delano Athias

    Great to hear, lclevistus :) By the way, I've added a video to this course that covers these steps. Should be uploaded shortly :)

    Take care!
  13. Re: A Trouble with the Advanced Character Rigging tutorial in Maya of Delano Athias

    Hi, lclevistus. Sorry to hear you're running into trouble. The problem can be resolved by simply parenting the IK handles ("rp_l_thigh_noTwist01" and "rp_r_thigh_noTwist01") of the counter-twist...
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    Re: Question for Delano??

    Hi, Levy! Are you referring to our Body Mechanics course on lifting heavy objects? If so, I simply aligned both IK and FK systems as best as I could to make the transition between the two systems...
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    Re: IK/FK not working. IK not sticking!

    Hi, Jaspyy. Sorry to hear you're running into trouble. Setting up an IK/FK system can be tricky, and it is easy to over-look a vital step. Please review the section on IK/FK switching again, just...
  16. Re: I some how got on front page of news today in my city wooo hooooo

    Congrats, arnelculum :)
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    Re: General Joint Orientation Question

    I agree with adeptus. In my experience, I've hardly ever had to worry much about changing the Rotate Order of all joints, with the exception of the shoulders and thighs mainly (and a few other areas...
  18. Re: Help w/ Rigging Quadrapeds in Maya LESSON 32

    Hey, tenniswheels! Sorry to hear you're running into some trouble with your rig. This is probably due to offset values on one of the controls. Perhaps something wasn't constrained properly.

    If...
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    Re: General Joint Orientation Question

    Adeptus, I think we just about replied at the same time :) lol
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    Re: General Joint Orientation Question

    Hi, Fedework123! Yup, it does matter, because if you later decide on animating in the other two axes (which is common), you'd run into inharmonious rotations, and would also make the process of...
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