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Forum: Maya Dynamics

  1. Sticky Thread Sticky: FAQ: Does DT answer every forum post? An explanation of DT technical support

    We’ve been asked what the difference is between our Helpdesk and our Forums, as well as how to get technical support. To be transparent, here’s how it all works regarding getting support: Helpdesk What support can I expect within the Helpdesk? If you encounter an issue regarding your...

    Started by dan, 07-30-2012 04:19 PM
    • Replies: 0
    • Views: 390
    07-30-2012 04:19 PM Go to last post
  1. Smile particles instancer convert in mesh

    I make a example to make you understand my problem. - 1 create a sphere and a small cube - 2 emit from object (sphere) - 3 instancer replacement (cube) My question is, is it possible to convert all the cube I create in a format mesh or other, I can use to export in obj or stl … Or is it...

    Started by patricedesigner, 06-06-2013 10:58 AM
    • Replies: 0
    • Views: 79
    06-06-2013 10:58 AM Go to last post
  2. Particle cannot align properly!

    how do you force a particle emitter particle to align a certain way? im trying to align a particle system to make it face down but every time i re position the particles exactly where i want them, ill rewind back to frame 1 and they restart again.. I don't know what I'm doing wrong. I've tried...

    Started by Tyfire, 05-30-2013 06:52 AM
    • Replies: 0
    • Views: 47
    05-30-2013 06:52 AM Go to last post
  3. Can I reflect nhair on an object?

    Hello, I'm not sure if this should go in dynamics or rendering. I am trying to make a mirror, and when I render, my characters nhair doesn't render in the mirrors reflection. Is there some way I can make it work? The mirrors reflection is generated by a blinn shader.

    Started by Xaiphin, 05-26-2013 05:12 PM
    • Replies: 2
    • Views: 77
    05-26-2013 06:37 PM Go to last post
  4. Can't see emitter in my perspective view.

    As the title says, I can't see my emitter in my perspective view. But here's the weird thing: I could just a second ago! I was following along Intro to Maya 2013 lesson 81, and when it came time for me to move my emitter up to my fuel pipe, when I zoomed in, it was invisible. I still had it...

    Started by jakeywunder, 05-25-2013 12:16 AM
    • Replies: 1
    • Views: 90
    05-25-2013 12:20 AM Go to last post
  5. nCloth Multiples Issue

    Hello, I'm having issues with my nCloth Dynamics for my final Capstone for a shot I've been working on. I have referenced in the animation of the character and main object rigs with the nCloth, nucleus, and nRigid sims attached. Once inside the main shot I set up my cache and begin caching. ...

    Started by McG, 05-23-2013 09:24 AM
    • Replies: 0
    • Views: 59
    05-23-2013 09:24 AM Go to last post
  6. creating a starfiel

    hi guys i need suggestions on the best way to create a starfield in maya. i need it to twinkle in the background. is using particles the best way? are there any tutorials on this here on DT or anywhere else? thanks

    Started by slider17, 05-23-2013 08:40 AM
    • Replies: 0
    • Views: 60
    05-23-2013 08:40 AM Go to last post
  7. Exclamation Proformance Issues

    Hello all, I'm in the middle of caching my nDynamics for my final short. Unfortunately, the speed of my computer is causing the system to run very slow. If you someone could give me a clue to how to speed up the system I would be greatly appreciated. Even after I've cache the scene it is still...

    Started by McG, 05-22-2013 07:35 PM
    • Replies: 0
    • Views: 52
    05-22-2013 07:35 PM Go to last post
  8. Creating Fire and Smoke

    Hello! I just watched the "Creating Fire and Smoke using Maya Fluid Effects" tutorial and I'm having issues with how the fire looks... Instead of looking like a proper fire, it just looks like a bunch of spheres. Even when I opened the Digital Tutors scene file and tried to render his fire it...

    Started by Zzulu, 05-12-2013 01:31 PM
    • Replies: 2
    • Views: 159
    05-14-2013 06:49 PM Go to last post
  9. nParticle Questions

    Hey gang I have two questions for a mothers day project so they're time sensitive : /. 1. How would I get a particle to emit particles upon its death? I can use a constant lifespan rate of say 5. 2. Do nParticles from diferent emitters have to share the same nucleus solver in order to...

    Started by shellfish, 05-10-2013 03:56 PM
    • Replies: 2
    • Views: 72
    05-11-2013 02:14 AM Go to last post
  10. Is there a way to turn [U]off[/U] the smoke effect when trying to create fire with fl

    Is there a way to turn off the smoke effect when trying to create fire with fluids? I want the flame but no smoke. Does anyone know how to turn off the smoke when using Maya 2011 fluids? Sean

    Started by Sean3DMonkey, 05-06-2013 11:47 AM
    • Replies: 3
    • Views: 130
    05-08-2013 11:18 AM Go to last post
  11. light stream effect

    Hi guys I am needing some help please. I am trying to create an light stream that is based off of a Windows screensaver (http://www.gizmowatch.com/entry/how-to-customize-windows-7vista-screensavers-from-the-registry-editor/) The tentacles are also split so its not just one solid stream. ...

    Started by andrect, 05-02-2013 08:08 AM
    • Replies: 1
    • Views: 125
    05-02-2013 10:44 PM Go to last post
  12. Exclamation nCloth Flying Papers

    Hey everyone, I am trying to make the polygon papers in the image below work with an nCloth simulation. I have gotten a master object instancing those papers with an ncloth sim applied, but the papers are too uniform and act exactly alike. I need the papers act differently within the scene. If...

    Started by McG, 05-02-2013 04:18 PM
    • Replies: 0
    • Views: 69
    05-02-2013 04:18 PM Go to last post
  13. tutorials on making a wooded scene using paint effects?

    I skimmed through the paint effects tutorial and it does cover how to use this feature. I'm interested though in seeing this actually used in a project in place of or to supplement something like Vue or possibly geometry sculpted in Zbrush. Does anyone know if DT has such a tutorial?

    Started by 4tonmantis, 04-29-2013 11:54 AM
    • Replies: 0
    • Views: 110
    04-29-2013 11:54 AM Go to last post
  14. Floating Hair? Help?

    Hello, I'm currently trying out a different method of nhair using this tutorial http://www.digitaltutors.com/lesson/23760-nHair-posing. I've had to make a lot of alterations to the tutorial though because duplicating to create the scalpe, it was refusing to create the hair on said scalpe. So I...

    Started by Xaiphin, 04-27-2013 01:40 PM
    • Replies: 0
    • Views: 98
    04-27-2013 01:40 PM Go to last post
  15. Spherical dropoff problem - maya fluids

    Hi everyone. Is there a bug in Maya fluids relating to the visual lifetime of fluids when using spherical dropoff? EG: I have flames that begin to pull towards the left of my container and curve around into a spherical shape towards the end of my timeline. All I can narrow it down to is...

    Started by Sandford, 04-21-2013 02:14 PM
    dropoff, fluid, maya, spherical
    • Replies: 5
    • Views: 225
    04-21-2013 03:08 PM Go to last post
  16. Question Metaballs in Maya?

    Hello! I need to create a variety of cartoony, chocolatey splashes for a cereal spot. Aside from dropping $4K on Real Flow, is there any way to create easily editable metaballs with Maya 2011 OS X? I'm looking for functionality similar to what the old Softimage 3d metaball system offered -...

    Started by sketchguy, 03-03-2011 08:25 AM
    • Replies: 5
    • Views: 3,893
    04-20-2013 07:10 PM Go to last post
  17. "nCloth Techniques for Characters in Maya" point to surface constraining

    Hi, I'm having a slight "problem" in lesson 8 of the nCloth Techniques for Characters in Maya. If you start watching at ~5:00, Delano constrains a set of vertices of the character's pants to the duplicated skinned pants using the "Point to surface" nConstraint. It doesn't work for me, here's the...

    Started by lkomarci, 04-20-2013 05:44 PM
    • Replies: 1
    • Views: 113
    04-20-2013 05:50 PM Go to last post
  18. Ideal field to blow out a window? nDynamics.

    Hi all. So I'm working on a scene where I have a character being pushed out of a window by an explosion, the character is pushed backwards through the window which shatters. My animating is done and the window shatters nicely with the character but I'm wanting the window to shatter...

    Started by Sandford, 04-17-2013 01:13 PM
    • Replies: 0
    • Views: 144
    04-17-2013 01:13 PM Go to last post

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