Browse current projects that members are working on.
Hello and welcome to Member Projects forum! :)
Here, we can display and discuss entries for different CG projects. The purpose is to help brush up our skills as well as use the opportunity to sharpen our creative senses.
Needless to mention that this forum comes under DT chitCHAT rules
For the past 2 weeks I have been working on a high-res model of a Spitfire MK1. It's not completely finished yet, there are some details that I need to add to both the exterior and the interior as well as some fixes to a few of the seems to fix some light leaks. But I thought I...
I just started studying and I was watching "How to get started with modeling in Maya". After doing that ship, I decided I would try something different. The first image is the concept, taken from Walt Disney's 'The Opry House' animation, from 1929.
Now my first ever scene
heres my version of Amr Abdeen realistic bedroom... its not quite finished yet, as i have noticed iv used a very dingy looking sky when it should be nice and sunny...that will be fixed easily very soon...
enjoyed the whole process and picked up some techniques that seem so simple but...
I am working on lighting and rendering this Art Studio I made awhile ago and Kyle Greens interior rendering tutorial has helped me understand it a lot. I still have issues to fix like the corners and wall edges seems to be glowing for some reason and it looks like I have large dots still on the...
today i began with daily sculpts, cause i really have to increase my skills in zbursh :D
So here we go :)
Last project on the Zbrush and Maya Sculpting Tutorial is a character. I concepted this guy out a while back and thought it would be fun to bring him to life. I've never been very good at "Hulk" like proportions which is one of the reasons I designed this guy in the first place, and I'm pretty...
A practice based artist tutorial "Marthin Agusta".
I started with the head and then I'll build the rest of the body. I leave the concept Arts which guided me and some caps.
hey first Animation short Im using assets from other places unmetioned im more of a writer tand full time musician that loves the world of 3d animation im thankful DTs support Papa God bless ya Thanks also to delano im not there yet but man this is so time consuming but the funniest thing ive ever...
I've given myself a 2 day turnaround on this and cranked out the modeling today. Here's the Concept and WiP, I'll probably tweak the worm's body a bit while poly-painting, there's still a lot of leg room on the polycount.
Well I've gone through the course once, now actually following along. I've got the ship modeled and I have moved into texturing; however I have run into a small snag and would greatly appreciate any help offered to remedy the situation.
I have created the ramp texture for the...
This is my current demo reel,
I welcome any feedback :)
Its is a generalist version, I will be creating a Modeling reel and a Rigging/Animation reel too..
Edit: updated the brightness
wanted to start a WIP thread for a project I just started :)
I wanted to create a dark gloomy basement scene with a desk and the desk lamp being the main light source, here is a really early test render :) Using Maya and Mental Ray... also this is my first time using Mudbox in my...
My concept is to create an ancient temple which is discovered by hikers while hiking deep in the woods. I am going to explain the story through multiple renders of the whole area from both birds eye view and close proximity. I originally thought of this idea for a digital tutors...
I just finished the high poly version, now I am in the process of make it game ready! Its been a good learning process so far. The images were quickly rendered in Keyshot so I can get a clearer idea of were it is headed.
I am making a movie, or several movies, of the John Carter of Mars fictional novel series by Edgar Rice Burroughs (from the 1912 - 1940's). There are 11 books in the series. I will attempt to finish the first movie of the first book before Pixar does, projected to be in theaters in 2012 sometime.
I have bin following a few tutorials and seeing how they would light there scenes. the main one being 3D for illustration in maya and photoshop.
Im working on a project for university and only just started looking in to lighting in more detail to try and produce a cartoony feel to replicate...
The prop I am working on would look cool with glowing crt monitors. I am just unsure If I should paint a glow in on my UV's using photoshop or use an emissive map inside of unity. I do not have Unity Pro, so I don't think I can create an emissive map inside of the engine.
Here is my prop...
I have a model that I finished and combined into one mesh. (Maya 2013, nD02, Photoshop)
I have one single 1024 x 1024 texture sheet with all of the UV's laid out.
I have been going through the maya/marmoset game prop tutorials.
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.