We’ve been asked what the difference is between our Helpdesk and our Forums, as well as how to get technical support. To be transparent, here’s how it all works regarding getting support:
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If you encounter an issue regarding your...
Feel free to post any Mudbox freebies or helpful links that you've come across and I will organize them as the list grows. Please keep it Mudbox specific. If there's a more general CG resource that you'd like to post, please post that in the general Free Resources post here:...
Hey, have a problem, my textures increases and goes outside the seams, is this suppose to happend, or what am i doing wrong?
Is this why my normal map isn't working properly?
I am using the Export screen to PSD, and it goes to Photoshop no problem. I paint on the (Paint Here) layer, save out the image, and then use the Re-import from PSD button. The model snaps back to place and the image appears, but as a stencil. Then I get this message in the HUD, "Stencil...
First problem is trying to extract the texture map (basic diffuse) to Maya. I get an error stating "One of the target models is the same as the source model" (pic attached). This doesn't make sense since I rezzed the model up to 8,640 polys and the low rez base mesh is only 260 polys. I've ensured...
Can anyone tell me how to pan in an ortho view and keep the BG image and camera from separating?
The manual says ctl alt but I can only get this to work for zoom and rotate. None of the lock check boxes make any difference.
The Sliders work of course.
Driving me a little batty.
I'm quite new with Mudbox and so far I've been enjoying my time with mudbox. However now I crashed into a problem that my stamp is not working at all. If I use very small default sphere and divide it few times, it works well, but when I work with larger models it does not work. I'm...
I am not able to export an obj of my sculpt with textures.
Exporting a sculpt from mudbox does not appear to work like it does from maya, for example. Im am not trying to export to maya. But to my desktop.
The object exports fine enough, but the textures don't attach.
I have created a simple plane in maya (6 polys), created a multi-tile uv set up for the 6 polygons and sent it to Mudbox.
I can grab a stamp image and paint on the plane just fine, the issue arises when 'randomize' is checked. With this checked on nothing gets painted to the plane....
Hey all, so made a vector stamp of a single stitch for on leather. I am getting the displacement and shape I want, but now im curious if there is a way to stamp the stitch color at the same time. So I made the stamp, I use it with repeat brush and bam I can paint in stitching across my model and...
I tried to downlad the Files for "Sculpting Integration Concepts for 3ds Max and Mudbox" several times and the download stopped at around 930 MB but the zip is not complete at that state, i guess.
I've just started going through the "Introduction to Mudbox 2013" training tutorials, and in lesson 05 - "Importing Geometry", Justin is importing an FBX file called pig_export.fbx which is supposed to be inside a 'scenes' folder in the 'Mudbox Files' main folder. This 'scenes' folder is...
The quizes and test of Beginner's Guide to Mudbox aren't really enable yet! :(
I've played around with ZBrush some. As much as some have convinced me it's the more "powerful" tool, I think I'd like to switch over to Mudbox. I like the UI, tools, and layout of Mudbox.
My trouble is in finding a tutorial path for what I'd like to focus on with Mudbox + Maya. The...
I’m currently trying to move across my models from Mudbox to max. I have tried map extracting the paint layer via the file drop down menu and the 'map' extraction but my model still has no color.
This is the only issue i have had on mudbox and wish it was easier to do instead of using the 3DS...
I'm not used with the technic shown in the werewolf's tutorial one where it's shown how to mix several size of uvs into the same model and get it back into max later one into a composite materials.
It sounds like the appropriate solution to have a very high definition model while working in mudbox...
Strangely when I import my model from maya as FBX, in Mudbox it looks patchy? After sculpting at high level and going through map extractions the results also look awful? From what I have found online it is probably to do with the tessellation of the mesh however after watching the "mesh cleanup"...
I made a wall in maya. How do I keep the edges from smoothing in mudbox, without adding polygons in maya with the edge loop tool? I have and want to keep a lot of 90degree corners, sharp. And I don't want to add polygons in MAya.
I am encountering some strange things when I try to output a normal map or a bump map from Mudbox.
I have a single model made of two objects in mudbox from Maya. a blade and a handle.
The UV for each are in there own tile in the "UV View" in both Mudbox and Maya.
The problem is...
Watching your tuts demonstrating the stamp tool... here and on Autodesk, but my stamp tool just doesn't work as you show it. Am I missing a step to produce in sculpt mode or imprint? It just makes big blob representations of the stamp, not precise, no matter if I make the brush smaller or...
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