byon 06-29-2010 at 11:31 PM (573 Views)
Say it like the Human Torch...
It's fairly common to use the 'f' and 'a' hotkeys to frame selected objects/components and everything in your scene, respectively. Also, you can use 'f' to find the selected object in your Outliner, a handy trick if you have complex joint hierarchies, for example.
But, it's maybe less known that if you have other editors or views open, you can use 'F' and 'A' (i.e. Shift+f and Shift+a) to apply these commands to all relevant views. This is especially nice for a four view layout, but it can apply to other things like the UV Texture Editor and the Hypergraph.
Let's say you've just finished up UV mapping a large complex model, and you want to frame both the object in the perspective AND the entire UV layout. What is a person to do??? Well... hit 'F', and your job was just cut in half. Despite the two hours it took to do the UV layout, it feels nice to save almost a whole second on zooming out.