Now that I have all of the body work done before I take this into zBrush or mudbox I do a test render to see how the geom is going to react to light and rendering to see if it will look the way I have invinished him .After rendering the image below out I can see that this is looking ok so I can now take this geometery into a sculpting package .Though taking this into zBrush takes some care .As what you see all gets imported as a different peice so I can then sculpt each peice individually .This
K, short one, I promise. This might be intuitive, but I just stumbled on it a second ago, and it's pretty neat.
I frequently take advantage of the ability to double click an edge and get the whole edge loop is very handy. But, deselecting an edge loop works the same way, Ctrl+doubleLMB and you get rid of an edge loop. Very nice.
A similar mechanism exists for vertices and faces, if you click on a vertex (or face) and double click an adjacent vertex (or face), you'll get the
I am currently working on putting togethor a demo reel and decided to do a game character so I can show that I can do game modeling as well .The image below is part of the high res mesh that I am currently working on .Once I get the high res mesh built I will then go back and build the low resh mesh around the hi poly cage .I have built the hi res and now I just need to sculpt it and export it back to maya .Once I get a little bit further I will be posting this in the member projects section so
Updated 07-01-2010 at 10:12 AM by Fusedgore
Here is a brief write-up of how to import a rendered image sequence in After Effects. The screenshots are specifically from Maya to AE but the process is the same as far as AE is concerned regardless of what 3D application you're using. If you're using any other 3D application other than Maya then skip to step 2.
In Maya, pay attention to the three main areas circled in the Render Settings. Number 01 is the path where you'll find your
Updated 07-06-2010 at 11:55 AM by danlefeb
I don't know if anyone else has run into this, but it's messed me up more than a few times in the past.
After I extrude a face or three, oftentimes I'll need to back up and undo that.
Now when you hit Ctrl+z, the resulting faces from the extrude might look like they disappear.
Updated 07-01-2010 at 02:20 PM by stwert