Been starting a short .Not sure where its going atm .I am currently doing all the character work at the moment .
A few of these images have been posted in the art gallery .You can always keep an eye on the progress here on me blog .These are all meshes ready for production .
Updated 12-08-2011 at 10:47 AM by Fusedgore
Since I am now redoing my demo reel this has given me a chance to go back and to rework some models I have created .A while ago I create a model called chakee .Which is the image below .I am sure you all have seen it .I am currently reworking and tweaking a few things on it to add onto my reel .This should be a fairly quick remake /tweak and change .More on this later on .I will be posting to the members projects so keep an eye out .
Updated 07-22-2010 at 02:02 PM by Fusedgore
(Image was to large for blog.)
Today I had some free time so I decided to start sculpting my hi res normal map .I been working on the pants and I fured I would post up a shot to see what people thing .If you like the image comment .If you like my work subscribe to my blog .
Check out the full size image in the member project section
Now that I have all of the body work done before I take this into zBrush or mudbox I do a test render to see how the geom is going to react to light and rendering to see if it will look the way I have invinished him .After rendering the image below out I can see that this is looking ok so I can now take this geometery into a sculpting package .Though taking this into zBrush takes some care .As what you see all gets imported as a different peice so I can then sculpt each peice individually .This
I am currently working on putting togethor a demo reel and decided to do a game character so I can show that I can do game modeling as well .The image below is part of the high res mesh that I am currently working on .Once I get the high res mesh built I will then go back and build the low resh mesh around the hi poly cage .I have built the hi res and now I just need to sculpt it and export it back to maya .Once I get a little bit further I will be posting this in the member projects section so
Updated 07-01-2010 at 10:12 AM by Fusedgore