20 dollar handshake
02-15-2006, 09:03 AM
Hello,
Sorry this is so long but constraints can be scary...
I am creating a skateboard animation and I will need the character to interact with different parts of the board at different times like when I pick up the board using my hand or when I am on the board using my feet as examples.
I have created locators for the different body parts and parented them to my hands and feet. I would like to point and orient constrain locators to different parts of the board but the only problem is that the board locator constraints are based on the pivot point of my board and since the board only has one pivot point how do I create multiple constraints on a single object that i can turn on and off when needed that actually travel with the board while keeping the transform and rotation of my board for animation seperate when required.
[/IMG]
Btw I tried grouping the board to itself getting more pivot points but when I interact with the board by picking it up the other locators stay in the same spot so when I go to jump on the board the are not where I initially place them, maybe its a hierarchy issue.
Is it me or is this a very complex system I'm trying to create. I would appreciate any advice or suggestions for solving or simplifying this task.
Thanx
Sorry this is so long but constraints can be scary...
I am creating a skateboard animation and I will need the character to interact with different parts of the board at different times like when I pick up the board using my hand or when I am on the board using my feet as examples.
I have created locators for the different body parts and parented them to my hands and feet. I would like to point and orient constrain locators to different parts of the board but the only problem is that the board locator constraints are based on the pivot point of my board and since the board only has one pivot point how do I create multiple constraints on a single object that i can turn on and off when needed that actually travel with the board while keeping the transform and rotation of my board for animation seperate when required.
[/IMG]
Btw I tried grouping the board to itself getting more pivot points but when I interact with the board by picking it up the other locators stay in the same spot so when I go to jump on the board the are not where I initially place them, maybe its a hierarchy issue.
Is it me or is this a very complex system I'm trying to create. I would appreciate any advice or suggestions for solving or simplifying this task.
Thanx