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View Full Version : make instanced objects follow normal of plane



shan4fx
02-07-2006, 07:34 PM
I am currently working on a scene with insects crawling on an uneven surface ( high folds). This insect object is instanced with particles. When the particles flow on the surface along the U or V they are fine but the instanced objects always have their "Up Axis" facing the "world UP" direction. How do I make the instanced objects obey the normals of the ground?

(this is similar to assigning an object to a motion path, and in the options you can choose to have the object's "up axis" set to "normals", so its not always horizontal to the plane.) How do i use this with my instanced objects scene?

sunder
02-07-2006, 08:02 PM
Hello shan4fx. You need to go to your particle shape node and under Instancer, find the rotation options. There, set the AimDirection to velocity. I find that this orients the instanced geometry to the surface direction of surface flow object.

shan4fx
02-09-2006, 08:18 AM
Thanks Sunder!
I haven't tried that yet. It sounds promising though. I shall try that later today, when I get back from work.

Niteshift
02-09-2006, 12:42 PM
Thanks Sunder!
I haven't tried that yet. It sounds promising though. I shall try that later today, when I get back from work.


I tryed this for a animation i am doing and it works great, i was having a problem with instanced objects not going in the right direction and this worked great, so it should work for u :)

shan4fx
02-09-2006, 07:43 PM
It worked!! thanks a lot!