derrhama
12-21-2005, 02:04 PM
Hi all:
Had a quick question re: my attempts to convert a file texture on a leg.
I have my shading network set up to project a tga on an animal leg. I want Maya to "bake" it in place, so that it stays.
I have used the Convert to File Texture choice in the Hypershade - however, when I try to save it, it produces a file, but the network and projection don't take. In fact, the UVs and coloring are all wrong.
I have been successful on simple objects (like primitive spheres and cones) with polygons, subDs, and nurbs - as the textures 'bake' well there.
So, in other words, is there a way to make projections come out well on a more complex shape?
Thanks for your time.
D-
Had a quick question re: my attempts to convert a file texture on a leg.
I have my shading network set up to project a tga on an animal leg. I want Maya to "bake" it in place, so that it stays.
I have used the Convert to File Texture choice in the Hypershade - however, when I try to save it, it produces a file, but the network and projection don't take. In fact, the UVs and coloring are all wrong.
I have been successful on simple objects (like primitive spheres and cones) with polygons, subDs, and nurbs - as the textures 'bake' well there.
So, in other words, is there a way to make projections come out well on a more complex shape?
Thanks for your time.
D-