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View Full Version : Importing back to maya Scale issue



BrownTown007
04-21-2008, 05:02 AM
Hi, I have simulated a rigid body animation in realflow with the scene size scaled down to 0.2.
But when I try to import the animation back into maya the scaling is way off... Is this something to do with the objects pivots?

DjVoyager
04-26-2008, 07:52 PM
Welcome to DT, BrownTown007 :)

How do you mean by scaling is way off? Is it too big for Maya or too small? I don't think object pivot affects the scale as far as exporting goes. One way of checking out the size is by exporting a default size cube from Maya to your RF scene. You can then resize your RF objects and scene according to that.
Hope that helps.