DarkZed
12-09-2005, 03:59 PM
Hello all. i have been working on my first proyect all from scratch and im having an issue with the glow on my scene.
I have a crystal ball, which i want it to be glowing from the inside out, i tested a few things out and ended up using a point light with a opticalFX node mapped into the glow propertie, now i test render it and works fine and i get my nice glow, but as soon as i turn on ray tracing for the refractions of the orb, i lose the blue glow but instead i end up with a semi transparent blue spot.
any ideas how i can make this to work? and if u guys know any other tips on how to get the effect i m looking for?,
also, another issue happens with the shadows, and the glass material where i dont get a very smooth transition. any help greatly apreciated.
ty for any insights. cheers
I have a crystal ball, which i want it to be glowing from the inside out, i tested a few things out and ended up using a point light with a opticalFX node mapped into the glow propertie, now i test render it and works fine and i get my nice glow, but as soon as i turn on ray tracing for the refractions of the orb, i lose the blue glow but instead i end up with a semi transparent blue spot.
any ideas how i can make this to work? and if u guys know any other tips on how to get the effect i m looking for?,
also, another issue happens with the shadows, and the glass material where i dont get a very smooth transition. any help greatly apreciated.
ty for any insights. cheers