Derek
12-08-2005, 11:32 AM
Question regarding texturing:
It is my understanding that texturing polygon objects using procedural shaders do not require having to lay out UV's, correct?
So, if I texture a polygon with a procedural shader,then convert the texture to a file texture, take the file texture into Photoshop and manipulate it, and bring the texture back into Maya, will it still behave as a procedural texture or do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.
Also, if I create a layered shader using procedural shaders and then include a file texture as part of the layered shader, and then apply the layered shader to a polygon object, do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.
Basically, I hate messing with UV's.
It is my understanding that texturing polygon objects using procedural shaders do not require having to lay out UV's, correct?
So, if I texture a polygon with a procedural shader,then convert the texture to a file texture, take the file texture into Photoshop and manipulate it, and bring the texture back into Maya, will it still behave as a procedural texture or do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.
Also, if I create a layered shader using procedural shaders and then include a file texture as part of the layered shader, and then apply the layered shader to a polygon object, do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.
Basically, I hate messing with UV's.