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Derek
12-08-2005, 11:32 AM
Question regarding texturing:

It is my understanding that texturing polygon objects using procedural shaders do not require having to lay out UV's, correct?

So, if I texture a polygon with a procedural shader,then convert the texture to a file texture, take the file texture into Photoshop and manipulate it, and bring the texture back into Maya, will it still behave as a procedural texture or do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.

Also, if I create a layered shader using procedural shaders and then include a file texture as part of the layered shader, and then apply the layered shader to a polygon object, do I have to lay out my UV's as I would when normally mapping a file texture to a polygon object.

Basically, I hate messing with UV's.

green
12-08-2005, 05:01 PM
As long as you only use Maya's 3D textures, you don't have to worry about UVs.

However, if you try to export it to Photoshop, then import it back into Maya, it's now a 2D texture, which means you must lay out your UVs beforehand.

Also, if you try to use layered shader that uses 2D and 3D textures, you will need to lay out UVs for the 2D textures to show properly