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johnny
01-07-2008, 02:04 AM
Hey Guys and Girls,

Im having difficulty trying to understand the link between friction and gravity based on my scene. The particles are first kicked up by the feet of my character (walking in snow) then a gravity field sends them straight down to collide with a walk path that isn't flat (its a snowy footpath). I have written expressions to define speed and used that with velocity to kill the particles velocity when they collide with walkpath. The problem is they continue to turn and generally move, even though their velocity is 0 and even though they have no speed. Im pretty sure the gravity is still taking effect, which is set to 50 because of the need for them to fall like snow dust. Also friction on snow collision plane is .7 and bounciness is 0. Any ideas on how to workaround this? Thanks.

Foremancr
01-13-2008, 11:10 AM
Try working with the "conserve" for quiting out the movement at the end of the animation. It is normally set for 1. Adjust to .8 or .9

johnny
01-17-2008, 01:07 PM
Thanks for your reply foremancr...I managed to come to a workable solution by faking it...by having another collision event that emits more "ststic" particles upon collision, so that eliminates those restless particles. I will give your sugestion a go to see if it works though, but I remember playing with all the attr. and they just didn't want to sleep...anyway thanks!